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Software Development Network >> Game Technologies

Game Technologies

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XNA capabilities question.
i need some serious help, someone please!!!!!!!!!!
Screenshot in windowed mode occluded by other windows!
Direct3D for my GUI
OpenGL's modelView to DirectX World matrix
2d Platforms
Q: Deploying a Game Library?
Suggestion: Add detailed error messages to XNA Exceptions.
What happens next?
can't build space wars; attempt causes VS 2005 to hang

Top Answerers

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  • daxu Audio hoax

    I was just wondering whether the XNA framework somewhat more than using its internal icky audio engine based on prefabbed XACT packages, like writing PCM data directly to a buffer I'm not very far into game programming as of yet, but to me the use of XACT seems like a superfluous step in the work flow of a creating a game, or just an additional level to a game. Correct if I'm wrong, I've just read the documentation. First of all, wave banks, cues etc. can only be created within the XACT authoring tool, hence no possibility for integration other than using what's created in the tool. Second, apparently no reflection or discovery can be made on XACT packages in your client code to discover cues. Scenario: A level editor in which you ...Show All

  • Choss_UK using a .X file

    Could anyone point me to a tutorial(s) regarding how to load and use a .x model in the XNA environment Thanks is advance! There are several posts in the XNA Groups on doing this, some of the guys have also written components to load models. What you will find though is that the models need to be swm format... Also in the group are some converters for x to swm... I would have a look at some of the posts there to see what they have done and to also download the examples. If you have a look at http://www.xnaspot.com/ there are some samples on what you are trying to do. How I load a xfile inside a form Because I used the event D3DXLoadMeshFromX(.......) and show me the error (look this thread http://forums.microsoft ...Show All

  • Maheep Does LPD3DXMESH have built in values I can adjust manually?

    I have my CUBE.x loaded into LPD3DXMESH object. Are there specific flags I can set for the entire object Like I want to translate/rotate/scale just this object in the view of my camera. I don't want these changes to affect any of my other loaded models. Are there local axises that I can alter You need to associate the device with your matrix before you call DrawSubset for the mesh pDevice->SetTransform (D3DTS_WORLD, pTheWorld); oglla-> DrawSubset (0); Actually, I tried to answer your question at the beginning of the thread... As for your last one, use this: mWorld=mRotateY*mTrans , that is , rotate first, then translate. Was it hard to try it yourself ...Show All

  • Evan Haklar Normals - Crazy mirrored artifacts

    Hi, hmm I have once more a little problem, i have a generated mesh using a vertex- and indexbuffer. Therefor i need to calculate normals for the lightning. So i found the need the cross-product of two sides of my triangle. With this info and some sample code I tried this: // Calculate normals for (i = 0; i < indices.Length; i += 3) { Vector3 vert0 = vertices[indices ].Position; Vector3 vert1 = vertices[indices[i + 1]].Position; Vector3 vert2 = vertices[indices[i + 2]].Position; Vector3 normal = Vector3.Normalize(Vector3.Cross(vert2 - vert0, vert1 - vert0)); vertices[indices ].Normal = normal; vertices[indices[i + 1]].Normal = normal; vertices[indices[i + 2]].Normal = normal; } for (int vert = 0; vert < vertices.Le ...Show All

  • WinFormsUser13232 best way to do 2d parallax floor sprite

    I need to do a 2d parallax floor sprite. (I want to closely emulate the style of an older game). Let me explain. I have a long, short rectangular floor texture. I'm rendering it as a texture on a 2 triangle (to make a square or rectangle) set of primitives, that is normally the same size as the texture, and the upper left corner is mapped to 0,0 of the texture, and the lower right corner to 1,1, etc. What I want to happen is when the screen scrolls to the left or right, the top line scrolls slower than the bottom line, and the lines in between scroll an appropriate amount somewhere in between. One way I could do this would be to draw one rectangle for each pixel in the texture's height, so that each can have a different x position. However ...Show All

  • GeniusManiac Compile Errors when trying to run Directx sample tutorials

    Hey folks, I've just downloaded VC++ Express edition. Proceeded to install the platform SDK, then installed Directx 9 SDK, October 2006. I've installed the first sample tutorial, CreateDevice, and no matter what I do, I get error LNK2019's. I've added the include and lib paths to the project options as well. Any help would be greatly appreciated. Here's the errors: 1>------ Build started: Project: CreateDevice, Configuration: Debug Win32 ------ 1>Linking... 1>CreateDevice.obj : error LNK2019: unresolved external symbol __imp__DefWindowProcA@16 referenced in function "long __stdcall MsgProc(struct HWND__ *,unsigned int,unsigned int,long)" ( MsgProc@@YGJPAUHWND__@@IIJ@Z) 1>CreateDevice.obj : error LNK2019: unresol ...Show All

  • Jeff Green How to use GamePadType?

    Okay, maybe I just missed it but I can't figure out how to tell what type of controller the user has via GamePadType . Can anyone give me a clue [ Note: I searched for the term "GamePadType" in the forums but got no results. ] Console .WriteLine( GamePad .GetCapabilities( PlayerIndex .One).GamePadType.ToString()); or: if ( GamePad .GetCapabilities( PlayerIndex .One).GamePadType == GamePadType .GamePad) Thanks JP, that works great! ...Show All

  • nmirhan XNA tutorial!!! PLEASE!

