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CBuilder Software Development with DirectX 10
I wish to develop a audio software (like winamp, jet-audio etc) using Direct X 10. Dear experts, what do you suggest about this Should or should not I go with is Please tell in detail regarding your suggestion. Thanks Ashraful Alam http://geekswithblogs.net/joycsharp Windows Vista supports both the traditional Windows multimedia APIs and DirectSound. Only Windows Vista supports the new Core Audio APIs, so if your application only uses those APIs for sound, it will only work on Vista. You can find documentation for the Core Audio APIs in the Windows SDK for Vista documentation. Thanks Ross. One more query. As I am planning to make the software for vista, I would prefer to use "Windows Vis ...Show All
Alex Bibiano 3D presentation
Hi guys, I really want to waw my client and write a window display for a real estate shop using C# and managed DirectX 3D. It will be a presentation running accross 4 screens. I have a basic amount of experience working with meshes and textures, etc (I made a 3D space shooter around a year ago). But, I'm lacking ideas really of how to present pictures and info about apartments and houses... Could anybody possibly inspire me Thanks! Since they have the images stored then maybe morphing from one image to another and each screen can deal with a certain section of the database. Like the Michael Jackson video. Texture transformations might be quite interesting. You can hav ...Show All
niko888 XNA task palette
XNA Build was installed in Visual Studio 2005 Standard Editon (Japanese). The tutorial 1 is performed now. However, it has stumbled suddenly. The XNA project was made according to directions. But a XNA task palette is not in a tool box window. A message task is not found, either. Desigen and the MSBuild palette are displayed. How is a XNA task palette displayed if it carries out I don't have the XNA task palette or the cache.dat file. How do I get the XNA task palette Try going to C:\Program Files\MSBuild\Microsoft\XNA\Plugins and deleting your cache.dat file. This should force a refresh of the toolbox and should make it appear again. Once that appears you sh ...Show All
C. Doré Humorous but somewhat serious question about XNA
Microsoft has claimed the Nintendo Wii as a "kids toy;" however, if XNA can produce graphics and push performance up to what the Wii is capable of handling (games like Half-Life, Sims 2 from most XNA performance claims), does that mean that XNA is a kids toy too To me it just seems like DirectX on steriods, I dont think much is lost, and quite a few cool things have been gained. redshock wrote: Microsoft has claimed the Nintendo Wii as a "kids toy;" Can you link to this quote Saying "Microsoft has claimed" is a pretty broad brush, and one that I take exception to. The Wii has merits as a gaming device, but isn't in the same catego ...Show All
Jon Braganza OpenGL performance in 2.0
I am trying to use .NET 2.0 with an application that draws and object with ~70.000 triangles. It is ok in the VS2003, it renders immediately, but now with the VS2005 I have to wait 7 seconds to have the object rendered! I am still using CSGL.dll, .NET1.1 version. Is there any performance problem I read it should run correctly in the loaded 2.0 Framework. I suspect that somewhere in then OpenGL wrapper there is some interop going on that causes huge slowdowns just like the Texture.FromBitmap in Managed DirectX. See http://www.thezbuffer.com/articles/401.aspx There are some workarounds in the bug, and hopefully this will be fixed in an upcoming VS service pack (no idea on any release date sorry) ...Show All
Noel Rietman No typedef and no Include. . .
Are these VBA programmers writing the .Net framework and languages Many of you probably already know this, as I'm arriving late to the party. I wanted to use the typedef equivalent but apparently not in C#. Then of course I thought I'd try the #include -- maybe so, if I wanted comments (I gather). The end result: Common.cs using System; namespace <yoursHere> { using ID = System.Int32; public class objID { private ID itsID; public objID( ID theID ) { itsID = theID; } public ID ID { get { return itsID; } set { itsID = value; } } } } Did I miss something I don't see what you would gain from creating an alias for an int. I would just name ...Show All
Smitty1276 NoSuitableGraphicsDeviceException was unhandled
Let me just say at the outset that I know nothing about C# (yet) and am trialing the XNA beta to try and get into it. I do know VB and some C, however. Once I had everything installed, I tried a few example programs including the Spacewar project, but I cannot run any of them. They build fine, but I can't run the .exe, and it crashes and asks if I want to send a report to MS. If I "Start Debugging" instead, I get the error "NoSuitableGraphicsDeviceException was unhandled" on the "this.GameComponents.Add(this.graphics);" line. I have no idea where to even start. Is it my install My PC My hardware The program I'm trying to run Once I know the environment is actually working, I can begin the learning! ...Show All
Jim Shipley free sound effects
Anyone know of a good spot to download free sample sound effects for those of us that can't make our own yet thanks battlekiller. Are there any others out there I would have thought there would be a huge source somewhere.. http://www.flashkit.com/soundfx/ http://www.flashkit.com/loops/ I get most of mine from flashkit.com and findsounds.com Also check the post at http://www.gamedev.net/community/forums/topic.asp topic_id=279518 I am also curious about this. From the plain technique of embedding sound in your programs/games what is the general approach (if there is one). Would you create a sound effect as a sound file and loop it, e.g. for engine sound ...Show All
pfmccafferty Microsoft's future policy for redistributing Xbox 360 games?
