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Software Development Network >> Game Technologies

Game Technologies

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Implementation Inheritance Regrets
How safe is it to inherits one class from XNA's GraphicsComponent?
Right hand coordinate system in MDX
OpenGL wglCreateContext fails when rendering onto a bitmap when not having rendered onto a window first
Changeing BackBuffer?
Where is the download?
Converting Pixel Position to First Polygon Hit
eupa can not enter the contest dreambuildplay
Parallelizing tasks
My shadow maps work on Windows, not Xbox 360

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Answer Questions

  • Richard Hough No text input in WinForm controls

    I am putting some WinForm controls on the Game's window, like this: protected override void Initialize() { // TODO: Add your initialization logic here TextBox t = new TextBox (); Form f = ( Form ) Form .FromHandle( this .Window.Handle); f.Controls.Add(t); base .Initialize(); } This works fine for Buttons etc., but entered text does not show up in a TextBox. Not using Keyboard.GetState() does not help. I suppose that the game window consumes all keystrokes and does not pass them to the controls. Any help This seems like a really novel approach. I certainly hadn't thought of it before. It would be great if you can get this to work but I don't know if you will ...Show All

  • bbdobuddy Missing dxut.h header file in June 2006 SDK

    Hi, i recently tried to run the DXUT samples of the SDK documentation but did not find the dxut.h header file in the include directory. Anyone a suggestion where this header file is located And i still need help on creating a simple box. Thanks very much. DXUT is part of the Sample library, not the standard DX libraries. You can find it at: $(DXSDK_DIR)\Samples\C++\Common ...Show All

  • Michael Va Textures don't show up when using Basiceffect

    Hi, I'm just trying to create a couple of walls and apply a texture to them. Unfortunately, when running the program the walls just come out as a grey sort of colour (depending on the texture, the shade of grey seems to change). I'm assuming there's something obvious I'm missing, so I'm hoping someone can help me out. Here's snippets of code handling the basiceffect: //In loadgraphicscontent: Texture2D wallTexture = content.Load<Texture2D>("Content\\Textures\\em2"); theWalls = new Walls(wallTexture); wallEffect = new BasicEffect(graphics.GraphicsDevice, null); //wallEffect.DiffuseColor = theWalls.TheColor.ToVector3(); wallEffect.TextureEnabled = true; wallEffect.Texture = theWalls.WallTexture; w ...Show All

  • Hanspeter Video Tutorials

    Dear, Where Can I Found Video Tutorials For MDX, DirectX and XNA Like That Found On www.learnxna.com Thx Alot Man Yes, I've not even seen paid for video tutorials. http://www.gameinstitute.com does paid tutorials, though nothing managed or XNA http://www.gametutorials.com/ has a CD you can buy with tutorials - no videos though. Also http://www.vicampus.com/ which used to be GameVersity - again I don't think any videos learnXNA is the only ones like this I have seen for DirectX. Even If Not Free ...Show All

  • Chaman Zinga Can't deploy to Xbox 360 from GSE

    All Apologies but this is a repeat post from 31-Jan buried inside another thread that appears to have died. I can't push code to my Xbox 360 from GSE.  This issue has been reported by other people and their problems boil down to either having entered the 25-digit code incorrectly or, in one case, that their router didn't properly support UPnP. I've regenerated, accepted and reconfigured the key *many* times, making sure I don't have any 0's, 1's, 5's or 8's in the generated key to avoid confusion.  I understand this is a one-time key so I'm not reusing an old key.  I am most definitely getting the key right and choosing accept, not cancel. I have downloaded and installed Windows Media Connect (I'm running Windows ...Show All

  • Robert G Lewis General strategy question about XNA

    What is MSFT's strategy with GSE I mean, is it a stripped-down version of GS Pro meant to spark interest in GS Pro Is it actually going the core of GS Pro, and the hobbyist/student community is acting as both first adopters and beta (or even alpha) testers of the product Is it a way for MSFT to foster some kind of indie/small game shop Xbox360 game development (The latter would seem to be slightly odd: the actual dev kits, I gather, are not a minor expense, in addition to what I'm assuming are certification and any other testing expenses; I would think that releasing an alternate path for Xbox game development might cannibalize an existing revenue stream...) It would seem to me to be just simpler to wait for GS Pro to come out, and l ...Show All

  • DavidThi808 Static properties for nonstatic member variables?

