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Software Development Network >> Game Technologies

Game Technologies

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Computeing Color PackValue?
Text To Speech
Need help running this game.
Stuttering in D3D application
Custom Vertex Hash Code
What is a good type of game to start with?
The new Color object and Fading out sprites?
Error in "Your first game" example
Texture2D and Animated GIFs
Xml Importer problems

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  • None01 Getting cue duration

    Hi Is there any way to get CUE (IXACTCue) duration in ms I do not see any API function for this. -- mx Currently, there is no way to query for this information at run-time on Windows. But please check back! We do have plans to add some API's to allow a programmer more visibility into XACT content. (sorry I can't be more precise than that at this time). ALso, realize that it can be difficult in a system like XACT to determine the duration of a cue-- a cue can have several sound variations, and the sounds can have several wave variations which could all be totally different lengths. Also, the tracks, can have pitch variations, which will also affect the duration of the sound. -Brian ...Show All

  • Tall Dude Game Programming is very Hard

    I've been reading DirectX sdk tutorials and MDX tutorials and things like that, and it seems VERY VERY VERY hard. Will this new XNA studio and the documentation simplify this All these vectors and whatnot is very complicated and I'm having trouble understanding seemingly basic concepts in game programming in 3d. I have seen this one suggested by Rick Hoskins blog where he has many posts about finding a good game loop Okay, well I understand math and 3d concepts and all, its just the implementation and how the implementation works that confuses me. I read the first tutorial on the MDX site and it mentioned starting Direct3d and using a loop, but I don't understand the code they are using and what each part is for at all... ...Show All

  • Michael Herman - Parallelspace Graphic Card Questions

    I am wanting to start messing around with the XNA Game Studio Express to try and learn how to make Xbox 360 games. I am getting a Dell from my sister that is a couple of years old to use for this. It has an Intel 82865G graphics chip so I figure I will need to get a video card for it but I really don't keep very up-to-date when it comes to PC hardware. The system is a Dell Dimension 3000 P4 2.8GHz which doesn't have PCIe or AGP so I will need a plain-jane PCI graphics card. I don't plan to join the Creators Club until I have something worth deploying to the Xbox 360 so the PC will be the main thing I will be running any games on for the time being. I know it would be better to get a system with PCIe (or even AGP) but I basically want to i ...Show All

  • oceanhai Realtime debugging text?

    Hello. All I`d like to do is display crude text somewhere inside the game screen. Can I do this without having to load/use any type of font. The `Print` commands equivelant I suppose It`s just so I can see a variable changing during play. Please excuse this possibly mundane question but I`m fairly new to all this. -Daz. If you want in-game info, implement a console component. This thread is info on a project that contains one. I believe you can include System.Diagnostics and use Debug.WriteLine() to output text while running in debug mode. The nice thing about this is it's ignored in release mode, so you don't need to worry about commenting out all the debug code. While ...Show All

  • Ben Santiago Frame capture

    refering to Jack Hoxley in the post Ref Device ( http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=781444&SiteID=1 ) Jack Hoxley wrote: My current "solution" is to rig up frame-capture into my DXUT framework; I can then use VirtualDUB to stitch a stream of BMP's together as a video. I automate input into the application and then go grab a drink whilst I wait for it to render then come back and check the video results... This sounds like a great idee, cause i have some questions about this i created a new topic for it. I din't work much with directx10 cause its just so slow to render using REF. This might be a good solution indeed, cause finally u can see what your code is doing. I guess it depends on ...Show All

  • Karthick Sukumaran Setting the Fullscreen Resolution

    Hello all, I have a very simple question that I can't seem to find a direct answer to. My Game's GraphicsComponent's backfuffer is set to 320 x 240. The game window is also 320 x 240. When I swtich to fullscreen by setting the GraphicsComponent's IsFullscreen property to true the fullscreen resolution seems to be 640 x 480. My graphics appear up in the top-left corner. How can I set the fullscreen resolution to 320 x 240 I tackled something like this a little differently. I created a ScaledSpriteBatch class which inherits from SpriteBatch and given a base resolution (in your case 320x240) it calculates the actual destination rect or vector from the one supplied in the Draw() method. So I implemented my ...Show All

  • mertkan65 XNA Game Studio Express compatible with Visual Studio Professional

    Can't wait to get home and download XNA GSE but I'm concerned; will I be able to use it on a machine where I already have an installed copy of VS Professional I have another machine that I can use that doesn't have any developement tools on it but that would be inconvenient. I checked the FAQ and didn't see anything one way or another. Thanks in advance. Well, since GSE is an add-on to C# Express I wouldn't say it's a fluke. I hope that requiring VC# Express to be installed is a fluke. Frankly I use #develop2 for all my .NET development and it works like a charm. I don't plan on switching, and I suspect that all the example projects are just msbuild project files that would open up in #dev2 just ...Show All

  • Joseph Stalin Private Network Functionality with XNA

    Hey guys, Does anyone know if there will be any networking API included with future released of XNA Im not looking for developing for Live! but for a custom client/server structure. Any insight would greatly be appreciated. So just do it for the PC, that's what I'm doing. Maybe I should have been more specific, I meant for the Xbox 360. My understanding is the system.net will not work on the 360. --Matt There is a current system built, you need to use the system.net classes from the .net framework. You're correct. The XNA team knows this is a big deal. Yeah the FAQ says the "next release" may possibly contain networking code. Just kinda sucks because my idea for DreamBuildPlay was basically a ...Show All

  • sroughley Any way to debug effect files?

