Answer Questions
Eric Cann Save a file from the 360 to the connected Windows PC Hard Drive.
Hi, Obviously we all want flexible networking APIs; but in the absense of that is there any way to get information back to the Windows PC connected to the XBOX 360 It would be great to be able to write number crunching jobs for the biotech or other industries where you have some MSBUILD scripts which can automate a deployment and automatically start the app on the 360, then when some results have been computed to save a file (or send data) back to the Windows PC (it save a FileStream back to the PC). Is there any way this can be done today Are there any debug APIs that could be used for this today I have created a connect feedback: https://connect.microsoft.com/feedback/ViewFeedback.aspx FeedbackID=244654&SiteID=226 PS ...Show All
shaunhw XNA 360 games.
Will you be able to burn game's off your computer from the XNA game studio or not Read up. The XNA game studio express lets you put your games on your 360, with a price ofcorse. I'm pretty sure Game Studio doesn't go anywhere near your 360. It is a Windows only application that you, eventually, will be able to push games to your consoles HDD. But the studio itself stays on your Windows box. I was talking about using XNA's game studio and burning the games on a dvd to play on the 360 instead of saving it on your hard drive! Wrong forum to be talking about modding xboxs :D, check your url bar. ...Show All
moondaddy Scaling a mesh or primitives object
Hello, I have a cylinder (standard Primitives) made in 3dmax exported as a *.fbx file. My question is that I would like to scale or resize the height or radius of the *.fbx (mesh) in realtime later. Sometimes i would only want to adjust the radius and sometimes only the height. For every update a variable that is holding the value for the height would be read and feed into the height of the mesh. Is there any simple ways of doing this Regards BJ It's all controlled by your World matrix. if your position is {x,y,z} and your scale is {sx,sy,sz} then use this: Matrix World = Matrix .CreateTranslation(x, y, z) * Matrix .CreateScale(sx, sy, sz); you can also multiply-in ...Show All
buster2001 C++ or C#
Hello, I am currently taking a class in C++ and I've always wanted to make games. I downloaded the c# XNA software. My question is: Can I use visual C++ instead of learning a new language (C#) to make games for the XBOX 360 and PC Or would it be better to go ahead and dive in to the new XNA software, and why is one better for gamming applications and / or learning to write games OK, thank you....so it seems I wouldnt be 'making a mistake' by learning C# and getting to it. Although I have created simple bussiness applications in C++, I've never made a game and deaalt with graphics and animation and such..is there any books or starter material youm would recomend that would step you through simp ...Show All
DaPosh A problem drawing lines with color
I'm working on a project where I do a lot of drawing with LineLists. I'm drawing from an array of VertexPositionColor format vertices with a BasicEffect, but no matter what color I set each vertex in the array to, they always draw as white if I don't change any of the BasicEffect defaults. If I change the DiffuseColor property of the BasicEffect, the lines will draw whatever color I set that to, but I need to be able to set the color on a per vertex basis. Am I missing something that seems to have done it. thanks! Have you set a BasicEffect.VertexColorEnabled property to see your vertex color ...Show All
Lenoire77 Completely confused
I recently downloaded XNA and took the video tutorials I could find, but every one of them seemed to have a diffrent version then mine. I found the XNA tutorial microsoft provided, and started following it. Right in the middle of it when I first started coding, it began to get very confusing. His coding was much diffrent then mine, and he was pasting in new coding. I began to fool around with it trying to make it as close to his as I can, but I just got more confused. What are the best tutorials up to date for an complete new person to game designing Here are a selection of sites offering tutorials that I found useful http://www.xnatutorial.com/ good video tutorials about c# and XNA h ...Show All
Dan Ferguson Unable to load p1_wedge following first Starter Kit tutorial
Hello all, My first post. I've done a search for this problem online with no joy, so thought I'd post here in the thick of it. I have this exception when trying to build and run the tutorial: {"Error loading \"\\Content\\Models\\p1_wedge\". File not found."} With this as an Inner Exception: {"Could not find a part of the path 'D:\\Content\\Models\\p1_wedge.xnb'."} The p1_wedge.fbx is in the correct directory, and all my code is copied correctly from the tutorial. Can anyone tell me what's up - I had a problem with mscoree.dll a few days ago, and didn't really know what I was doing trying to recover it... (I'm no Windows programmer - I'm an ActionScript guy by trade...) Thanks in advance! pseudo Heh, ...Show All
jwraith Help, can't open my project anymore
I have just installed the Beta2 of XNA Game Studio and it says I can't open my Beta1 project anymore. I have to create another project and re-import all the files http://msdn.microsoft.com/directx/xna/faq/ if you mean this, I don't see the helpful entry, but maybe I'm just too lazy ;) Thank you :) Actually you're right, it's not in there, it's in this post: http://blogs.msdn.com/xna/archive/2006/11/01/xna-game-studio-express-beta-2-available-for-download.aspx Specifically the part that says "The main thing to keep in mind is that you need to migrate your beta 1 projects over to beta 2 manually. This involves creating a new proje ...Show All
AcrossThePond How to load the graphic file in UltimaGManGame in project VS 2005, VC#, WM 5.0 PPC with use D3D?
