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Software Development Network >> Game Technologies

Game Technologies

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Showing Mouse Cursor in XNA
XNA Beta 2 announced (date 'in a couple of weeks')
which 3d program
classes
DirectX control webcam problem
XNA : Absolute Beginner
using System.Xml bug
Managed C# performance loss.
Here's a picture of my first game with xna
Ann: A "Proper" Text Rendering Component

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  • alphonso C#: Error with code, but no errors shown in the dev enviro.

    For some reaon i get errors with two pieces of code in my project. I get an error that says "InvalidDataException was Unhandled" "error in application" in this piece of code: #region Using directives using System; using System.Drawing; using Microsoft.DirectX.Direct3D; #endregion namespace TheLegendOfZelda { public class Picture : IDisposable { public Picture( string fileName, Color colorKey) { (at this line the error appears to be) ImageInformation imageInformation = TextureLoader .ImageInformationFromFile( Game .PicturesPath + fileName); m_Width = imageInformation.Width; m_Height = imageInformation.Height; m_Texture = TextureLoader .FromFile( Ga ...Show All

  • Mark Norgate Making 3d Models?

    Can you make 3d models like characters and stuff in XNA or not...Im new to this whole thing but want to pick up on it so bad. Does the level design portion use QuArK, aka Quake Army Knife No. You need a 3d modeling tool for that. This product contains libraries used for writing the game code not creating content. As far as I tested this software, NO!!! It's just an object modeller with basic material poberties, UV-Editor and Lights but its modelling capabilties are excellent. Wings3D can export to FBX format which will be one of the target model formats for XNA ;-) Wings3d is my favorite, althou ...Show All

  • luca morelli Can't install XNA Game Studio

    I have c# express installed but when I attempt to install XNA Game Studio it immediately throws this error: Cannot write to: microsoft.xna.framework.dll Any assistance appreciated. Thanks! (moved to the XNA Game Studio Express forum) This sounds like your installation is corrupted, I would try giving the file another download and seeing if that helps. Thanks! ...Show All

  • steal Cannot run Release build, crash...

    Hey Guys, When i do a full build of release or debug noether of them run. However when run with visual studio express the game runs fine... Any idea how to fix this issue What do you mean "noether of them run" What happens when you try to run them If it runs fine with visual studio express, then how else are you building a release / debug that is causing this problem ...Show All

  • Tanya 2006 Animated Sprite - the MSDN example

    Hi, With regards to this article, does anyone have the graphic they are loading in or a similar example I whipped up a simple 48x16 .png anim strip but when I use the AnimatedSprite class, it only shows one frame - the first, then blank, then frame 1 and so on, not the other 3 frames. I'm sure it's something simple I'm missing! I've entered the frame total as 3 by the way as I have 3 frames in that image. Cheers, Dylan. Thanks both. It was probably just the end of a long day, but I was still a bit confused at how rectangle works - you can probably help me there too ;) - is the placement and size of the rectangle different to the content pasted 'into' the rectangle or can you do both in a single command ...Show All

  • Dave198026 How to Disable Smoothing when scaling texture2d ?

    Hi, To start with xna, i've decided to make a simple chip8 emulator. The original window size is 64x32, so once the codes are interpreted and the screen is drawn in my chip8 class i call SetData() to draw everything on a single texture2d. The problem is that when i use the Scaling parameter all the pixels are smoothed... In another program this could be helpfull, but in this case it gives really ugly ... So hwo can i disable smoothing pixels when scaling a texture2d or, is there another way to render my screen (it's an int array of size 64*32) Thank you . Hi all, Is this supposed to still be working I'm trying to disable filtering for scaled Texture2D stuff and none of these solutions is working for me. ...Show All

  • Bjoern.Greiff 3D VERY slow on the XBOX

    Im having a hard problem getting good FPS rates on the XBOX, everything turns around and gets alot slower. Does anyone have a solution, or reason for this First, sorry I didn't notice that was also your thread. Jon : the Input.Managed.Start() and InputManager.End() are both in the Update method, but still, knowing what they actually do could be helpfull. Everything else looks ok, I guess. Try and see if commenting the developerPanel.Update() and developerPanel.Draw() speeds things up. Maybe these two contain something that's affecting performance. At least, if you find out that they are the problem, you can inspect them in more detail next. Yup, we'll need to ...Show All

  • Leonid Niraev Vector maths methods...

    Following a long day of writing and debugging some nasty rigid body physics code, and feeling the pain of the maths library I have to use for this C++ work, I thought I'd take another look at the XNA maths code to see if the results would be more readable (as you might hope ;). ... But my quick look at the framework docs seems to show more deficiencies than in the code I have been using all day... 1/ There is no Point3 class. This is a real pain as libraries that don't distinguish points and vectors are a right pain - transforming a point by a 4x4 matrix will result in a different result to transforming a vector. (And I don't want to resort to coding every point/vector as a homogeneous coordinate either!). There appears to be a ...Show All

  • KonRi GetCue - Duplicates Sound Buffer?