    Is it possible to set a break into a line in an effect file to have a peek either in Window and/or XB360 mode On windows, you might be able to use Pix for Windows to debug your shaders in your Effects but there is no debugger integrated in XNA GSE v1. Paul Also note that XNA doesn't appear to pass the appropriate debug flags in with shader compiling, so when you debug shaders in XNA, you're debugging optimized assembly-style shaders, not your HLSL source code. You can usually reason your way back to what the source code was doing for each instruction, but things like the instruction re-ordering sometimes gets in the way of clarity. ...Show All

  • arioule Musician: Looking for a project/s to work on.

    Hello, Wasn't sure if this forum was the correct place to post, but I thought it wouldn't hurt to try. Anyway, I am an avid gamer who also loves to make music. I am looking to 'pimp' myself to potential XNA game projects in need of a musician. I've had a little bit of experience: Music for Battlefield 1942 mod - Battlegroup42 (menu and level loading music). Music for Tribes Vengeance Trailer - this was a competition I won. Here are links to them musical pieces mentioned above,  and a link to my electronic music band's website which features lots of tracks. BG42 menu music 1 Tribes Vengeance trailer music An orchestral piece and my band's website where you can find lots of ...Show All

  • Learning VB Managed 3D API for CAD-like software

    Now that XNA is out the door and Managed DirectX is more or less a discontinued product what are you telling people that need a managed 3D API for software that is not gaming related We started to develop a CAD-like software package for house automation and used Managed DirectX. Now it looks like MDX will not see any updates in future (DirectX 10 ). We wouldn't want count on an API that is bound to die (or to become outdated). But XNA Framework on the other hand doesn't seem to be the right API for the job either since it seems to be too much tailored for gaming. What is Microsoft's message here Managed 3D graphics is only reasonable in casual gaming area (XNA) or simple Datavisualization (WPF) For everthing outside that, better stay u ...Show All

  • Jough A problem with Product.cab

    Hello people. I have a answer. I was trying to install the XNAGSE, but there is a problem The Error: "Product.cab is corrupt" Can anyone help me I cannot try for today re-take the installer of XNA, thre is another solution Thanks. Marcelo Chaves Goncalves wrote: Hello people. I have a answer. then why ask haha just kidding, probably a translation but you should just download the installer again ...Show All

  • Synced23 Controller help

    Does the wireless controller with the plug to charge work on a computer I spend a good hour trying to get windows to install the drivers, finally I got it to install them but then I get a code 10 in device manager "can't start device". Any ideas No, AFAIK the charge and play kit for the wireless 360 controller does not turn your wireless controller into a wired one. In order to use your wireless controller with Windows you'll need to wait for them to release the wireless receiver for the PC later this year supposedlly.. It's available from retailers now. http://www.xbox.com/en-US/hardware/x/xbox360wirelessgamingreceiver/ Cale ...Show All

  • Lil_AzZa Managed DirectX performance

    Hi, I can't get DirectX to go faster enough in 2D environment. Wasn't expecting to hit a road block so soon. Any solutions to improve 2D performance. VB.NET\Window\Fullscreen\ What framerate are you getting What computer do you have (CPU/ RAM/ GPU) What and how are you rendering objects The reason i'm asking is that you might be recreating resources inside the rendering loop and this might cause a framerate drop. If you get a reasonably good framerate in windowed mode, then that's fine. Have you enabled vsync You can disable this and get a reasonably large framerate jump. You can look at the PresentInterval Enumeration that you give to the PresentParameters that you pass to your device's constr ...Show All

  • elsamma Rotating an entity problems - (Not camera)

    Hi, I'm trying to create a rotate(float pitch,float yaw,float roll) function for my entity class, (The camera one works fine) but despite it working sort of, the model locks up at certain angles(I.e becomes very stiff and hard to rotate, like gimble lock but worse) Here's the function in question [code] public void Rotate( Vector3 Rotation) { Matrix m1 = Matrix .CreateRotationX( MathHelper .ToRadians(Rotation.X)); Matrix m2 = Matrix .CreateRotationY( MathHelper .ToRadians(Rotation.Y)); Matrix m3 = Matrix .CreateRotationZ( MathHelper .ToRadians(Rotation.Z)); LocalRotation = m2 * m3 * m1;   Update(); } [/code]   I've tried every order possible, doesn't make any differenc ...Show All

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