Before I commit serious time and effort to the XNA framework, I'm wondering if anyone knows Microsoft plans for allowing us to redistribute our games for Xbox360. I'm an academic. Let's say I want to make some educational/simulation games that my students can use on the Xbox 360. Will I be able to provide them with a CD or download link in XBox live As far as I can tell so far, the only games I can write are for myself. There is no announced policy on distribution through Xbox live, so you probably shouldn't count on the availability of such a mechanism. In fact, I'd go so far to say that if you're going to be distributing the software to students (and running on school machines I'd imagine) you migh ...Show All
WhitebearJPN Musician: Looking for a project/s to work on.
Hello, Wasn't sure if this forum was the correct place to post, but I thought it wouldn't hurt to try. Anyway, I am an avid gamer who also loves to make music. I am looking to 'pimp' myself to potential XNA game projects in need of a musician. I've had a little bit of experience: Music for Battlefield 1942 mod - Battlegroup42 (menu and level loading music). Music for Tribes Vengeance Trailer - this was a competition I won. Here are links to them musical pieces mentioned above, and a link to my electronic music band's website which features lots of tracks. BG42 menu music 1 Tribes Vengeance trailer music An orchestral piece and my band's website where you can find lots of ...Show All
Mithat Mese Porting the engine (written in C++) from DirectX 8.1. What are my options ?
I`ve got a 3D engine used in my previous and upcoming online/budget PC games that I wrote by myself from scratch during last several years. However, I would like to port it to XNA since that would give me another platform (XBOX360), since that`s what most of distributors would like to have (multiplatform title) these days. Plus, all games/demos that I would create would then run on both platforms, which is a fantastic feature in itself, and a great negotiating factor with distributors/publishers. Will XNA support ASM shaders natively, or will I have to rewrite those in HLSL I`ve got a pretty huge set of ASM shaders handling lighting,animation,decompression and lots of other stuff. But, from what I`ve read so far, it seems I`m goin ...Show All
Allan Giles XNA DrawIndexedPrimitives Confusion
Ive been porting an *OLD* piece of C++ DX code to XNA for kicks, with frustrating results: First - the code........ public override void Draw() { service.GraphicsDevice.RenderState.CullMode = CullMode.CullClockwiseFace; service.GraphicsDevice.Indices = indexBuffer; service.GraphicsDevice.Vertices[0].SetSource(vertexBuffer, 0, BSPVertices.Size()); service.GraphicsDevice.VertexDeclaration = new VertexDeclaration(service.GraphicsDevice, BSPVertices.VertexElements); int oldTexture = -1; int indexCount = 0; int MinVertex = int.MaxValue; for (int i = 0; i < num_faces; i++) { //if (scheduledFaces[ i ])//Ignore until rendering everything works { BSP ...Show All
Edward__ How I get the skin weights?
Hey, I am trying to understand how animations works in XNA. I have modified the content processor to get the vertex buffer of a mesh from a model in a raw data, and I believe that it is in the vertex buffer where the skin weights indices of each vertex for each bone is stored. Does anyone has some clue how to get the skin weights or how they are stored in the vertex buffer Or even better, does anyone know the proper way to retrieve the vertex buffer, index buffer and skin weigths from a model You can look up the skininng information as a VertexChannel<BoneWeightCollection>, which you will find inside GeometryContent.Vertices.Channels, with a key of Ver ...Show All
GTrz Where do I find my Xbox 360's Connection Key?
Where can the Connection Key be found on my Xbox 360 to get it to connect with XNA XNA Live Arcade would rock. So basically it's just for the chance to make games at home, and then a year from now you could potentially be your own 360 developer with the Professional version. Awesome. It sucks that there is so many requirements for users to exchange games, but I guess that's pretty much the only way to do it now.. You say Game Studio Express can make commerical Windows games.. What would you have to do before you start selling copies of your game Would Microsoft require royalties Except I guess I need to go back out and get another controller to develop on the PC. The Xbox 360 only ca ...Show All
deepakOne DXUT performance
I'm not using the DXUT framework but my code is based on it. I have 1 small question about the performance. I'm using c++ Whats best for performance to use the state objects [code] CREGetState().GetDirect3DDevice()->BeginScene() CREGetState().GetDirect3DDevice()->EndScene() [/code] or [code] IDirect3DDevice9* pD3DDevice = CREGetState().GetDirect3DDevice(); pD3DDevice->BeginScene(); pD3DDevice->EndScene(); [/code] In the first code i'm not creating a local pointer and get everything directly from the state class (so for each call to the D3DDevice thinking in ASM this gives some extra instructions) In the second part of code i create a local pointer and copy the pointer from the state to it, so i can directly ...Show All
