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Software Development Network >> Game Technologies

Game Technologies

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Humorous but somewhat serious question about XNA
Startup Image Logo
Preparing for XNA Framework
Will Xna Framework support device queries, like occlusion query?
A gaming vision of epic proportions....
SpaceWar with a PC controller?
How to detect when secondaryBuffer finish playing a file?
Custom DirectSound Effects
need help..
new project help

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  • kasumi241026 The Unofficial "Hooray I'm Done With my DBP Game" Thread

    When you get done with you game and sumbit it, crow about it here. A little over 24 hours left until the deadline and I'm so amazed I'm done, so much better than college Thanks to ZMan for his help, good luck all. I'll post the source code for my submission once the deadline hits. Bill I turned mine in on monday. Its called Space Race: Warp Speed. My wife played the role of "Novice Gamer" quite well too. I too am done with my entry. At this point I don't see why I should not at least release the binary for people to play with. Head on over to my site to check out Space Wars Tactics ! I'll be releasing the source in a day or two. Good luck to everyone. -tom ...Show All

  • texan149142 DXGI.dll How/where to get dll for Windows XP development

    Hi, We have DirectX SDK DEC2006 installed on Windows XP. Where do you acquire dxgi.dll Thanks The DXGI.DLL is part of Windows Vista. Like the whole Direct3D 10 subsystem there will be no Windows XP version of this DLL. Thanks Ralf! I understood that Direct3D 10 subsystem only available on Vista. We wanted to maintain an application that would only use DXGI when running on Vista. But, the linker needs dxgi.dll to run the application when running on pre-Vista (WinXP). Even when the DXGI code is not executed. Sounds familiar. A conman solution for this kind of problems would be not linking with the lib. You can use LoadLibrary and GetProcAddress to find ...Show All

  • Squiddy Embedded asset creation using Content Pipeline

    I'm attempting to write my own custom pipeline converter/importer/reader/writer for my bitmap font class. I'm currently using XML serialization to save out my XML file containing the necessary pixel offsets for each letter along with the name of the associated texture file. I have a wrapper class which has my list of characters and the texture associated with them.  I want to change this to using the content pipeline, but I have no clue how to get started. I've taken a look at a few other custom pipeline importers, but none of them use embedded assets. For example, if you load in a .x file as a model it automatically loads in the textures needed.  I want to use the content manager to load my wrapper class and have it parse the xm ...Show All

  • Darin V Loading 3D Landscapes

    Hello, I would like to start this thread as hopefully a complete how-to with 3D Landscapes until the documentation is availalble. Here are my initial questions: These would pertain more for those that want a shooter or mmorg, but useful for all! 1.) How would one load a 3d heightmap and view it 2.) How can you apply splatting to the landscape using alpha maps 3.) How can one go about paging the landscape ie: each sector would be (say 512 x 512) - how can you load/unload the maps to save resources. 4.) Performance - why choose .png over .bmp or .jpg for heightmap, alphamp and textures Sure there is. People have gotten XNA to work using Visual Studio and not the C# Express IDE (at ...Show All

  • SmartSpy vertex shader 1.1 problem

    hi all, i have been trying to learn vs3.0 and ps3.0 , and i found out tht ps3.0 takes its input from vs3.0 .. so that implies tht i shud b learning vs3.0 first.. now the problem is tht i hav written a minimalistic program for a vertex shader.. using vs1.1 but it doesnt give the output... fixed function version of the same program is running fine... bt the vs programme shows a blank and cleared window.. the code is as follows : # include <d3dx9.h> LPDIRECT3D9 d3d = NULL; // pointer to the IDirect3D interface LPDIRECT3DDEVICE9 d3dd = NULL; // pointer to IDirect3DDevice interface, this is the // device we use for drawin stuff, basically the graphics card on the machine LPDIRECT3DVERTEXBUFFER9 d3dvb= NULL; ...Show All

  • Sqnyy Academic License for Creator's Club Membership

    Will there be a special license required for academic institutions to allow their students to benefit from the Creator's Club membersip I would imagine that hasn't all been worked out yet and won't be until closer to the non-beta release. Sorry folks for the delay. We are discussing internally on how to best roll out XNA Game Studio to the various academic institutions. We'll have more information before we ship this year. If you have specific feedback or concerns, feel free to email xna@microsoft.com aL *bump* This question is seconded by yours truly. Will there be ANY MSDNAA-type XNA Creators' Club I'm currently a Bachelor candidate at the Universite de Sherbrooke, in Quebec. Ou ...Show All

  • bluexx WOW!! Difference between running the EXE and from within GSE

    I've just been playing round writing my sprite class. I already had what was effectively a parallax star field using textures that were 151x68 (some old rockets from when I did Dexters Lab on the GBA) using a custom class but I wanted to try my new generic classes. Each rocket was scaled by speed value to push the slower ones into the distance and each one was tinted to make the distant ones darker. So that's scaling and colour transformations at the same time. The whole lot was sorted by speed to make sure the faster ones appeared on top. Nothing fancy but it was doing quite a bit of donkey work. I decided to start pushing the code to see just how many it would move. From within the GSE, at 200 it was jerky and not very pleasant. I ...Show All

  • Konstantin Gonikman Is it possible for XNA go into Visual Basic?

