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Software Development Network >> Game Technologies

Game Technologies

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Create custom themes
Where is the 360 download?
Building XACT project has failed error when building Spacewar
VertexBuffer and IndexBuffer For Height Map
XNA with other languages
the error
Orthographic UI
Game Programming is very Hard
Numeric performance on 360
Camera position?

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  • roadresident Speech SDK is a recommended XNA download? :D

    Speech SDK works with XNA :P There is NO connection between the Speech SDK and XNA. I'm not sure which ULR people were looking at to see a related resources section that connected the two (I just checked out the  speech API downloa d and cannot see any reference to XNA). So I suspect that any link was accidental and may be to do with th way the MSDN site handles those 'related resources' sections. The only 'sound' technology included in XNA Framwork is XACT, which has no microphone support (XInput returns DirectSound referencs for the headset functions and no DirectSound in XNA). Since Speech SDK is native code it also wouldn't be possible to use on the xbox anyway since managed -> native interop is not supported there. ...Show All

  • Samant B Jain D3D10 documentation in December 2006 DX SDK

    Is it just me, or is the D3D10 documentation missing from the December 2006 DX SDK Never mind, I found it in the file Documentation\DirectX9\directx9_c.chm. Though I'm confused by the naming conventions, I'm glad it wasn't inadvertantly left out. ...Show All

  • OsoPolar XNA framework for non C#

    One of the great advantages of the .NET framework is that developers can work on the same project in different programming languages. As I'm reading about XNA, it seems that this will not be possible with the XNA framework. Will the only programming language that has access to the XNA framework be C# When you say C++/CLI, you mean the pure CLR mode Will C++/CLI mixing managed and native code work with XNA or not I can't imagine that they would allow you to distribute any unsafe, non-managed code. That sort of defeats the purpose, it seems. This is probably one of the major reasons that DirectPhysics is being implemented (just a guess). With the addition of physics, you will have managed control over all aspects of the game ...Show All

  • AshKnet HD quality with composite?

    i don't know where to ask these question, so i will ask here: i have a 20" widescreen from dell with s-video and composite connectors. i also have the hd cable for the xbox 360 but it isn't possible to connect to the screen with composite and a resolution higher then 460p. do anybody knows how to connect the xbox with composite connector and to use hd dell says that the monitor supports high definition content...   or maybe there is an adapter for RGB components to DVI yeah i saw that it is possible. but you have 720p only I believe we have the same LCD. I connect my 360 to it with the Xbox 360 VGA cable. It's HD and it looks great. 720p is "HD& ...Show All

  • Kamii47 XNA's use of Collections

    XNA uses Collections for a lot of things: ModelMeshCollection, ModelEffectCollection, EffectPassCollection, ModelMeshPartCollection, etc. which results in a lot of foreach iteration in code. I recently discovered the CLR Profiler and started poking around. It appears that using foreach on these Collections results in creation of SZArrayHelper and Enumerator helper objects. Most other systems are doing pretty well to avoid any constant object "leakage", and I'd rather keep it that way if possible (I come from the "No Dynamic Allocations at Runtime" school of console development). I'm still pretty new to C#, so what I'm wondering is if there are there ways to avoid this constant pressure on the GC -beyond hand unrolling t ...Show All

  • brottmayer "The project type not supported by this installation"

    Any clues as to the cause of this error whenever I open templates Beta 1 project files are not compatible with beta 2 project files. You will need to recreate the project and use Add->Existing Item to add your source code files (plus the necessary code changes due to the API changes) Unforunately, that still doesn't work but thanks for the suggestion. I had the same problem with Beta 1 and it never went away. I have a standard 32-bit x86 processor, so there should be any 64-bit problems, which this is usually associated with. I need to ask this: Did you uninstall beta 1 before installing beta 2 Oh well I guess I'll just have to open the templa ...Show All

  • Vj5 Simple BreakOut Demo (Source included)

    Well there it is, my first ever C# and XNA program I hope it'll help some of you. Download BreakOutDemo.zip v0.31 Thank you MS for that wonderful gift that is the XNA. I got impatient and re-installed 7zip (all your fault!). Nice game, and thanks for including the source - it'll be good to see how you did things :) Am I the only one Error 1 Unable to find manifest signing certificate in the certificate store. BreakOutDemo Great work! I can't wait until we're able to test this stuff on our 360's! Am I the only one having an problem running it It is looking for BreakOutDemo_TemporaryKey.pfx fixed.. The issue has been resolved. Thank you for bringing it to my a ...Show All

