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Software Development Network >> Game Technologies

Game Technologies

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Texture2D.SetData - need additional kick?
collision detection - alpha channel mask?
Fonts
Error in "Your first game" example
I broke the world!
Can I play video files with XNA GSE?
BackBufferHeight and BackBufferWidth
Custom ModelImporter and textures
BoundingFrustum-member gjk?
3D model is incorrect after adding a Sprite in 2D

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Malik Faisal
Jegant
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wings9697
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DMAR330
Mark Macumber
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Answer Questions

  • ChillyWilly Learning to draw in 2D (tutorial)

    We just finished a new tutorial that should help teach the basics of using sprites including rotation and scaling.   http://www.xnaspot.com/Tutorial_Learn2D.aspx   Please let us know what you think. Submit@XNASpot.com   Also we really want to post what people have been working on so if you have any code samples or even just a screen shot of a game you are working on send it in. gr8! thnx Later we plan on adding to the tutorial to cover backgrounds and sprite animation. thnx guys, keep those tutorials coming! God knows I need 'm by the way, how would you create a 2D-background, or a splas ...Show All

  • James_Steven Texture.IsDisposed

    I noticed that the Texture class has a Dispose() method, but no IsDisposed property to go along with it. Is this purposeful Is there another way to tell if a texture has been released Please file a bug for this in Connect. Thanks! Texture is an abstract class. All of the concrete subclasses of Texture contain an IsDisposed property, including the most commonly used Texture2D. (but yes, they should include an abstract IsDisposed property on this class.) ...Show All

  • BLueDeViL .fbx vs. .x

    1) I've had virtually no luck getting the output of the AutoDesk convert-to-fbx tools to load into XNA successfully. Judging from the AutoDesk conversion tools, there are a number of .fbx variants in play. Maybe I'm converting to the wrong flavor of .fbx. Which variant does XNA like the best 2) In general XNA seems to like .x models better than .fbx models. What editors beside Blender produce .x directly Thanks for any insight. Cheers, Scott Strange, because I've exported directly out of Maya into a .fbx file and XNA read it flawlessly. Perhaps the plugin version is your problem Fbx has an option to include textures inside the Fbx file. Maybe that is why your ...Show All

  • Gary Burghardt 10 things to do while waiting for XNA Game Studio Express

    1. Read every single blog and forum post trying to find something new about it 2. Refresh your emails every 20 seconds hoping for a new mail from Microsoft 3. Stare at the wall 4. Make Content for your to be games ( lots and lots of content) 5. Design a game that will soon be forgotten about when the download is ready 6. Run to the fridge and stock up on supplies for when you start your game making 7. Make some more content ( there is no such thing as too much) 8. Read a book ( Book ) 9. Think about how awsome this is going to be 10. refresh your email again If all else fails repeat step 3 until step 2 is sucessful 15. Have a wank 30. Be t ...Show All

  • Amde Texture artist looking for work (ill take pritty much anything given to me)

    Texture artist looking for work if you need someone to do textures for your levels i would be more than happy to help you out there, i have been doing computer art for 5 years and working on game textures for 2 years. i can do photorealistic textures at high and low resolution for 3d and 2d game levels, i can do particle effects textures at low and high resolution. I’m not very skilled in starting skins for 3d objects but if given a low quality out line for the skin i can do it up to look much better. If you would like to see some of my work all you have to do is ask and ill send a email with it, and if you would like me to do the textures for you i would just like to know what type of game your thinking of making or making now. ...Show All

  • BlueBeetle Custom model format?

    ok I'm very new to XNA and C# but have programming/game development knowlegde (mainly using DarkBASIC pro and BlitZBasic) but I now want to use real (I use that work losely) game development tools. my question is this, is it better to create my own custom model format, one that contains data on vertex positions, texture, normals and light properties and create some kind of model loader which converts it to the data XNA needs to display the model if so what is the best way to write a custom model loader, i'm not worried about storing animation at this time though, I've read through the documentation and came across processors, importers etc but have no idea where to start, does anyone have any suggestions and/or source code that a ...Show All

  • paddyO 3DS Max 7 Bones w/ Panda

    Hi everyone, I've looked through other posts regarding this, trying all of the suggestions, and I'm still having trouble with exporting bones. In this case it's a human, and I can get one arm to animate perfectly. Essentially the same bone structure on the other arm, created w/o mirroring or cloning. The only problem is, I have like 3 or 4 vertices that, after export, refuse to be weighted to the bone. I also have some problems with the legs "shredding" when the leg is moved outward (some triangles seem to have only one vertice that moves). My first thought was the envelope, which I adjusted even though it didn't really appear to need it. Does the export pay attention to these envelopes anyway It does, after all, animate fi ...Show All

