Software Development Network Logo
  • Visual C++
  • Windows Vista
  • Visual Basic
  • Visual Studio
  • SharePoint Products
  • Microsoft ISV
  • Audio and Video
  • Windows Forms
  • Visual C#
  • .NET Development
  • Smart Devicet
  • SQL Server
  • IE Development
  • VS Team System
  • Game Technologies

Software Development Network >> Game Technologies

Game Technologies

New Question

Are they bugs?
Creating .tga UVwrap for XNA?
So obvious, but can't find it in the FAQ
XNA Download
get stencil buffer
Qs about Multiplayer game
How hard could it be?
Shader tutorials?
||| Collision |||
Cg Shaders?

Top Answerers

Thomas Mauer
llzamboni
VBScriptor
rod_r
KevinTunis
suman_chowdary
Phil Nicholas
Tejas34
Apple I
Tom Phillips
sitemap
Only Title

Answer Questions

  • Dietz Somebody make a tutorial for dumbies?

    Im making my first ever game, and my first EVER use of code, and i tried the Begginers tutorial for your first game, but it seems to assume you know about code by skipping details. Can someone tell me the section that deals with putting an image IN your game and go through it with every detail PLEASE. /// <summary> /// Load your graphics content. If loadAllContent is true, you should /// load content from both ResourceManagementMode pools. Otherwise, just /// load ResourceManagementMode.Manual content. /// </summary> /// <param name="loadAllContent">Which type of content to load.</param> /// this is a texture we can render Texture2D myTexture; //coordinates to draw ...Show All

  • robinjam (search) 3d prog to create/edit *.x files directly

    Hy @ all. I'm searching a 3d prog to create/edit *.x files directly, without all the exporting/importing issues. The only one I knew is MeshX, are there any others gonzo883. This is a modelling/animation package that "natively supports" X Files: http://www.jtgame.com/jtedit/jteditmain.html Is also has features like Inverse Kinematics, Skinning and Boning etc. Test it, but I would rather advise to use Blender cause when you know how to use, Blender gives you an extreme powerful workflow, comparable with professional packages like 3D Studio Max and Maya. blender is a popular choice for modelling packages.  There's also Milkshape . Both sites shou ...Show All

  • BD_Elektrona Gray Polygon (DrawPrimitives)

    Hi, I'm currently using DrawIndexedPrimitives with data of type VertexPositionColor, and I've clearly set the colours but I always get a gray shape instead of the blend that I ought to see. Any ideas here please Thanks in advance. If you are using BasicEffect then that might be the problem as I don't think it supports vertex colours. Cheers, Leaf. there is no tricks at all :) just use PostitionColored vertices in application and copy color info in vertexshader to rasterizator. if u need help i can assist :) i already asked bout vertex colours & basiceffect http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=777762&SiteID=1 "The version of BasicEffect we shipped in th ...Show All

  • SanthaMind Got a Feature Suggestion for the Next Version of the XNA Framework?

    Cross posted from: http://blogs.msdn.com/xna/archive/2006/12/03/got-a-feature-suggestion-for-the-next-version-of-xna-game-studio-express.aspx We're putting the final touches on our first release of XNA Game Studio Express and our launch on December 11 th is less than three weeks away! Many of the team’s members have started to think about features that could be implemented in versions of XNA Game Studio Express down the road. While the team has ideas about things we’d like to do, we rely on you to tell us about the things you’re interested in or that you’d like us to change in future releases of the Product. The best way to share this information with us is by using Microsoft Connect . If you’re unfamiliar with Microsoft Connect, plea ...Show All

  • ekb0211 Struggling with 3D sound - Anyone got this working?

    I'm getting IndexOutOfRange exception on the " engine.Calculate3DAudio(listener, emitter)" line below. Anyone managed to do anything like this I want my sound to come from a particular point. I understand with my code below that as theplayer moves, the listener isn't updating position (so sounds already started will be wrong), but I need to get the sound playing first! public class Sound { private static AudioEngine engine; private static WaveBank wavebank; private static SoundBank soundbank; private static Audio3DEmitter emitter; private static Audio3DListener listener; public static Cue Play( string name, Vector3 playerLocation, Vector3 soundLocation) ...Show All

  • PatrickDonohue Mix CustomVertex.PositionColored with CustomVertex.PositionTextured in same scene.

    Is it possible to use vertexbuffers with both CustomVertex.PositionTextured and CustomVertex.PositionColored in the same scene   I  have two objects, one that contains a vertexbuffer that is PositionTextured and one that is PositionColored, both work fine if i use them indivudally but if i render both in same scene i can only see the Textured one. I've tried to change the renderDevice.VertexFormat to the correct type before i render each object but it's still the same problem. Changing the renderorder of the objects doesn't help eighter :( My renderloop looks like this: private void Render() { if (paused) return ; renderDevice.Clear( ClearFlags .Target | ClearFlags .ZBuffer, Color .W ...Show All

  • bshive Using a Primative to obscure View

    I'm creating a loading screen. I'm doing this by drawing 2 primatives to form a simple positioned coloured vertex as a rectange. The square is black, and is the width and height of the screen (as in device.DisplayMode). I'd like this to rectange "cover" the screen while textures are loaded. I'm doing it this way so I can fade the loading screen out to reviel the environment once everything is ready to go. However, because the position of the primative is 0, 0, 0 - and I do not wish to move my camera, the primative is obviously at a distance (not covering the screen). Mathamtically, what is a good way to position this rectange directly infront of the camera, without moving the camera, and without adjusting the perspective ...Show All

  • jmarkmcdow C# Full vs. Express

    I have the MS VS .NET 2005 IDE with C++ and C# installed. So before I attempt to install XNA, do I need to install C# Express Will they work in "side-by-side" mode Or will XNA work with the full MS VS .NET 2005 IDE with C# You need to install C# Express Edition to use XNA GSE, but no worries it will run side by side with Visual Studio. Thanks mate. ...Show All

  • Hans1982 Timers in Beta2 ?

