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Jehan Badshah Dream Build Play today?
Well it's just gone 9am UK time and as it's the last day of January I assume that the Dream Build Play website will go live today One way to kill time while looking at the same Dream Build Play website might be to decipher the Morse code message at the bottom of page.. (It's nothing they haven't already told us...) Perhaps by this evening someone can cross out January and add February to give them another 28 days. :) I have decipherd the Morse code. It reads as follows: We have implemented a new calender built around a 20 day week and a new month called "Febanuary". Dream build begins in Febanuary, and the the Skinned Animation Samp ...Show All
jwharris SpaceWar demo: .NET Runtime 2.0 Error
I'm having a bit of trouble getting the SpaceWar demo to run. It compiles fine (I made no changes) but when I try and run it I immediately get a dialog box asking if i want to send a report to Microsoft (I always say 'Yes'). Below is a copy of the Event Log entries generated: Event Type: Error Event Source: .NET Runtime 2.0 Error Reporting Event Category: None Event ID: 1000 Date: 8/30/2006 Time: 7:41:21 PM User: N/A Computer: IO Description: Faulting application myspacewar1.exe, version 1.0.0.0, stamp 44f5d7e7, faulting module kernel32.dll, version 5.1.2600.2945, stamp 44ab9a84, debug 0, fault address 0x00012a5b. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp . Data: 0000: 41 00 70 00 ...Show All
michaelp XNA Game Studio Pro
I just wanted to know if anyone had any info on the cost of XNA GSP, cause i've been surfin on google and found that some rumors are goin around about MS selling new dev kits for 360 for only $100.. The price point for the Xbox XNA developer set-up will be around $99 from what we have seen. Do not believe rumors, unless you have heard lots of previously true rumors from the same source. It is quite likely that they are confusing the XNA kit with the real developer kit (which is a lot harder to get at than just plunking down $100). My bad i thought that was it...... Ri-Karou wrote: Found it http://news.cnet.co.uk/gamesgear/0,39029682,49258739,00.htm !! ...Show All
Shrek.NET XNA and its runtime libraries
I haven't heard anything on the runtime files that would be needed to fully execute a XNA program, at least, officially. Managed DirectX caused three runtime files before which I think stopped a ton of programs from being released. Little Timmy wanted to show his friend a Pong game that he wrote, but he needed the .NET framework installed, the Managed DirectX files and the DirectX runtime itself. Add each one up and it was roughly an extra 80mb (I'm guessing). Downloading the games from the web was easy, but executing them had requirements like "you have to download this, this and this." I would have skipped to another game. Is this going to be the same issue with XNA How does the installation process differ ...Show All
P.Johansson Strange effect when using translation
I have a strange problem when I'm trying to move one model around. When the model is in the center of the camera it look okay ( http://www.marmalad.com/milan/sample1.jpg ) but when I place it away from the center (let's say to the right) the model seems to be rotating as well ( http://www.marmalad.com/milan/sample2.jpg ). I would like to ask why is this happening Why is the model rotating when I'm just using translation Thx in advance. because your camera is now looking at the model from an angle. Imagine a box in front of you that you're looking directly at, and you can't see the sides. Now, imagine the box moved to the right. Hopefully you can see that you will now see the side of the box. This the ...Show All
Young Shen Dream-Build-Play: Where are thou?
Well, on the webpage it states: The Dream-Build-Play Challenge #1 starts the week of February 5 th , 2007. Brush up your skills this weekend and be ready first thing next week. And if I know how to read a calender right, then that run has passed, and we should have that thing now. So whats the status on that Do anybody know My team is falling apart because we have to wait and wait and wait, and the deadlines keep exspanding. Whats the deal Really my question is why they havent posted any info yet. Because they haven't. Get over it and get back to work on your game. It is ok that the contest hasn't started... if your team is falling apart because Microsof ...Show All
bmains .NET backwards compatibility
Hey everyone, I'm new to C# and the .NET framework. I recently decided to check it out because I heard about XNA and wanted to play with it. I was looking around for some things that were written in C#, games specifically and I came across Arena Wars. When I try to run it it tells me I need a 1.x version of the .NET framework, I have 2.0 installed. Does that mean that it's not backwards compatible and that end users will eventually need two or three different versions of the framework installed in order to reliably run programs written in C# That's just not true, most applications compiled for 1.1 will work on 2.0 runtime. There are some exceptions and its possible that the application mentioned is one o ...Show All
Chuck Turner Can XNA Build manage LOD?
