Software Development Network Logo
  • Audio and Video
  • Visual Basic
  • Windows Forms
  • Visual Studio
  • Visual C#
  • IE Development
  • Smart Devicet
  • Visual C++
  • SharePoint Products
  • Game Technologies
  • Windows Vista
  • SQL Server
  • Microsoft ISV
  • Visual FoxPro
  • .NET Development

Software Development Network >> Game Technologies

Game Technologies

New Question

2D Platform Game Help
Problems with user controls in DirectDraw
Play Space Wars with your friends, mapping the keyboard for two players...
move a model
A very simple terrain component.
Parallelizing tasks
Direct3D Flickering Issue
clearing it up
Computer problems or XNA problems?
Learning to draw in 2D (tutorial)

Top Answerers

Raja Nadar
mutaba
Xore
MAKU
Dan L
chadmv
tribal
Muhammad Adnan
tonhinbm
fripper
Vb-Site
Only Title

Answer Questions

  • Kunk Tutorials

    Hello i just download The XNA THingy and i was wondering is there any tutorials for this Cna it make sudoku games I have been looking everywhere to find how to make a sudoku game for like 3 months and the coding 4 fun thing was a little to complicated! Thanks If you go into C# Express -> help -> Contents Help program opens expand: XNA -> XNA Game Studio Express -> Getting Started with XNA Click "Your First XNA Game" Follow that and that will get you started. Next thing I would say is just look up tutorials on the game logic behind sudoku. Buddy Funny wrote: Ok... Do you have to draw the sprites cause im not really a good artist, is there anyway that it makes 3d games s ...Show All

  • JonM need i the Visual c# epress edition

    i have a visual studio standart edition, everytime i try to install the XNA i see the message that the express edition of visual c# is recomented but a better version is in the studio. have i to download amnd install the Express Editio its a little bit crazy or... Yes, for the current release of XNA Visual C# Express is required. You can download it for free here: http://msdn.microsoft.com/vstudio/express/visualcsharp/default.aspx XNA Game Studio Express requires VC# Express. You can't use it without VC# Express even though you have Standard Edition of VS 2k5. Ah--forgot to mention the link. ...Show All

  • Bill Reiss How Do I Determine The Currently Visible Area?

      I'm building a 3D game and currently have everything working, but I'm in the process of optimizing my framerate.  The world in the game is many times larger than the screen/window.  How would I go about determining the world coordinates that are visible on the screen   Even though the objects outside of the viewport are clipped, the draw code still has to translate (and rotate) the meshes in the objects (many of which will be clipped).  It would be much more efficient if I could just not process meshes that will be outside of the screen.  Thanks!   Darkside, I posted the project to the site you recommended. The game/project is named Snake. ht ...Show All

  • davep1553 Programming Noobs

    I'm currently going to school for game development and have absolutely no experience with programming or any of the scripting languages. Will the GSE be "beginner friendly" or will I need to obtain some prior knowledge of certain tools in order to be able to use this platform Thanks, 93 aka_Big_Wurm wrote: Microsoft has some resources on their site and you can looks at www.learn-xna.com for more link and a couple videos one that is a first lesson on getting started in C# Thanks for the link. I'm watching the video now and it seems pretty helpful. Many people will have many opinions about what is or isn't a good programming language. i hones ...Show All

  • UnWiNd DreamBuildPlay is up!!!

    Now go register!!   Actual contest details to come the week of Feb 5th No Tennesee either... I'm not speaking for Microsoft, but if you want to enter you can always enter a US State and Zip code and phone number for now until they get that addressed. I'm assuming that you can edit your information later once that's been corrected. Again, I don't speak for Microsoft on that, that's just what I would do in your shoes. Count me as registered!!! Whoo Hoo! Plese, Someone at Microsoft.... the drembuildplay site, even though the competition should be global, does not allow non-US people to register. I don't live in the U.S., so I can't choose any state, the zipcodes in my country are ...Show All

  • Bill Schanks Components w/ different timings?

    I like the model of specifying Game.TargetElapsedTime and responding to update events, but can I conrtol this on multiple components For example, let's say that I want to randomize the weather conditions in my game. I'd like this to update every minute or so. On the other hand, some things need to update every frame (ike controller input or sprites positions). One way to handle this would be to simply have methods like UpdateWeather() , and UpdateSprites() and so on, and have multiple if/then blocks in my main Update() code that determine whether it's time to call one of the other update methods. However, it'd be nice to offload this monitoring somehow so I could just declare in my init code how often certain components get updated. A ...Show All

  • Pascal Frey device create fails

    I tried to run my d3d application on a computer with an on board graphic card - and as a result the create device fails. I tried many to change the DeviceType, but it didn't help. I tried changing the XVertexProcessing options. stiill no good. What am i doing wrong Thanks. Check the capabilities of the device. It could be that you're using an unsupported depth buffer format, multisampling, etc. Well, "on board graphics card" is a good indicator of a potential problem -- your graphics chip isn't designed to handle what you're trying to do. The first thing to do is switch to the reference rasterizer. Is that works, then you know the culprit is your gr ...Show All

  • rod_r Best way to make a map with mouseover highlight.