    I alway think Visual Basic is the easiest of all 5 languages(Java, Web Development, C#, C++, and Visual Basic) and I heard that XNA only work on C# and I wanted to have XNA communcate and have some commands for Visual Basic. If it exist please tell me. :-) Please and thank you. Hi Guys (Vb.net) I have been working with XNA for a while now and have a level edito (Levler 3D) I need guys to help use and continue with it, Dowload details here http://www.tridexconsultants.co.uk/pages/DirectxClasses.htm Could You get in touch with me [Alan] Phipps you have been coding as well for a while, and we can merge togeter to create project for vb.net USERS and XNA http://www.alanphipps.com/VisualBasicdotNET-XNA.html ...Show All

  • tee_user5 Importing and Embedding Flash Movies into XNA

    hello, I am currently evaluating the XNA Framework for the company I work for, and I would like to know if it is possible to display a .swf file into XNA's 3D Engine I believe I heard someone mention that they were able to, but they were somewhat sparse on the details. If I could get more information on this, I would be sincerely appreciative. Thanks! Lutz Roeder (of .NET reflector fame) used to have some C# code that would parse a .swf file and play it with GDI+. Alas, I suspect he took it down when he went to work on the Expression suite ... all that remains is a distant memory on the WayBackMachine http://web.archive.org/web/20030624125236/aisto.com/roeder/Graphics/ You could also potentially port an open source swf eng ...Show All

  • Edmaneiro Where's the XAP for spacewar?

    The sound project file. Is there one It seems all the sound content is locked up in SpaceWar.xgs, spacewar.xsb, and spacewar.xwb files. How do I load those to edi the sounds Can I load multiple sound, um, data files Don't know...you'll have to wait for the Lords of XNA to comment. -Mike Ok, thanks! Do you know if I'm able to use multiple sound data files Can I still add sounds to the spacewars game without having to lose all the old ones Hi mpipe, See this thread -- http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=756821&SiteID=1 I think there's no way to extract the sounds from the beta, but they will hopefully make the sounds and project file accessible in the 1.0 re ...Show All

  • Arjun B Out of video memory when I have plenty (128Mb)

    I've had several computers fail to create the DirectX device in full screen mode because of an "out of video memory" error. In two cases, the cards have 128Mb, and I'm sure it's not using even close to that much video memory (front buffer + 2 back buffers = 3*1440*900*4 = 14.8Mb (not even close to 128Mb). On one computer, I was able to solve the problem by lowering the DirectX quality settings from the control panel. On the other computer, that didn't solve the problem. I'm sure my program isn't requesting high quality settings (MultiSample = none, MultiSampleQuality = 0). Does anyone have any idea of why this would happen, or what I can do to fix the problem Thank you, Jeremy Blanc - The debu ...Show All

  • a. Nova World to screen conversion.

    Hi. Something weird when trying to covert world to screen coordinates. Vector3 res = Vector3.Transform(worldPoint, Camera.View * Projection); I get the result vector with values greater than 1. Aren't the values post projection supposed to be clamped Both the view and projection matrices are valid (and are used to display on screen). Cheers The projection transform doesn't return you a screen point directly (it is actually a point in 4 dimensional space). I suggest you google 'homogeneous clip space' for some interesting reading. Pixels with screen coords between 0 and 1 are drawn on the screen. If the coords are outside the [0, 1] region, it simply means they are not within the borders of the vis ...Show All

  • Damien Morton How Direct3D handles D3DPRESENT_INTERVAL_TWO

    Hi. I implemented Direct3D in my company's software to be able to output RGB videos to DVI. Then a customer asks why I could output 30 fps video to 60 fps monitor because that customer will output the videos to a 60 fps projector and wants to make sure that no funny things happen. I did use D3DPRESENT_INTERVAL_TWO to make sure the 30 fps video look normal on 60 fps monitor. According to MSDN, Present operations will not be affected more frequently than every second screen refresh. The question that he and I (got curious also) want to ask is : Whenever it is not the second screen refresh (when display gets updated) what does Direct3D set the graphics card to do Does the graphics card keep displaying the frame it got from previous vertical b ...Show All

  • R.Tutus Any "easy" way to implement real-time networking into an XNA PC-based game?

    I know that XNA doesn't support networking, but I'm wondering if there is some easy way to implement real-time networking alongside the XNA framework. I doubt anything like this exists, but maybe something does and somebody could point me in the right direction You can look to Lidgren Network Library if you want to use UDP: http://www.lidgren.net/wiki/doku.php id=lidgren.library.network For Windows games you can use the Sockets namespace in the .NET Framework. A quick search on sites like CodeProject will give you tons of examples. ...Show All

  • &amp;#38;&amp;#35;169&amp;#59; &amp;#354;&amp;#297;&amp;#1084;&amp;#972; &amp;#350;&amp;#261;&amp;#316;&amp;#963;&amp;#1084;&amp;#257;&amp;#312; Future D3DX's not supporting SM1.x??

    I saw this in the October SDK readme October 2006 DirectX readme! wrote: Preview Release of the new HLSL Shader Compiler for Direct3D 9 Targets This release has a beta version of d3dx9d_31_beta.dll that includes the Direct3D 10 HLSL compiler enabled for Direct3D 9 targets (shader models 2.0 and later). The new compiler has no support for 1_x targets. This debug-only DLL allows developers to utilize the new Direct3D 10 HLSL compiler for their Direct3D 9 shaders, and will become the default compiler for all Direct3D shaders. Please try the new compiler by building your application with d3dx9d_31_beta.dll instead of d3dx9d_31.dll. Does this mean in future SDKs SM 1.1 will not be supported any more, or is this limitation j ...Show All

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