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Software Development Network >> Game Technologies

Game Technologies

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Buttermilk Game Engine / Gui Engine
Rotation help
Animation sample?
Why compilation takes 35-40 seconds?
Gamestate and GarbageCollection - basic question
Invisible Skybox
Shader tutorials?
Relative mouse pos
Writeline? Debug? I Need Text!
Installation with Visual C # 2005

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  • JazzGeek Can I make a Resident Evil=type game with XNA?

    Hi all, Longtime gamer and complete noob when it comes to actually designing a game. Basically, I work in entertainment and have long wanted the chance to tell a strong narrative story in a game. When I heard about XNA I thought this might be a great way for me to learn and experiment with just how one designs a game. Now, I'm not expecting RE4 but I'm basically wanting to know if I could make something along the lines of the first RE or even simpler the first MYST. I don't care if all the backgrounds are pictures, etc. But I DO want to try my hands at level design, voice-acting for dialogue and simple generic baddies to kill, oh and an inventory of weapons! Anyways, looking forward to downloading the beta version tomorrow! ...Show All

  • Wendell G the error

    I would like my game to come up to the opening scene, and when i press the spacebar it goes away and my game starts. I have tried something like this in my program: void _startGame; { using (Blank game = new Blank()) { game.Run(); } } But when i press spacebar it gives me an error. Thanks, for the help! I see what you are trying to do now. When you hit space you are starting up another game object - which you can't do. Right now if you are using the Game objects you can use just the one window. If you want to do more you will have to not use Game and go much more low level and handle all the device stuff and window creation yourself. I don't think there are many ( ...Show All

  • Konstantinos Polychronis What one has to do if he has a great game and would like to sell it on X360 Live Aarcade?

    I think that GSE is a great idea. But i'm also pretty sure that there is someone out there already who has so magnificent game idea that it would be worth selling on x360 LA. What is needed in order to achieve this Does the one have to compete with big companies Does he/she/they have to buy a devkit Is that even possible for an individual What are the fees What else has to be met I cant see why there couldnt be a section set aside for homebrew games, and a small fee in the form of points on xbox 360 live arcade couldnt be done, they could have someone check the code before it was compiled and added to the live arcade, the points could be split between microsoft (for checking the code of cours ...Show All

  • robertje Got a feature suggestion for the next version XNA Game Studio Express?

    Cross posted from: http://blogs.msdn.com/xna/archive/2006/12/03/got-a-feature-suggestion-for-the-next-version-of-xna-game-studio-express.aspx We're putting the final touches on our first release of XNA Game Studio Express and our launch on December 11 th is less than three weeks away! Many of the team’s members have started to think about features that could be implemented in versions of XNA Game Studio Express down the road. While the team has ideas about things we’d like to do, we rely on you to tell us about the things you’re interested in or that you’d like us to change in future releases of the Product. The best way to share this information with us is by using Microsoft Connect . If you’re unfamiliar with Microsoft Connect, plea ...Show All

  • chronozphere SWM Model Component

    Hi all! I just finished a simplified version of a swm loader component based on the classes in SpaceWars. I used X-Tatic's converter to transform the tiny.x model into swm http://astaroth.beatbuggy.net:8080/Downloads/x2swm_1_0_0_1.zip I sent the sources to www.xnaspot.com  , hopefuly, they will put it online soon. P.S. the smaple also includes components for a grid, and for FPS (which can be set to be displayed in the titlebar, screen or both)   Have Fun!   Catalin Zima  P.S. I also wait for XNAspot to post my sample of VertexTextureFetch in XNA ;) It would be nice to share the render code ...Tridex.... ...Show All

  • khaladu draw() method is called two times....

    Hi to all, At first place, i'm totally n00b in c# & XNA, and in my effort to learn I have been debuging some tutorials from XNATUTORIALS. I've noticed that the program has a strange behavior, strange for me, because I know that this behavior is normal but I don't understand it. When I debug the game, I've noticed that the draw() method is called two times consecutively. Can anyone explain it Thanks in advanced. PD: Sorry for my english, I'm from Spain. :-) Which sample are you testing, could it be that you are seeing the main draw, and then the draw functions inside the components... And also, the Update() method is done 30 times !!!! 30 times update - 2 times Draw...... there is a location ...Show All

  • hela MDX1.1, MDX2.0, XNA confusion

    I wrote several examples now as some mini prototypes of things I want to use in a visualization. I wrote the first in MDX1.1 before I kind of realized that there is a MDX2.0 library, too, so I continued with that one. Although the differences between the libraries (except of some namespace and method name changes) are not obvious to me, there are some advantages while working with VS 2005 (e.g. the LoaderLock warning in debug mode is gone). Now I read something about XNA and that MDX2.0 will be merged into XNA and never be released alone.... so my confusion, what should I use The program should be finished approx. by the beginning of next year. I do not know much about XNA at all, but if I should stick with MDX2.0, do I have to use ...Show All