    In Beta 1, the Game class had some properties that measured time. However, in Beta 2, there appears to only be a GameTime struct passed into Update. If I need a timer for other reasons, such as performance profiling, or for sub-frame measurements, what should I do I can P/Invoke the performance counters, but that's not Xbox compliant. The documentation has nada on "timer" and no static functions on GameTime et al. (It'd be nice if GameTime had a static accessor that returned a gametime, without messing up the "elapsed" part for the next call to update). Out of interest what will StopWatch.Frequency be on the 360 @William: I don't think you read Andy's question thoroughly enoug ...Show All

  • Alex Levin Undefined errorcode from D3DXGetImageInfoFromFile

    At the moment i'm programming a 2d graphical engine with directX9, but when i try to run the function D3DXGetImageInfoFromFile((LPCWSTR) filename, &imginfo); it gives back an undefined error code, i'm using the directx october 2005 sdk with the latest version of the directx runtimes. Full engine GraphEngine.h: #pragma once class GraphEngine; #include <D3d9.h> #include <Windows.h> #include "GraphResource.h" class GraphEngine { public : IDirect3D9 *D3D; IDirect3DDevice9 *D3DDevice; IDirect3DSurface9 *D3DScreen; GraphEngine(HWND hWnd); ~GraphEngine( void ); void drawImage(GraphResource *img, int X, int Y); void RefreshScreen(); }; GraphEngine.cpp: ...Show All

  • harvard_isaac Differences between Texture2D.FromFile() & Content.Load<Texture2D>

    Hello, I'm a new XNA and C# programmer and wondered if someone could explain to me the difference between using Texture2D.FromFile() or Content.Load<Texture2D> to load texture resources into an application Is there a benefit to using one approach over the other I looked into the XNA documentation but couldn't find any documentation the really differnetiated between the two approaches Thanks in advance for any insight, Kevin i doubt you'll notice any gain in performance for using the content manager or the fromfile() however, if you don't use the content manager... then you are going to have to keep track of how content gets loaded on your own... ie "hmm do i use the content ma ...Show All

  • Ben Vaughan What do i need to accomplish my goal of 3d model?

    Hi to all and thanks for reading my post. I would like to create a 3d model, for a game that i would like it create and i am trying to create a model for it. I was wonder what would be a good FREE program to do this since aim out of work and have no start up money for this. I have always wanted to be a game programmer ever since i played my first arcade game and my Commander PC. This has been in my mind for years, which i have been make notes on what type of game that would be an additive game that people would enjoy to play and would come back and play again. I own an Xbox 360 and have found that the Xbox live arcade games as well as Internet mini games as i call them like Heavy Weapons, Hexic, and Gemoetry Wars Evolved. Pro ...Show All

  • sabo Playing In Traffic game sample

    Here is a simple game called "Playing In Traffic", based on an episode of an animation series (which you can see here ) . It was our first xna game (with lots of orphaned experiments and general ugliness), but the source is included anyway for anyone who may find it useful. We will be adding more to the entry page as time goes on, as well as updates to an swf to xna converter in progress now. You can download the game and source here . 2007 should be a great year for the Xbox and consequently XNA, very much looking forward to it. Hope it is a good one for you as well! Cheers, Robin Hey Michael, Great, added too - hopefully a new release soon too... thanks : ) Awesome, we ...Show All

  • SHDWDRAGON7 Custom processor with additinal data - Content pipeline

    I understand one can use the Tag property to add custom data while processing a model. Is that the only way Meaning, do I have to create a whole hierarchy of user defined classes with the Tag property as a root I though of something like deriving ModelContent but that's sealed. Yeah, that would be the only way if you want to use the standard Model class. Though, due to the many relationships between the classes where one class would have to know the class type on the other end, I think deriving from any kind of standard model hierachy would be a hefty chore anyways. To that end, the only two options I could see for a standard model would be something like the Tag attribute (which they chose) or using the decorator pattern. Named ...Show All

  • Jamie Thomson Problems with rendering

    Hello, I've already wrote about this problem earlier but now I attaching simplified source code - [here] . Problem is (as you can see on this screenshot ) with alphablending and rendering on RenderTarget2D. How can I fix how that text on right look like Remark: It have to work even with colored font or pictures, not only with white font. Thanks for every help! And sorry for my English. Here's code from that zip file: Imports Microsoft.Xna.Framework Imports Microsoft.Xna.Framework.Audio Imports Microsoft.Xna.Framework.Content Imports Microsoft.Xna.Framework.Graphics Imports Microsoft.Xna.Framework.Input Imports Microsoft.Xna.Framework.Storage Namespace Project     Module Program       ...Show All

222324252627282930313233343536373839

©2008 Software Development Network

powered by phorum