Hello. In project with the name UltimaGManGame3 and type Visual Studio 2005, Visual C#, Windows Mobile 5.0 Pocket PC, Device Application, I have inserted files of game “Direct3D Mobile UltimaGMan Game Sample” (from msdn2.microsoft.com, .NET Compact Framework Samples). In this project also I have added folders Data and Splash with the file splash.bmp. In the project there are following two methods for loading the file splash.bmp (and many other files) in the program: /// <summary> /// Get the full path to the specified file /// by prepending it /// with the directory of the executable. /// </summary> /// <param ...Show All
Criminet My 1st XNA Game.
The lastest Screen Shots ( Click Here ) I am trying to create a simple game with XNA express . I created a blog for it. I am totally new to this. I just want to share my progress and hopfully get some suggestion and idea from expirenced people. Here is the link to my page: http://wehso.spaces.live.com/ Looking good! Keep up the work. Today's update New features added today: Bonus added. when kill an enemy with bonus, a "P" bonus appears, it bounces around the screen, if you "eat" it, you will power up. Collide logic changed. now a item can have a size smaller than its texture. Screenshots: ( click here ). or check my blog ...Show All
PaulMendoza how to render a model an animate it
well i load the tiny.x model (directx SDK) Idon`t know if i do it right . the model show up but now i don't no how animate it. Plz help me There is no built in way to do animations in XNA due to time constraints. However, there are several community-based projects that are working to solve this problem. Here is one from codeplex: http://www.codeplex.com/animationcomponents ...Show All
Scott Chang Multiuser games?
Just curious... but has anyone used XNA/C# to develop MOG's or even MMOG's Nick Darnell wrote: Edit: Managed vs. Unmanaged (Not even outperformed, but even came close to the same performance.) I mean we can play Theory-Development all day long, but until I see some real world applications that match or come within that (1..2% slower claim) in terms of performance with an unmanaged version. I can't help but maintain my position. Nick, Good to see you have a healthy degree of scepticism as well! I can't show you the stuff I have, but it's physics engine code and runs just as fast in Java - this isn't the case in .NET by the way. I also suspect you overestimate the degree of optimisation of games and middleware code ...Show All
abzA ContentManager questions about device resets
I am trying to figure out exactly what the content manager does and does not do for you. Here's what I've found. The content manager caches resources http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=886913&SiteID=1 The content manager does not help you load resources in a background thread http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=966705&SiteID=1 And, from what I can tell, though I've not found anything very conclusive, the content manager will take care of device resets. I've not been able to get this to happen though. Right now, I can move my game from one monitor to another and a texure is invalidated. This is how I'm making the texture.. tex = env.Content().Load<Texture2D>(@"content/tex/white_pixel&q ...Show All
ngkay help regarding a game
hi all, i need a source code of putting a ball into a basket somewhat like basketball or some similar game in xna.. can you please let me know the source code or site where i can find it The forums aren't really the place for him to start. This would be a better starting point. FYI, the editors at GDNet fixed up the article link a bit after I fussed : http://www.gamedev.net/reference/articles/article589.asp Jim Perry wrote: Yeah, well, I guess I assumed they would keep the content up to date. I'm not on staff there, just a mod so it's not my job. I've started a thread here about updating some of that content. If you're interested in helping, please do lend your pe ...Show All
trev73 Begininer Needs Help
Hi. I am very new to the programming scene, and am taking a High School Class currently which uses Visual Basic 6.0. As of right now we are still on Chapter 1, so I am still getting familiar with VB. I have never coded or programmed a game or program and I have no prior knowledge of it. I am very excited about getting XNA however. What would you guys suggest I look up or read up on in order to succesfully design games I planned on watching the C# Tutorial Videos but are those really neccesary Would they even help And I visisted LearnXNA.com but didnt know which video to watch first or if those would even help. And I tryed searching but couldnt find any written tutorials on this. How about a book So please, any tips would be greatly appreac ...Show All