Hi everybody. Assume that you have an Asset that has three levels of detail (you have for instance three different models of the same car) How does XNA build manage this kind of things (Moving to XNA Game Studio Express Forum) Ahh gotcha, You sound like you have, but have you read about the XNA Framework Content Pipeline (See here for more details: http://blogs.msdn.com/xna/archive/2006/08/29/730168.aspx ) as mentioned in the post it’s not available currently but the easiest way to do this will be to put together a custom processor that would take the three models and create a class that you could use that would make them easily accessible as LOD's. You could even do this and still use the existing Model ...Show All
kblackwell Possible to play mp3/other formats? Also FFT?
Hello everyone, my first post here. From what I can tell it looks like XNA relies on XACT for audio, which only supports ADPCM at the moment. A preliminary googling reveals that it's not all that great of a format for music, and wouldn't allow users to load tracks from their own mp3 collections. Is there something better in the works for the final version of XNA (or is there another way of achieving this functionality) Also, I was wondering if there is any planned FFT functionality to help with things like synching animations to the music. I ask all this because I'm looking at using alternative, FMOD, which supports a bunch of different formats and features (including FFT), and is compatible with man ...Show All
lucerias Sound Recording or Automated Speach
I want to create a program to train for Quiz Bowl. It allready has most of the logic in place for timing and stuff but I want it to ask the questions. I tried to find a library for the microsoft program Narrator but I couldn't. I think that the best way would be to have the program record the questions and save them in WAV files. They could be played back when needed. I need to, somehow in my program, identify a sound recording device like a microphone or webcam, start gathering data from it, and stop getting data from it on cue. If anyone knows how to do this in VB, your help would ge greatly appreciated. Thanks D'oh - Yes of course... I apparantly am going crazy.... I will move it back... It sounds like what you ...Show All
Siraris Why can't I use System.Windows.Forms?
I created a new XMA project and imported an error handling class I made. I have using System.Windows.Forms at the top, but when I compile the project it says The type or namespace name 'Windows' does not exist in the namespace 'System' (are you missing an assembly reference ) What's up Right click the references folder and select add reference. Then scroll down and find the system.windows.forms.dll However if you use forms your app will not run on the xbox 360 since that assembly will not exist on that platform. That's ok. It's only for when I'm testing it on the PC anyway. I can exclude it when I compile to the 360. ...Show All
Predator14567 Writing a custom octree importer
I'm trying to write my own octree processor. The processor takes NodeContent as input and returns OctreeContent which will serialize to Octree. The Octree class is then supposed to be an optimized structure for octree data like Model is for models. I've come across a couple of problems. The NodeContent is a tree structure with posibly many MeshContent nodes that all need to be transformed to world space and merged. I've found no clean aproach to this. I've tried using the MeshBuilder to build a new mesh, but this seems tedious. My second problem is that once I have the entire octree complete, I have to convert from what I guess will be VertexContent to VertexBufferContent. This is easy with CreateVertexBuffer method in VertexContent, bu ...Show All
DeanB61 PIX and "An error occured while preparing to debug the shader"
Hi, I am trying to debug my project using shader debugging in PIX ( yes I compiled the HLSL effect file with debugging support ), and getting this error message. Sometimes it can debug, sometimes it cant, I couldn't find what is wrong. VS2003 uses the DXDebuggingService, when I try to debug the project, PIX can stop the service (I can do it by hand also) so the problem is not related to this service. I have tried both the VS2003 and VS2005 compiled projects. No luck Any idea Regards, Ahmet Bilgili Hi Ahmet, I've just sent you an email...please reply here if you don't see my email in 24 hours. -Mike Hi, I meant my application works ("at least for single frame ...Show All
Jim Perry Simulating an xbox 30 controller on the pc.
I have a problem. Both of my xbox 360 controllers are wirelss and the tutorial for adding input says to use the xbox 360 control that is "wired". The only controller I have is the logitech rumble pad. Is it possible to modify my controllers input to be compaitble or do I have to buy a "wired" xbox controller I can program my rumble pad, however. SO does anyone know where the joystick mappings are listed for the xbox controllers Thanks, Nick You can use DirectInput on the PC, read the controller, and then "fill in" a GamePadState instance with the appropriate data. It's clunky, but works. However, I would recommend going down to Target or Best Buy (or online to places li ...Show All
Gregoryew Making Properties editable in the Properties Window
Hello everyone, I created a new GameComponent which has a XNA.Framework.Rectangle as a property. I added one of these objects to my Game instance, but can't edit the Rectangle property (it is grayed out). How can I write a property (or class) in a way that would make it editable in the Property Window One solution I found was to make a number of Int properties that redirect to be member variables of the Rectangle. This is a bit clunky, though. I would like to be able to expand and edit the Rectangle property instead. It is not specifically Rectangle that I am interested in, as I would also like to make classes that I have created be able to be edited as properties as well. Does anyone know how I can do this Are there any tutorials out the ...Show All