  • Leandro Loureiro dos Santos Tricky Question

    I have two objects namely Object A which is Transparent Object B which is also Transparent Object B rotates around Object A around the Y axis, and the camera is somewhere on the XZ plane. Transparency is implemented with blending, and the objects are drawn in the sequence above. Result : When Object B is in front of Object A, the scene is drawn normally. When it makes half a rotation and goes behind Object A, it disappears. The reason Because Object A is blended with the background before object B is drawn, so when Object B moves behind Object A, it is not drawn because of the z-buffer test, and is also not visible because it was not blended with Object A. Whats a workaround to this The ea ...Show All

  • Singersinger SWM Model Component

    Hi all! I just finished a simplified version of a swm loader component based on the classes in SpaceWars. I used X-Tatic's converter to transform the tiny.x model into swm http://astaroth.beatbuggy.net:8080/Downloads/x2swm_1_0_0_1.zip I sent the sources to www.xnaspot.com  , hopefuly, they will put it online soon. P.S. the smaple also includes components for a grid, and for FPS (which can be set to be displayed in the titlebar, screen or both)   Have Fun!   Catalin Zima  P.S. I also wait for XNAspot to post my sample of VertexTextureFetch in XNA ;) You can upload it wherever you can, so others can take it... I am leaving in 5 mintes, so, if anybod ...Show All

  • gigi90 loading textures on array

    Hi i am making a simple pool game and have my balls in an array (each ball runs through a class to set the properties. i have a Texture2D property to set the texture so i can set the white ball colour and yellow and red ball colour. however i have set up the array and try to draw but it will not accept the array property as a texture it keeps saying it is of null value even though i have set each of the balls here is the code below as you may understand a little more. //ball class for each ball public class balls { public Texture2D tex; public float x; public float y; public Vector2 v = new Vector2 (); public float r = 12.5f; public float m = 10; } //array of ball ...Show All

  • jordabi Creators club problems

    HI all. I have got the creators club of Marketplace and XNA on my PC. But I cant get the 2 to connect. I am useing ethernet ports to connect both my PC and 360 to by BT home hub but they cant seam to connect. Do I need to change any fire wall settings to allow the Creators club axcess. I have all ready tried with no luck. It would be much easer if you didnt need to be on live at the same time. Thanks mat Make sure that you are pressing the "Accept" button and not the "Cancel" button when you exit the key page. Otherwise it cancels the key you just transcribed to your computer. Be very careful about copying every character and then make sure you select the "Accept" b ...Show All

  • Brad-RDA MySpaceWar sample does not run

    I just loaded the game studio and compiled the code and the splash screen comes up for the MySpaceWar game but it will not respond to any of the keys I am suppose to be able to hit. Does this really work or am I missing some key element Thanks Make sure you are using the windows keys (WASD) and not using the xbox controls (ABXY). Alternatively, can use an Xbox 360 gamepad to play the game. ...Show All

  • John Lovrinic XNA/GSE and Vista RTM

    Is the final version of XNA/GSE slated to be supported on Vista when its released I would guess, no. You'll probably get be able to get it to work, but probably not officially supported. Any idea what blog/FAQ I found it in the official XNA FAQ on the main MSDN-hosted site Q: Which versions of Windows does XNA Game Studio Express support A: XNA Game Studio Express is currently limited to Windows XP SP2 only. Once Windows Vista is released, XNA Game Studio Express will be fully supported on that version of Windows. So I assume the Dec 11 release *should* have real support for the Vista RTM released to business/technet customers today, or at least the general-public release on Jan ...Show All

  • incendy Question about texture resource sharing

    If I call Texture2D.FromFile twice on the same file does the second call return the texture resource from the first call Does XNA manage and share resources SpriteTexture = Texture2D.FromFile(graphics.GraphicsDevice, "Ball.dds"); SpriteTexture2 = Texture2D.FromFile(graphics.GraphicsDevice, "Ball.dds"); Thanks Thanks for the response. Yeah I guess I will have to port my resource manager from C++ / DX9. The reason I was asking was because of what I have read about the content pipeline. I believe I remember reading that it had the capability to share resources and I didn’t know at what level that was implemented at.   Thanks again. ...Show All

  • Chidu a guide for xna game studio express

    is there someone that can give me a guide on using xna game studio express please answer to webluther@gmail.com Umm, did you look at the Help file that came with it ...Show All

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