  • Ying06 360 Deployment Issues

    Hello   I've downloaded the latest version of XNA: GSE, signed up to Creators Club, downloaded the launcher, created a key and entered it into GSE.  The 360 is sitting there waiting for a PC connection but the deployment just times out.   I've checked the subnet and they're both 255,255,255,0. It doesn't work whether it's wireless or wired. I can't ping it from the PC, it just times out. Got another pal to try pinging their 360 from their PC and they get a similar time out.   I've also made sure all the required ports are open, I think.  I'm not sure, we have a Belkin router and I've added the ports the docs say to add but I can't test whether they are actually open or not.   L ...Show All

  • R2E (Clip) Plane transform?

    Hi all -- I'm porting a water shader to XNA, but first I need to get my clip planes right. I noticed we still need to unproject the plane from camera space to world space, but I cannot find a method that actually allows to transform a plane! Like the MDX Plane.Transform method used to do. I tried to transform 3 world points with the inverse of my world*view*proj matrix, and create a plane including these points, but no luck. Thanks derek for the nice methods. However, I fear I must disagree with your last lines. The plane(0, 0, 1, -5) is NOT the same as the plane(0, 0, 100, -5). What we want here is the Z=5 plane, but in the second case you get a plane that is more like Z=0.05, because the Vector4 is no ...Show All

  • question1 making easy multiplayer game

    hi, I would like to create as feature a mulitplayer game and I was wondering how. I have the latest directx, directx SDK, C#, all frameworks,... and a server anybody can help me to good tutorial and tell if I need to use directx SDK for this Fata1Attack wrote: I looked the web already but can't find any decent tutorial, can somebody help me I would like ot have a tutorial that learns me to handle it with a webserver, thank you! If you're looking for a start-to-finish guide on "how to code a game", I'm sorry but you're probably not going to find one anywhere. Coding any complete application is a serious piece of work, and games are perhaps the most involved (as the ...Show All

  • ReneeC Udder Assault XNA Warmup Submission

    When you get done with you game and sumbit it, crow about it here. A little over 24 hours left until the deadline and I'm so amazed I'm done, so much better than college Thanks to ZMan for his help, good luck all. I'll post the source code for my submission once the deadline hits. Bill I'd like to post my game somewhere, for others to see, but I'm still wodering if it is ok with MS. Anyone has an official opinion soooo close a couple things to do after work today then its off. im soooooo nervous. Finished mine at about 1am PST last night. It's called SolarBall and it's basically like a two-man space soccer. After I've had a nap, I'll post the binari ...Show All

  • Handschuh Video/Animation Playback

    Hi, I'm currently writing a library (for XNA/DirectX) for animation/soundless video playback, and I have a few design questions for the pros out there if you don't mind answering them : I'm having my animation class inherit from game component, and update the frame depending on game time in the overriden Update method, and render it in the overidden Draw method, but even when I preload my textures to render, playback is choppy. Not sure exactly why, but I notice this only when I have significant number of frames (I noticed it with 100 frames, but *not* with 10/15). This problem may be linked and solved by the 2nd point, so please read on. When I preload all the textures for the frames in the animation (and the no. of frames ...Show All

  • drewex "Chaos" 3d FPS Game Engine (WiP)

    Title: Chaos First Person Shooter Game Engine for XNA Objective: To design and write a first person shooter engine for the XNA that utilizes advanced shaders, shadows, and poly-based collision detection and to meet or exceed the capabilities of the engine used in "Halo" Website: [ here ] Time Frame: 4-5 Months (Expected completion in late April to early May, 2007) Description: The Chaos First Person Shooter Game Engine for the XNA will allow anyone to create high-quality first person shooters that will rival Halo. Chaos will be a library available for both Windows and the XBox 360. The library will include all the basic, and advanced functions of the game, you just need to add in your custom elements and add the content. Chaos will not onl ...Show All

  • KENTY XNA Game Studio Express. released!!!!

    There is a post about the XNA Game Studio Express was cancelled.... but the true is that it was released (just when they promise it) The download is available in: http://msdn.microsoft.com/directx/xna/gse/ ...Show All

  • AB Vallejo "Beginning 3D Game Programming" book

    I bought "Beginning 3D Game Programming" book from Amazon web site. What do I need besides Visual C# Express to compile the code included on a CD-ROM The companion CD should have everything you need and DirectX is also downloadable for free for Microsoft. However if you want to start programming game in C#, I would recommend looking into XNA framework. ...Show All

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