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MWatts How to deploy on the Xbox at many developpers
Hello, I'm a student and I'm developping on XNA with my teamates. We have a Xbox 360 and develop on our personnal laptop. When we have tested our project on the Xbox, we can't deploy from each laptops to the Xbox. Does a solution to deploy from several computer exist Thank you for your help. O.C Ok, Thank you for your answer. We will setup a dedicated PC for the beta testing and the deployment of projects. Thank you OC Sharing the key doesn't actually work, because the Xbox and PC negotiate an internal more secure key the first time they connect to each other. That is stored on the PC that did the negotiation, so other PCs w ...Show All
Spigot Pong using XNA
I've noticed a few XNA Pong varients already populating the Internet since XNA's release on Wednesday. This version, called MDS Pong, will attempt to simulate the original game as much as possible (by original, I'm referring to the small black box that pre-dates Atari. Yes, there was something before Atari). You can check it out here: MDS Pong Beta Some of the game logic includes changing the ball angle depending on where it collides with the paddle, and changing the ball's speed based on how fast your paddle is moving upon impact with the ball (like the original game). The plan is to complete the project and release the documented source code so everyone here can see some features of Game Studio Express in action. To the person ...Show All
Aleksandar Petkovic More camera rotation issues
Can anyone see what I've done wrong in the code below When I run it, moving the Right thumbstick left and right correctly rotates the camera around playerLocation (which is always 0,0,0). However, moving up and down causes the camera to move in weird circles, and not as I'd expect. The code for both is *identcal* except for the axis being different :-( Whoops, you can't really run that code in its own, because it has my grid etc. Here's my full project source: http://www.dannytuppeny.plus.com/CameraTesting.zip (182kb) Well, it's done. I've got my camera behaving as I wanted to. It was pretty much already there, but I couldn't get the camera to rotate around the player on the X axis ( ...Show All
c-breeze Hmmm... forum posts...
It would be really nice to have a forum for the absolute beginners... I have a game idea... the next AAA title is on it's way How to create a project in C# Express How to do a simple task like clicking a mouse button by myself How to read the <bleep> documentation first How to learn reading before point 4. ... Click and play stuff RTFM Sorry Please use nicer language to express your frustration We need to remember that there are a LOT of enthusiastic beginners here that have no idea how to start or what to expect, but they are very passionate about gaming. Lets find ways to help them. I usually start with this post (which needs to be updated to reference XNA). I'll probably make a ne ...Show All
anf600 The Unofficial "Hooray I'm Done With my DBP Game" Thread
When you get done with you game and sumbit it, crow about it here. A little over 24 hours left until the deadline and I'm so amazed I'm done, so much better than college Thanks to ZMan for his help, good luck all. I'll post the source code for my submission once the deadline hits. Bill Well, I've just finished uploading Space Fortress - a remake of Space Zap! from the early 80's. I've still got a list of things I wanted to add, but that I ran out of time for. The quote about adding people to a late project will make it later is very true. I'd started with a team size of three - Me, my wife, and my 3.5 year old playtester, Katrina. Feb 27th we added a new team member - Naomi. I'm just happy my w ...Show All
drinkwater Is there a similar call in XNA to SetTransform in DX?
Is there a similar call in XNA to SetTransform in DX Or is the fixed function pipeline totally deprecated and you're expected to use a shader for this functionality I couldn't find reference this to anywhere in the docs. Thanks, Stephen There is not, nor will be, any fixed function support in the XNA Framework. Yes, there is no fixed function pipeline support in XNA because Xbox 360 does not even have a fixed function pipeline. So it's all shaders now. This migration guide between Managed DX 1.1 and XNA will get you an idea about what's being removed: http://msdn.microsoft.com/directx/xna/migration/ Our shader based equivalent of SetTransform is to ...Show All
bola shokry Invisible Skybox
Hi i have used some of the code from the SkyBoxDemo tutorial to make a skybox in my game. I adapted the code to run with my game but when i debug the game i cannot see the skybox and my model following camera flips round to face the front of the model insted of the back and The Ship model turns weird colors! Well, then you probably want to create a 3rd person camera and have it follow your ship around. For an example, see http://www.spellflight.com/GameModels/GameTest.zip . This is based on your game1.cs file you posted. I modified it a bit to perform the steps described in http://msdn2.microsoft.com/en-us/library/bb203909.aspx . One thing I did differently is modified the skysphere code to let ...Show All
Speedie ChunkedLOD terrain implementation
You can find it here . You can find other XNA projects out there, for example our Work in Progress XNA Physics API... Feel free to comment. Thanks. ...Show All
Jon Braganza Do not promote commercial products on these forums
Any post that is aimed at driving forum users to purchase a commercial product will be deleted from these forums. ...Show All
Beej PresentParameters.DeviceWindow usage
Does anybody know what PresentParameters.DeviceWindow is used for if anything I've got D3D running in a child window and it works just fine whether I set this parameter or not. Besides that, the parameter does seem a wee bit redundant since the device constructor takes the window as an argument anyway. So is this just a bit of legacy code that is totally unnecessary or are there situations where it actually has some effect Is it important some way for multiple monitors Even then it seems that you need a new device for each monitor with a new window passed in as an argument so it still seems redundant. Darrell, The PresentParameters.DeviceWindow property is used to represent the backbuffer size/loca ...Show All
Steve Harding Dynamic CubeMap, How?
