Software Development Network Logo
  • Visual Studio
  • .NET Development
  • SQL Server
  • Windows Forms
  • Visual FoxPro
  • VS Team System
  • IE Development
  • Microsoft ISV
  • Audio and Video
  • Game Technologies
  • SharePoint Products
  • Visual Basic
  • Visual C#
  • Windows Vista
  • Smart Devicet

Software Development Network >> Game Technologies

Game Technologies

New Question

Error Loading XML data
SampleCmpLevelZero availability in Feb. 2007 SDK
My 1-week XNA evaluation
Games within a IE brower
Why does XNA render at 75 Hz in fullscreen?
MDX 2 Time Bomb
D: Drive
Power of XBOX360 - raw triangle power
ModelProcessor transforming verticies?
Rectangle collision detection help

Top Answerers

.Net Queen
rwbogosian
hr0nix
anandss
JustinP
Niranjan Kumar
Jutsin Leung
Adrian S.
SavasCilve
Bret Grinslade
Oracle
Only Title

Answer Questions

  • Listam Using multiple passes in same technique

    I'm trying to render two separate models (x-files) with the same shader-technique but each with a different pass. Is this possible I tried this but keep seeing the rendered objects rendered with the first pass. I believe that the ModelMesh.Draw() method will automatically iterate through all passes of the current technique. Passes within a technique are not really intended to be used individually. You really should use a separate technique or a separate Effect for the second model. If there is some reason why you feel those options would not work for you, please explain. Correct, that's why i tried something like: if (e.CurrentTechnique.Name.Equals( "Effect1" ...Show All

  • bxchan Losing Background Surface

    Hiya, I'm working on a simple 2d shooter game in VS 2003 using managed DX. Problem: my backgrounds (LPDIRECT3DSURFACE9) start disappearing after x levels Computer 1 has a Radeon Mobility 7500 that has 32 meg of VRAM and starts losing backgrounds after 7 levels. Computer 2 has an integrated graphics card with 64 meg of VRAM and starts losing backgrounds after 11 levels. So it seems that I'm not releasing somthing properly but I have thoroughly checked this. The way it works is as follows: 1. Load Menu and associated textures and surfaces 2. User clicks 'play' and all Menu textures and surfaces are released 3. The Game is initialized loading all textures and surfaces from scripts 4. player completes ...Show All

  • Docpro777 missing Direct3D device???

    Help! I'm working on my first XNA Project: Learning how to work with 2D images/sprites. I follow the directions completely and I get this in the Main() module when it tries to access the Game1 module: Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater. I tried downloading the Direct3D 9.0 SDK extras package, but it didn't help. I'm stumped. Dan Tried it, doesnt get far enough to work. You have to have a video card that supports pixel shader 1.1 or greater, as the error message states. No, Pixel Shaders are required because XNA uses them as a foundation. However, why are you so worri ...Show All

  • Trisha1802 Convert from OpenGL right-hand coordsys to Direct3D left-hand

    Hi, I am porting from OpenGL to Direct3D, but have some trouble going from OpenGL's right-hand coordinate system to Direct3D's left-hand coordinate system. I have a transformation matrix that I want to apply/load into to the virtual camera (the viewer): | r00 r01 r02 tx | | r10 r11 r12 ty | | r20 r21 r22 tz | |   0     0    0   1 | Where the 3x3 r's makes the rotation matrix, and the t's makes the translation vector. In OpenGL this is what I do to set the position and orientation of my virtual camera: Transpose the matrix  glMatrixMode(GL_MODELVIEW); glLoadMatrixd(myMatrixTransposed) Draw my 3D graphics This moves the virtual camera to th ...Show All

  • wdudek Ann: A "Proper" Text Rendering Component

    Hi! I'm just in the process of writing a proper text rendering component for XNA. It fully integrates into the content pipeline and can import any TrueType font during compile time. Just like any other XNA framework content, an .xnb file is generated from the font which can at runtime be loaded by XNA's ContentManager, eg. BitmapFont myFont = this .content.load< BitmapFont >(   "Content/Fonts/Arial" ); // ... this . myFont.drawText(   new Vector2 (100.0f, 100.0f),   "Hello World" ,   Color .White ); The component is still in development and there will likely be some changes in its interface, but it's already fully usable. If you want to give it a go, you can find the component here: http://www.nuclex.org/fra ...Show All

  • Omar Fawzi I need help getting started in game design...

    How doi get started in game design What software do i need Thanks I Had the same questions. However, what programs should I learn for the creation of the 3D images that will be needed to make the game complete. Game design is a big thing.... one suggestion I can make is to have a read through the game desgin groups on www.gamedev.net And the rest of the suggestions rely on what experience you have, which includes programming experience. I'm 16 and I've programmed for few years now. I agree that you should go to gamedev.net if you want to get some information. Also you can buy some books. Andre LaMothe has some great game programming books which contains huge amount of information. ...Show All

  • Dietz Collision - Boundingbox

    Hey guys it’s me again I have one further question. How can I make Boundingboxes and Collisiondetection. I now the sample in the help documentation but i don`t understand it and it doesn`t really work. Could someone give me a sample collision class Can you also show me how to use the class boundingbox i am to stupid for it. Thanks to all Thank you very much that was what i needed. 2 Last questions First one: what are these two parameters for NodeContent input, ContentProcessorContext context and where to i get it in my mesh Second one: I tried to use boundingsphere but aren't the to large for simple meshes like my player mesh. Because i thougth it ’s like a circle around the mesh isn't it Thanks for the code! I tried ...Show All

  • Winkling Q: Will the Compact Framework be supported?

