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Software Development Network >> Game Technologies

Game Technologies

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Ok folks...Total Noobie here..What do I do...? I dont Program..?
Redist Question
my space war not working
Depth map texture
Windows Deployment?
XNA framework for non C#
Reading embedded files
DirectInput8::ConfigureDevices with D3D10?
Tiling textures
Creating cusom vertex format

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  • Kaiser28 Compiler support

    Will the XNA framework support the standard .NET framework APIs for compiling C# code into loadable assemblies at runtime I currently use those APIs to compile game scripts on the fly at startup to enable faster prototyping, but I can imagine reasons for these APIs not to be supported on the 360. On Windows you can continue to use any .NET class libraries available in the 2.0 framework. Please be aware if you stray from any libraries that aren't on the Xbox 360, this will limit your code portability (as I'm sure you already know). On the Xbox 360 we currently don't support the C# code compiler. Your scripting scenario is a commonly requested (and super important) one and we are investigating potential so ...Show All

  • jimoctezuma Can anyone replicate this Generic List and Component problem I am having

    Hi, I belive this is a problem with XNA Game Studio because of the discussion I have had on the Winform thread http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=766386&SiteID=1&mode=1 [Problem with List<T> and TypeConverter] I have a GameComponent that contains a Generic list of my custom class called Background Layer. This Background Layer has a custom type converter called LayerConverter. The problem I am having is that when I edit the collection via the designer the collection property editor is wrong. The properties that I can see are under an expansion box called "Value", changing this value doesn't work it keeps reverting back. I have traced it to the fact that whatever calls the type converter calls ...Show All

  • Rpgforme DirectX 10-Vista

    I owe a computer with W. XP.I'm going to upgrade it to Vista.My question is if directX 10 needs only Vista to run.My system is fueled by ATI radeon x1600 pro.Do I have to change it or just have Vista can VISTA run with DirectX 9c or is it necesary to run it with DirectX 10 at reduced gaming efficency OK with all these things. But will the first chipset, which will be combartible with directx10, be as expensive as an ASUS EN7950GX2 or will it be logically priced As always ATI and nVidia will launch the high end models first. Slower less expensive models will follow. A “cheap” D3D10 solution could be the new Intel chipset that contains a D3D10 compatible IGP. ...Show All

  • zdrae DirectShow removed from DirectX

    If I'm not wrong, DirectShow has been removed from DirectX. I would like to know what solutions are offered for developers who needs services offered by DirectShow. (ex: mp3 playback, video, etc). Thanks in advance! Lovens You might also check out Media Foundation - this is the new audio/video stuff in Vista. I've not seen anyone tie it back to DirectX or game development yet so its a bit of a question mark. But its certainly the future and at least it seems to be supported better than directshow (i.e. it is supported!!!) Forum here http://forums.microsoft.com/MSDN/ShowForum.aspx ForumID=387&SiteID=1 The Direct Show system was removed from DirectX a long time ago... it has ...Show All

  • Alvin Kuiper Framework error when trying to start a 360 game project

    just wondering if this is happening to everyone or just me. if i click any of the 360 projects i get this error: Could not load type 'Microsoft.xna.Framework.Content.ContentSerializerCollectionItemNameAttribute' from assembly 'Microsoft.Xna.Framework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=f48fa5f25d27e8ff'. is there something wrong with my installation or is that done on purpose until the final version of game studio express is out i got the xna framework, the game studio beta 2, and the directx 9 runtime installed. Deis wrote: This seems to be a bug, I have posted it on Connect . Thank you!!! actually that doesnt work either, just the windows app works pretty ...Show All

  • Wanty Drawing just one pixel

    Hello all, I'm just getting into XNA, and all I want to do at this point is create an object that will basically just represent one pixel on the screen, with a variable for RGB color that can be modified easily. Then I can simply draw the pixel to the screen, and change it's color if need be. Any help is appreciated. There is an example using a spritebatch to draw colored lines and rectangles located in this thread : Yes. SpriteBatch.Draw has a color parameter. Be warned this is going to be very slow if you are drawing a lot of pixels, though! This is as close as you'll really get. A single point. using System; using System.Collections.Generic; using ...Show All

  • bxchan How can I install XNA Game Studio Express over Visual Studio Std or TS?