Hi, Is there a fast way to update the textures of a cube map Currently I'm rendering out the six directions and calling TextureCube.SetData to copy the render target contents across. This isn't particularly nice but I haven't found any other way to over come this. The only other alternative I can think of is to completely scrap using TextureCubes and use a list of bog standard Texture2Ds and a 'fancy' shader. Cheers, Tim Yeah. What's your application Shadowmaps for point lights Environment maps Some other lighting use Lots of conventional wisdom says that dual-paraboloid mapping is impractical, but I beg to differ (depending on your requirements, including the particular rendering use, and al ...Show All
ReiXou I need sum clarifications
Hi all, I just started to learn 3D GameStudio ( it's a game engine), it's ease to learn it has a GUI wher u can design ur level and assigne behavoirs , instant walkthrough etc. Is possibile to do that in XNA, I mean it has a GUI couse I installed it with the VC# express and I tryied to find graphic windows or sumthing that u can deal with interactivly . I found only code editor. Is this the only way to do in XNA I must do every thing by coding In case I want to learn XNA where can I start ( I don't now nothing about VC#) and I need long time to start doing sumthing interesting. Thanks for ur Help. No is the short answer to your questions. XNA is simply a framework on which you can write a ...Show All
BCossa How to compile to run on all Windows Machines
Ok ive been doing quite a bit of Managed DirectX programming with c# and its great! One thing though, when i want to show a friend of mine what ive made, how can i compile it so that i dont get any errors. I always get some kind of FileNotFound exception or FileLoadException when i try to run it on another PC with Windows XP. Ive included the .dll files that are in my DXSDK/Developer Runtime/X86/Managed. Ive linked with the DirectX assemblies. So far ive only used Microsoft.DirectX, Microsoft.DirectX.Direct3D and Microsoft.DirectX.Direct3DX assemblies and ive included all 3 of those .dlls with my program. This problem happens any time i try to run the program on another pc without the DXSDK. My other pc that i tried it with has ALL windows ...Show All
Timo123 3 questions...
Hello. I was wondering how long does it take to learn C# (average) I know it varies from person to person. I just want to get an idea on how long it may take me. I want to know how to code in C# to make 2D games using XNA. I just bought a book on C#. The book is called 'Beginning C# Game Programing'. I just read the first few pages. I did make my first application (if you can call it that) and that was the Hello World message. Visual C# 2005 is complicated for me. But I'm getting the hang of it. I wish I had the knowledge to develop games by now. lol. But I still have a long way to go. I don't know how long though. I have two more questions, how much C# must I know to create simple 2D games such as Tetris And how much math do I need to k ...Show All
Justin-WNG ... Question on 2D Text Scroller Like demo Scene .......
hi guys, some thing to ask you 2d guys, How would you create a 2d scroller like in the onld school demo days, as I am finding a little strange tring to create a surface and Copy as you would BitBlt the sureface to give you a scroller moving left or right!!!! ...Tridex....... Microsoft has an awesome tutorial walking you through "How to: Make a Scrolling Background" To access it, just follow these steps: Click on the "Help" menu. Select "Contents" Expand "XNA" Expand "XNA Game Studio Express" Expand "Programming Guide" Expand "Graphics" Expand "2D Graphics" Select the Help topic, "How to: Make a S ...Show All