    Hi. Can someone write me a little tutorial that teach me how use XNA Game Studio Express (beta1) I've downloaded it but I don't know how use it. I'm good in C# programming but i've never used Visual C# 2005 Express. How can I use the Spacewar Example with Visual C# Please Help Me!!! In the GamePadHelp.cs file, uncomment the first line: #define USE_KEYBOARD Thanks Zman but it don't explain in which way and which are the line that i have to modify for play with my keyboard... Hello Megdi. There are some great documentaion that comes with XNA, including some simple tutorials. If you click on help in VC# Express and hit Index , then search for Getting Started with XNA it has a few tutorials that should get you started ...Show All

  • 4B7 DXUT-UI Callback-Method as Class Member

    Greetings everybody, I'm trying to add a User-Interface via the DXUT-GUI-API to my DirectX-Class. as you can guess I'm struck in the old Class-Member-as-Callback-won't work-Trap. Specifically I have the Problem with the Callback for the GUI-Elements (called "OnGUIEvent" in the CustomUI-Sample). I'm aware of the standard-Workaround of making the Method static and pass the this-Pointer via the Function-Arguments, but this seems to be impossible here as i cannot change the signature of the Callback-Method without Compiler-Errors. I'm pretty sure I'm not the first who faces this Problem and I'm keen to learn the Trick to master this. I really must have it in a class since my whole systems depends on classes and I have to make change ...Show All

  • JDPeckham Bones and X Importing

    Hey all, Took a look around and couldn't find a post about a similar problem on the forum, and just wanted to know if anyone encountered any problems importing an x file that included a skeleton, I created the following test animation (forget the animation at the mo, it doesn't seem to get past the importing stage let alone processing) of a cube in Maya 7, importing it using the directx X importer plugin for maya from the august SDK (the december one crashes everytime i try to use it, and i have yet to try the february one). When i so much as add the x file to my project, without referencing it in the code (so all it goes through is the content X importer and default Model XNA processor) and try to build it returns the error: 'Error 8 Vert ...Show All

  • kefren Problem with running XNA-Applications

    I have a problem. I can't start XNA-Applications on my second PC, although I had installed there the XNA Framework Redistributable and .Net 2.0. On my first computer (where I had installed the XNA GameStudio Express), all XNA-Applications run. (Boths PCs have the same DirectX-Version.) Perhaps I had forgotten something, but I don't know what. Thanks for any help (and sorry for my bad english). SteveKr Thank you. Now it runs. Make sure you have the latest directx: http://www.microsoft.com/downloads/details.aspx familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en plain 9.0c won't cut it. And make sure you have a compliant graphics card. You might w ...Show All

  • sticksnap The Unofficial "Hooray I'm Done With my DBP Game" Thread

    When you get done with you game and sumbit it, crow about it here. A little over 24 hours left until the deadline and I'm so amazed I'm done, so much better than college Thanks to ZMan for his help, good luck all. I'll post the source code for my submission once the deadline hits. Bill soooo close a couple things to do after work today then its off. im soooooo nervous. Well, I've just finished uploading Space Fortress - a remake of Space Zap! from the early 80's.  I've still got a list of things I wanted to add, but that I ran out of time for. The quote about adding people to a late project will make it later is very true.  I'd started with a team size of three - Me, m ...Show All

  • CaroNZ Accessing internet resources?

    I understand from the FAQ that the XNA Framework on the Xbox 360 will not have any support for Xbox Live, which means no network gaming, at least at this time. However I would like to know whether there is any support for accessing resource assets on the internet For example is it possible to access image resources on an internet site using a C# HttpWebRequest We're still working out how the Xbox network stack will be expressed in our API. I think he was doing a copy and paste. He probably has that paragraph in a snippets collection somewhere.   Paul Bleisch wrote:   We're still working out how the Xbox network stack will be expressed in our API. &nbs ...Show All

  • Thomas2054 XNA Creators Club without Xbox Live?

    Is it possible to subscribe to the XNA Creators Club without holding an Xbox Live subscription XNA is not just for Xbox development, it covers Windows too. And for me, running an XNA game on Xbox is secondary to obtaining access to sample games (e.g. XNA Racer) and game assets (I'm a developer, not an artist). I'm very keen to work with XNA, and I'm happy to drop $100 on it, but I'm not keen to purchase an Xbox 360, Xbox Live silver subscription AND Creators Club subscription. Any insight is appreciated. Regards, Chris This is something we are looking at developing a solution for in the near-term however. This scenario is likely to become more appealing to Windows-only game developers over time. --da ...Show All

  • Brandon Zundel Wendybrot - An XNA Mandelbrot set explorer

    Hi, I've written a Mandelbrot set explorer in XNA. See the following link for more details. http://blogs.msdn.com/manders/archive/2006/11/25/wendybrot-1-0-a-mandelbrot-set-explorer-written-with-xna-gse.aspx Enjoy! I'll be making other posts related to XNA at http://blogs.msdn.com/manders in the future. BTW, if you send me feedback via that site, save a copy of the mail -- I'm not sure if I've got the filters set up right, and some mails may not be getting through. -Mike That looks very nice Hi Fluxtah, I'll see if I can find time to hook up kbd support this week, and tune up the performance too. Thanks for your feedback! -Mike ...Show All

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