    I understand the support for VS Express to use XNA Game Studio Express, but as a professional developer, but a hobbyist game developer I don't want to have to install VS Express. Any plans or hacks to get it to install over VS instead of VS Express I got the impression it required VS Express installed to work with comments like "Express and Standard can be installed side by side". Seems silly that you'd need freely down-loadable package to get it to work. But, that's just me. VS Express coexists just fine with VS Pro. I have both installed here - no need for multiple partitions or anything awkward like that. Sounds like it's time to create another partition on the hard drive so I don't have to muck with m ...Show All

  • Kieron Lanning Load a Mesh

    I get this error when I try to load my Mesh: Error 17 Node has more than one BoneContent child. Unable to determine which one is the skeleton root. C:\TorqueX\xna\test\MeshLoader\MeshLoader\3D Models\Elvira_1P_L01_01.X MeshLoader Is this something that I can fix with code or something that the 3D team need to fix Here is the draw function: protected override void Draw( GameTime gameTime) { graphics.GraphicsDevice.Clear( Color .CornflowerBlue); //Copy any parent transforms Matrix [] transforms = new Matrix [myModel.Bones.Count]; myModel.CopyAbsoluteBoneTransformsTo(transforms); //Draw the model, a model can have multiple meshes, so loop foreach ( ModelMesh mesh in myModel.Meshes) { ...Show All

  • billqu Will there be a Beta 2 of framework?

    Will there be another beta of the framework I'd love to get started on converting my existing code to XNA, but there are currently enough deal-breakers to make me wait and see if the fixes turn up. Andy. George Clingerman wrote: Just out of curiousity, what are these "deal-breakers" in the current framework that are preventing your conversion Just kind of curious what problems you have or know of that are just entirely preventing you from using the XNA framework. Seconded. They don't even have to call it a beta call it RC1 and maybe what Z Man said about the content pipeline is why I have not really touched 3D yet (funny never touched 2D in MDX) At this time th ...Show All

  • msdate Is there any way to tell if a sampler has a texture attached in shaders?

    Is there any way to tell if a sampler has a texture attached in shaders The default behavior is getting black when no texture attached but I want it to be some other color. No, there is not such functionality available in shader. If you want to use other color, just attach 1x1 sized texture in your code when no texture is needed. I think such things were actually used for emulating "default" black behaviour in some older HW. Wessam, let me ask you: Why you state that it's undefined The fact that it's not fully described in SDK doc - doesn't mean this (it only means that documentation is bugged). So you are saying that tex2D has undefined behaviour, but ...Show All

  • CFIG playing audio file with a foot pedal in vb.net

    I've done a lot of seac hin g and grinding snippets of code to try to use my foot pedal. Here's where I am at: I am able to see my device of concern and two others with this line myList = Manager.GetDevices(DeviceType.Device, EnumDevicesFlags.AttachedOnly USB to PS2 Adaptor v1.12 USB to PS2 Adaptor v1.12 USB Footpedal Here's my problem....I can see it, how do I read it's 3 pedal switches on/off states When I look at the deviceinstance properties, I see - odi {Microsoft.DirectX.DirectInput.DeviceInstance} Microsoft.DirectX.DirectInput.DeviceInstance DeviceSubType 0 Integer DeviceType Device {17} Microsoft.DirectX.DirectInput.DeviceType - ForceFeedbackDriver {System.Guid} System.Guid Empty Nothing System.Gu ...Show All

  • csLearner a guide for xna game studio express

    is there someone that can give me a guide on using xna game studio express please answer to webluther@gmail.com Umm, did you look at the Help file that came with it ...Show All

  • Yachtsman Using ContentManager without Xna.FrameWork.Game

    How do I use the ContentManager when not using the FrameWork.Game In all samples we can find " ContentManager aLoader = new ContentManager (Service); " Since I dont use Game as a baseclass I don't have "Service". So I create a service like this " GameServiceContainer Service = new GameServiceContainer () " Now, every thing I try to load, textures, models I get FileNotFound Any idees You must have some documentation that I haven't Is anyone here using XNA without the Game framework I don't want you guys writing my code but am stuck. My code looks like this! public partial class Form1 : Form { Microsoft.Xna.Framework.Graphics. Graph ...Show All

  • TanLU Keeping game graphics the same size over different resolutions

    I implemented a virtual pixel system in Buttermilk to try and keep all the graphics of a game the same size no matter what the preferred back buffer resolution was. Unfortunately, due to accuracy problems with SpriteBatch.Draw's int-based coordinate parameters, cracks keep appearing between my tiles, and tiles sizes shrink / grow depending on how the float coordinate value of the tile translates to the int-based coordinate parameters. I've tried all different kinds of Math routines (Floor on the pos, Ceiling on the Size, Round on everything, etc etc etc) but nothing work as well as it needs to. So, I'm probably going to completely abandon the virtual pixel system. It's just not working at all. But, I still need some way to keep game ...Show All

  • april.louise XNA Game Launcher On Marketplace!

    I noticed that the XNA Launcher is available from the XBOX Live Marketplace, however, when will the full release of XNA GSE be out It's public: http://www.microsoft.com/downloads/details.aspx FamilyID=A73A7E71-FF41-432D-A0EB-043E904A1905&displaylang=en please give a link to the XNA Launcher at the XBOX Live Marketplace mabye it isent turn on yet i live in denmark the gse is ok i downloadet tanks Thanks a bunch. ...Show All

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