    Hi all, I've been checking out XACT/XNA a bit recently but wasn't going to commit to it just yet on my current project. That is until I just ran into a huge issue - I'm using Managed DirectSound in C# but don't see an equivalent to the C++ IDirectSound8::DuplicateSoundBuffer() function. I need to be able to load wave data once and play the same data into the primary mixer multiple times which simply doesn't seem possible in Managed DirectSound. So my question is - when you call GetCue and play it, can you do this multiple times for the same cue and play it simultaneously multiple times Or does calling GetCue for a specific cue name always return the same object like a singleton If I call GetCue and then Play twice sequentially on the sa ...Show All

  • Francisc Stugren to avoid extra dll dependencies

    I am using an open source engine on top of DirectX, and was working fine. The engine is open source, so I made some changes I wanted, then recompiled with the latest DirectX SDK. The problem I have now, is that when I try my app on other machines, i am now dependent on d3dx9_xx.dll. Different machines asked for different dll versions. I would rather not have to include the latest runtime installer or direct users to d/l the latest runtime. What version of the DXSDK would allow me to run things with only the original d3dx9.dll(the one that is installed on anybody's XP sp2) thanks. So there is no way i can distribute my app without having to include a DX redistributable with it So that i ...Show All

  • Bill Gates II Content Manager for DrawableGameComponent

    I like the new DrawableGameComponent. When it comes to drawing it is easy to use, because the GraphicsDevice is supplied as a member of the class. However, for content loading it is not so clear. I can do devious things to get hold of the content manager for the parent game, but I'm wondering if this is the best thing to do, or whether you would reccommend that components have their own content manger. That does work, but one of the benefits of the ContentManager is that it caches assets for you.  If you have multiple content managers, you lose this benefit.  For example, if you have two instances of a class Tree, and each one has its own ContentManager, which it uses to load a model, the "Tree" model is now in memory twice ...Show All

  • KONJIRO 2d Platforms

    I understand it'd be pretty difficult to help me with a problem with me just describing it, without seeing code so... http://skynes.tripod.com/TheWizard.zip There's a link to a zip file containing my XNA project and all images. The Project so far is a mix of a couple of tutorials I found online (2d wizard and a tile engine) along with sprites I found online. I haven't made any of my own sprites yet cause I don't see the point until I have everything working, but I will be using all my own original sprites when it works. Anyway. So far it's a wizard who can jump and shoot fireballs. An enemy (movement currently commented out) walks across the screen, firballs dont do anything yet, but touching the enemy costs you a life. M ...Show All

  • BubbaHasty DVD Media Access on 360

    If I burn a DVD that contains regular files, will my app be able to read the files from the media when running on the 360 I'm assuming that writing files to the 360 hard drive will be supported (things like saving persistant data, high scores, configuration settings, etc) Launching or copying files from CD/DVD media will not be supported. aL I'm sure I'll be able to work around the restrictions. I'm not talking about MMORPG level data. Yes, you will have access to persist data to well-known locations on the hard drive. There will be restrictions on this and they will be discussed at a later point. aL Thanks Albert, Although, I wasn't really thinking about copyi ...Show All

  • nordwindranger Game designing

    I'm a Canadian citizen reside in Jordan , My son is 12 years old ,he has made a full online game (Designing and Programming ) which can be played all over the world live and it's now already live on internet , So kindly please advise me how to improve him ( where can he develop his skills and knowledge ) . F.Y.I he has never study programming and Designing he is a student. Regards B. Mirza Wouldn't mind seeing this game, do you have a link As for improving him, well honestly I think it depends on if he honestly wants to improve himself. Although he may have talent and potencial, it can cause him to rebel if he is pushed. So leave him to come to the decision about wanting to improve on his own. What I'd rec ...Show All

  • rottingorange Directx SDK (december 2006) viewer crashes on startup

    Well, the title basically describes what is the problem... I've uninstalled my directx sdk (october), rebooted to make sure things were clean. Then I installed the last SDK (december) and my viewer (directx sdk's viewer for .x and .fx files) simply stopped to work. Whenever I start it, it crashes with the 'send report' error. Any ideas what could've caused this " Is "my viewer" one you wrote yourself If so, did you recompile it with the new SDK Have you run it in the debugger Sorry, my question was indeed incomplete By "my viewer" I meant the directx sdk viewer, the one used to view .X and .Fx files Already tried re-downloading / re-installing (clean uninstalled before any ...Show All

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