    OK, maybe I'm going about this in the wrong way.  I'll explain what I want and let the people that know everything tell me what way they feel is best to pursue.   I'm generating a flat map of terrain, some ocean, etc.  I need to be able to determine where the mouse is over the map.  Both for instant feedback and for double-clicking to edit that map tile.   I currently highlight the tile using an alpha-blended red square.  This could change but I need a way to highlight the mouse position over the map.   I also need to zoom in and out to make reading the map easier.   What's the best way to this   I'm open to doing any research I just need a starting point (for a ...Show All

  • SCarmeli XNA Color.FromArgb equivalent??

    I'm just starting with XNA and I wanted to randomize color - but it seems that the XNA Color doesn't have the FromArgb method like System.Drawing does. Any help on how can I specify a RGB value for a Color using XNA Much thanks from the n00b. That would be Color color = new Color(100, 150, 200); // that is R, G, B ...Show All

  • Darkphibre Install XNA on VS2005 Std?

    Hey All, I've just downloaded XNA 1.0 and tried to install when I found that it won't because I don't have Visual C# Express. I've been running Visual Studio 2005 Standard on my laptop since last February and I'm wondering if there's any way to make it work I think it's sort of silly install C# Exp when I've got Std so any help would be much appreciated. Thanks! Unfortunately, it doesn't currently work on VS2k5. Though it may not look like it, there are significant differences between VS2k5 and the express editions behind the scenes. With only a certain amount of time given to them to develop this first version, they had to make a choice between which version to support in this first release, and they ...Show All

  • Wayne.C Unable to share a windows game - Followed the instructions on the manual

    Okay, so I finished my first game using XNA Game Studio Express, it has been only a few days since I installed it, and it has been quite easy, having experience at making games. Now, I want to show this game to my friends, so I send it to a couple of them (both of them have XNA Game Studio Express installed), and it works great. Now I want to show it to some other friends, these who do not know what making games is about, these who do not have XNA Game Studio Express. I ensure they follow these instructions, from the manual: Sharing a Windows game On Windows you need to distribute your game executable and any content required by your game. In addition you need to ensure that the user has the following redistributables installed ...Show All

  • jls Library support

    Hi. I posted this in a thread earlier, but the thread dropped back half a dozen pages in a few hours. This place is popular! If we want to use external libraries or middleware, do they have to be written in C# and come with source provided I'm thinking of libraries like SQLite, Lua, ODE and so on that would normally be included as a .dll reference in your C# project. I assume that's not possible if you want your code to run on all available platforms That means that basically we're starting with a very clean slate here. There seem to be precious few libraries that are useful for games developers and written in pure C# for the XNA platform. The concern that I have is that not only will it take many months before a decent array of middlewa ...Show All

  • Ariston Darmayuda 2d resets with nuclex fonts?

    I've done the resets from Shawn Hargreaves blog and it's worked in the past, but since i moved over to the nucles font engine these dont work(even in a minimalistic demo setup). The model(s) are still skewed.... anyone have a workaround nothing Did you try the TextManager class That's what I use and I don't mess with resetting the settings manually. Just create a TextManager class like anything other game component: TextManager manager = new TextManager(this); Components.Add(manager); And then when you render a string instead of using myFont.DrawString(...); You would use manager.DrawString(myFont, ...); And it handles all the resetting after the fact. I believe that should help you out. The TextManager fixed all my problems ...Show All

  • bhv XNA Framework.dll error after installing an application

    I'm not entirely sure where this question should go, but I've written a version of Pong in C# using the XNA Framework and it publishes, installs and runs with no problems on my machine. However, if I send it to any of my friends, or to my laptop then I get various errors. In the Publish options there's a place for Application Files... and if I leave everything on "(auto)" then during the installation, I get an error stating that the Microsoft.Xna.Framework.dll needs to be installed. If I change the Application Files option to include the Microsoft.Xna.Framework.Game.dll then the installation proceeds without any problems, but the game doesn't start and instead causes an error and gives the regular XP send or don't send options ...Show All

  • Flamin Easiest way to create a laser effect for a board game conversion?

    Just as the subject says, I have a couple of projects in the works where I need a laser effect for board units. One thing that I'll need to do is have it reflect off of objects. If anyone have any suggestions/ideas I'd greatly appreciate it. Maybe have a look at the ParticleTrail class in the PsychoBreakout demo. Need to study it myself. Just found the How to: Draw Points, Lines, and Other 3D Primitives in the help. I'm not sure if I can get a cool effect like I'd like to have but it might do for now until I get a handle on shaders. I guess I should have been a bit clearer - this is a 2D game using sprites. Assuming you already know where you want to draw your lines and are just look ...Show All

282930313233343536373839404142434445

©2008 Software Development Network

powered by phorum