  • LamptonWorm Rotating models around their own centers

    Hello, I'm having a bit of trouble rotating models around their own centers; instead any new physical object I place in the world will perform its rotations from the world origin, not their own. I understand that the order of the matrices matter, and as far as I know I'm applying these correctly. Each object is a DrawableGameComponent and has its own transform matrix. In the drawing code updates by the transform and world matrices: public override void Draw(GameTime gameTime) { foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.World = destinationBoneTransforms[mesh.ParentBone.Index] * world * transform; ...Show All

  • bbdobuddy XNA + Standard Dialogs

    Hi, Thanks in advance for any help. Sorry if it's a silly question - though I have done a quick search of the forums and found nothing. I'm aware that, because of the way XNA uses the graphics device, standard windows buttons etc. can't be used in the main game window. So I wrote a quick form to show some diagnostics / settings outside of the main window. All OK. I now want that form to have a 'save as' button, to save the current file I've been editing in the underlying XNA code. However when I launch a SaveFileDialog from the form I get a "System.Threading.ThreadStateException". Is that because XNA doesn't like modal forms Why does it handle my form OK but not this standard dialgo I'm guessing I could write my own Save As dia ...Show All

  • Murali T N Mouse Input / Events

    I just downloaded the "Simple Input" tutorial that details steps for handling mouse and keyboard input in XNA GSE. I ran the program and it seems to handle mouse input fairly well. I notice that the mouse "events" are being detected using the Mouse.GetState() method of the Microsoft.Xna.Framework.Input.Mouse class from the XNA framework. The Mouse.GetState() method is being called in the Update method of their custom class InputManager.cs (which inherits/overrides Update() method in Microsoft.Xna.Framework.GameComponent). Questions: Is it possible that the state could change more than once between subsequent calls to Update() For instance if the user clicks the left mouse button quickly. If so is it possib ...Show All

  • CoreyMc 3d Model Rotation Problems

    This Post Has Been Edited.  I have created several posts regarding my games many problems so i have deleted the contents of this post to avoid confusion. any help would greatly be appreciated and comments as well as suggestions would be nice. Find the links on the below post for my game. Thanks to all Peter Chantler. I have Published what i have at the moment on code plex. http://www.codeplex.com/KartRacer07/Release/ProjectReleases.aspx ReleaseId=1902   thanks for your help   E-mail Me at Runescape_god@hotmail.com to help me or join me on my project. Thanks To All Peter You can right click modelRotation and hit "Find all references". Then you can see every ...Show All

  • markgoldin DirectX10 asm

    actually I can't use Vista for make test in DirectX10, can please anyone post here an fx file with vertex,pixel and geometry shader and the relative compilation in asm using fxc10. I need to see it for a project that I've in mind thanks I know it but for my project I need to know how directX10 compile the geometry shader that is kind different from vertex and pixel shader (it has an inout list for example). What I need is an fx file (one of the fx shader in the october SDK for example) and its compilation with fxc10 (fxc10 /T fx4_0 filename) In that way I can see in assembly what it does. I've october SDK but fxc10 need directX10 installed and actually I can't install Vista on my machine to test personally. Thank you ...Show All

  • pdianne Audio Question

    Sorry if this has already been answered but I don't really have time to look for that answer here it is... It has come to my attention that the October 2006 DirectX SDK has come out and has a version of XACT different from the August 2006 so... Does the current version of XNA Game Studio Express support the XACT version on the October 2006 DirectX I would have to spend another 3 - 4 HOURS downloading the other version so please anwser soon... The XNA System can only be used with the August release of the SDK. PLEASE MICROSOFT MAKE A PATCH!!!! PLEASSSSSSSEEEEEEEEEEEE!!!!!!!!!!!!!!!! Dude, I don't believe you will accept ( or else.. not like it) if you have an download limit, or some else of net ...Show All

  • sasllc Numeric performance on 360

    A question for the framework/VM guys... I have ported one of my simpler benchmarks to the 360, and find that the numeric performance is running 5x slower than my 2.8GHz P4 desktop. Now I was expecting a drop in performance on the 360, allowing for the difference in CPU implementation (in order execution / branch prediction etc), but nothing like this magnitude! The benchmark simply transforms a source array of Vector4s to a destination array of Vector4s, using a 4x4 matrix. Have you guys done any benchmarking of pure numeric perf, and if so is this in line with what you get Andy. Hey dude I've noticed similar things today - my number crunching stuff (procedurally creating a world from some ...Show All

  • tvenhaus XNA on IRC

    Join us on IRC in #XNA on efnet We are growing a community where people can get real time help on their issues and work on projects together! Thanks, Ziggy So we have EFNET: #manageddx: few users, however Tom Miller does chime in from time to time #xna: Seems like some MSDN forum regulars but not much chatting while I was there AFTERNET: #mdxinfo: the most users, the most chat, and often off topic. Lots of gamedev.net folk Any web apps that support IRC (without java using port 6667 or whatever)   I would love to hang out but don't want to have to get ports opened on our network to do it. Yeah, you can find me on #xna on EFNET as LetsKillD, because IRC was written when there ...Show All

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