    Hello, I find the XNA Framework to be quite interesting, specifically because of C#. I've been doing .Net development for three years and haven't looked back since. When reading the FAQ (or somewhere else), I recall reading that the Compact Framework could be eventually support the XNA Framework. Is that true and when can we expect this support An other concern is: if I develop a game using XNA and .Net, will I be able to transfert it to the Compact Framework easily My concern is that currently, you can't transfert a class from the .Net Framework to the Compact Framework, but the other way around is true (a CF class can be compiled to work with the Framework). I have seen this when developing my News Interceptor application first ...Show All

  • Donald Burr Quick question regarding accessibility of 360 hardware with XNA.

    Hello everybody, First of all, let me say that I think that the concept of XNA rocks, and I'm very happy that Microsoft actually released a cheap "SDK" for the 360. Secondly, has there been a list compiled of things that are off-limits to developers All I know of that is off-limits is the networking. From what I've read, I assume that the DVD drive is out and so are any system/other game files on the 360. But I can't believe that these are the only things off-limits... I mean, can we really access everything on the 360's GPU and CPU (note that I'm not talking about every register because it isn't assembly language) I think a complete list of everything that is inaccessible would really help those on the "fringe" o ...Show All

  • zybernau Measure String using BitmapFont

    I used the BitmapFont i got from Gary Kacmarcik's blog and it's very useful to write font on my application. but the thing is i need to do a word wrap and i need to use the MeasureString method, which i still haven't got a clue on how to use it. public int MeasureString(string format, params object[] args) anybody know what is the format used for the MeasureString It's basically the same as Console.Write: int width = font.MeasureString("This {0} is a {1} {2}",arg1,arg2,arg3); ...Show All

  • Rei Shapira SpaceWar demo: .NET Runtime 2.0 Error

    I'm having a bit of trouble getting the SpaceWar demo to run. It compiles fine (I made no changes) but when I try and run it I immediately get a dialog box asking if i want to send a report to Microsoft (I always say 'Yes'). Below is a copy of the Event Log entries generated: Event Type: Error Event Source: .NET Runtime 2.0 Error Reporting Event Category: None Event ID: 1000 Date: 8/30/2006 Time: 7:41:21 PM User: N/A Computer: IO Description: Faulting application myspacewar1.exe, version 1.0.0.0, stamp 44f5d7e7, faulting module kernel32.dll, version 5.1.2600.2945, stamp 44ab9a84, debug 0, fault address 0x00012a5b. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp . Data: 0000: 41 00 70 00 ...Show All

  • DarkPressure Can anyone replicate this Generic List and Component problem I am having

    Hi, I belive this is a problem with XNA Game Studio because of the discussion I have had on the Winform thread http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=766386&SiteID=1&mode=1 [Problem with List<T> and TypeConverter] I have a GameComponent that contains a Generic list of my custom class called Background Layer. This Background Layer has a custom type converter called LayerConverter. The problem I am having is that when I edit the collection via the designer the collection property editor is wrong. The properties that I can see are under an expansion box called "Value", changing this value doesn't work it keeps reverting back. I have traced it to the fact that whatever calls the type converter calls ...Show All

  • Marjorie please help

    I'de put a pictuer up of the insidint but i can't. When i try to debug it will say, "Couldn't connect (ALOT of stuff) please rebuild project, or place in the right location." i put the right location and i started all over but it's like not working for me soneone please help me!! you're not giving us a lot to go on ... try posting a picture on imageshack or copy/pasting the text of the error. I bow before your clairvoyant powers Jon ... well done Using my psychic powers, I believe the original poster is trying to cross-debug from Windows to Xbox 360. When trying to start the program, the 360 apparently does not answer, and the IDE will generate an error about that fact. Mak ...Show All

  • PiGuy When will the Content Pipeline be released?

    Can any XNA insider tell me the date the content pipeline released or when will the next version XNA GSE be released I think the Microsoft XNA Team is working hard on the next release of XNA GSE. The beta release of XNA really gives me a chance to learning thing from base.   I think they mean christmas. In any case, they included "06", so it's gotta be before new year :D I'm positive the Microsoft XNA team is working hard on the next release of GSE and I fully appreciate the entire project, but I have to agree that I'd rather see the content pipeline sooner rather than later. Not having any kind of suppor ...Show All

  • AIMDBA Error - Spacewar Starter Kit (GSE Beta2)

    Hello, I can't run Spacewar Starter Kit, I get an error: Error 1 Error code: -1 encounted when initializing FBX file loader. The file is either corrupted or it is not a valid FBX file. C:\Documents and Settings\ma o\Dokumenty\Visual Studio 2005\Projects\MySpacewarWin1\MySpacewarWin1\Content\Models\p1_pencil.fbx MySpacewarWin1 The FBX Importer doesn't work with unicode paths. Trying moving spacewar to a different directory, without the ma o. Does this solve your problem Do you have istalled DirectX SDK October 2006 I get the same error when trying to compile Tutorial 1 from XNA Documentation. If you've got the Oct SDK installed that could be a problem. You might want to install the August SDK. I get the ...Show All

8485868788899091929394959697989901

©2008 Software Development Network

powered by phorum