    The example space wars game does this, could anyone explain to me (or point me towards a resouce that explains) how this works Do classes that use static property fields for nonstatic member variables only work when there's one instance Thanks, sorry if this is a stupid question... the way static properties work in .net is that they belong to the one global/static instance of that type. if you don't specify that the class is a "static class", then you can also create instances of that class ... all of which can access that static property. If one of those instances changes the static property, they all see the same changed value. yes :-) and you'll even find that the "static&quo ...Show All

  • Rabtok .Net C# Developer moving into Gaming

    I am a .Net Developer and wish to move into gaming. I have downloaded the latest DirectX SDK and have been trying to do some self study to get started. However I have been unable to do so. Any suggestions on how I could make a quick beginning and one with a good base. Are there any sites/books which will help me start from scratch. The gaming section of the Coding4Fun MSDN website has plenty of tutorials to help you get started in game programming, either with DirectX or XNA: http://msdn.microsoft.com/coding4fun/gaming/default.aspx Hope that helps. As a shameless plug, you could start looking at mdxinfo as a start, we have a series of tutorials as well as some ho ...Show All

  • harvard_isaac SWM Model Component

    Hi all! I just finished a simplified version of a swm loader component based on the classes in SpaceWars. I used X-Tatic's converter to transform the tiny.x model into swm http://astaroth.beatbuggy.net:8080/Downloads/x2swm_1_0_0_1.zip I sent the sources to www.xnaspot.com  , hopefuly, they will put it online soon. P.S. the smaple also includes components for a grid, and for FPS (which can be set to be displayed in the titlebar, screen or both)   Have Fun!   Catalin Zima  P.S. I also wait for XNAspot to post my sample of VertexTextureFetch in XNA ;) It would be nice to share the render code ...Tridex.... ...Show All

  • techuser08 Managed Direct3D 10

    Since XNA only supports DirectX 9.0 Where is Managed Direct3D 10 I hope there will be Managed wrapper for Direct3D 10 thanks   Flavious wrote: I think it would be a good idea for Microsoft to lay out a definitive road-map for the future of Managed DX, so that developers can have a sense of certainty that investments in development time along these lines are not a wasted effort. Couldn't agree more I think it would be a good idea for Microsoft to lay out a definitive road-map for the future of Managed DX, so that developers can have a sense of certainty that investments in development time along these lines are not a wasted effo ...Show All

  • jeffjarrett Could C# be the future of gaming?

    Since XNA is using C#, and is is a more intuitive language than C++, is it possible that in the future that C# will dominate, espessially in AAA titles. Could XNA be ushering a new way of programming in the main stream This is more of a comment thread then a question so much, As really there is no definitive answer. I think if you take a look at our partner, Garage Games, I think they are demonstrating that it can be used for serious gaming :-) It's up to the individual to decide though... QuantumMischief wrote: Since XNA is using C#, and is is a more intuitive language than C++, is it possible that in the future that C# will dominate, espessially in AAA titles. Could XNA be ushering a new way of programming in the main ...Show All

  • Stark77 Help please

    How do I get the game I made in XNA dectect wether a sprite has been clicked Im trying to make a a menu for a game. One way is to check to see if the location of the mouse pointer when the click occurred is within the bounding box you setup for the sprite. So, create your button, give it a bounding box and then when the user clicks with the mouse, check to see if the click occurred within the bounding box. If it did, then you know they clicked on the button. ...Show All

  • jcnconnect Link to MC2 not working again

    Microsoft XNA Build March 2006 Community Technology Preview featured at http://www.microsoft.com/downloads/details.aspx FamilyID=868fe562-5ded-4bb1-8648-708d3481bda3&DisplayLang=en has a link to the MechCommander 2 Shared Source Release download. The link is http://www.microsoft.com/downloads/info.aspx na=40&p=2&SrcDisplayLang=en&SrcCategoryId=&SrcFamilyId=868fe562-5ded-4bb1-8648-708d3481bda3&u=http%3a%2f%2fgo.microsoft.com%2ffwlink%2f%3flinkid%3d63428 but it is broken leaving one at http://www.microsoft.com/downloads/details.aspx FamilyId=6D790CDE-C3E5-46BE-B3A5-729581269A9C&displaylang=en Is it possible that someone knows the correct link or can have this fixed Thx, David ...Show All

  • Anders Wallin Unable to render mesh

    Hello there, guys! I've a little problem with Direct3D9. I'm following a book written by Jim Adams, called "Advanced Animation with DirectX" This book show you how to extend the classes D3DXMESHCONTAINER and D3DXFRAME, and using them to render meshes. Now i'm trying a my example, that you can see here http://phpfi.com/182098 But there are some problems: At first, the mesh is not rendered, i've tryied so much position with camera but nothing i can't find it., but the Device->Clear works... I'm also using a simple shader, here is it... float4x4 matWorld; float4x4 matView; float4x4 matProj; float4x4 matTotale; texture TextMesh; sampler2D STextMesh = sampler_state { texture = <TextMesh>; MIPFILTER = linear; ...Show All

  • EWANAME ToggleFullScreen causes invalid refresh rate to be selected

    Toggle fullscreen causes a refresh rate to be selected that my Sony 19" G420 can't display. (This didn't happen in beta1.) Added the following code to a new windows game update method: // TODO: Add your update logic here if (GamePad.GetState(PlayerIndex.One).Buttons.Start == ButtonState.Pressed) graphics.ToggleFullScreen(); You might want to add this as a bug under the XNA connection. See the post here . And if you try this - Get the current gamepadstate - if (LastGamePadState.ButtonStart != CurrentGamePadState.ButtonStart) and (CurrentGamePadState.ButtonStart == ispressed) - ... - LastGamePadState = CurrentGamePadState vr3h, no. Sa ...Show All

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