Answer Questions
Peter Gloor Drag and Drop
Hi I just downloaded XNA the other day. It looks pretty straight forward. However I saw a screenshot from Gamespot that shows XNA having something like a drag and drop IDE. Is that part of XNA because I cant find it Are there any tools available that can help amnage the assets like Visual3d.NET Thanks. In short, drag and drop used to be part of XNA, but that functionality has been dropped. Beta one introduced drag and drop GameComponent objects, but Beta 2 took them away. They no longer exist as drag and drop, but GameComponents are still availible. I doubt they'll come back in future releases. Maybe you're looking for Torque X from GarageGames, a partner of Microsoft XNA It's in ...Show All
lawlessSaturn Drawing 2D primitives?
I already asked Derek this question, but as request- I'm reposting the question publicly so we all can learn anyway- the question is how to draw lines/2D primitives in XNA. essentially- how would i construct a series of lines from point a to b to c to d to etc... ive read solutions from back in beta1 here that stated its a very long/tedious amount of code compared to textures that take only about 3-4 lines to draw. i was wondering if by now they added somethign like the simplicity in Java where its just graphic.drawLine(x1, y1, x2, y2); and theres a line from (x1, y1) to (x2, y2) i checked the documentation and only found primitives in 3D what would be the closest in XNA ...Show All
bmains Project Size Standards?
If in the future, there is a network in place where XNA homebrew developers can share their projects through Xbox360, would there be project size standards What project size in terms of MB would be reasonable Thanks. The latest video (The one with Frank Savage) mentions XNA Racer being > 100MB. I would imagine we're only limited by our distribution means. If I would like to distribute my game via the Creators Club I may be limited, but if I use my own site I'd bet I could use all 20GB on my Xbox360 harddrive - Although I might have to mail people DVDs for my game.... In reality I imagine developers like us would be happy with anything < 500MB. You can't find a decent demo on Arcade under 700-900MB anyways... :) ...Show All
geraud c Xbox deployment does not appear in 'My XNA games'
After I deploy my game to Xbox it works, but doesn't appear in the 'My XNA games' list. Games that I deployed previously have appeared OK. Any idea why this might happen Sorry I should correct myself and say that you most likely just have an empty assemblyinfo.cs file like below using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("")] [assembly: AssemblyProduct("")] [assembly: AssemblyDescription("")] [assembly: AssemblyCompany("")] [assembly: ...Show All
phertel Help What do I need to download so I can connect to my 360 for XNA?
What do I need to download so I can connect to my 360 for XNA Do I need to download windows media connect Im really really sure that i did not make any mistakes putting in the connection key. Yes my computer and console are on the same subnet.Yes my firewall unblocked the ports specified in the documentation. Yes I put the XNA game launcher into connect to computer mode. No I have not tried a wired connection but im going to.I got a error message that said deploy failed, The conection timed out before reaching the host, Make sure the host is connected on your local subnet waiting for a connection You need to go to your 360, go on XBLMarketplace, go to Games, New Download ...Show All
leonlai From Express to Pro
First off, let me say that this news about being able to develop and test my code on my 360 for an amazingly low price sounds excellent. I do have a quick question though. Will there be some established way to go about trying to get a game on Live Arcade that was developed with Express I know that I will definitely grab Express as soon as it's available and also have the subscription to be able to test my games on the 360, but I'm curious what my options would be if/when I write a great game :) Will there be some way to use the completed game as a pitch, or would it first be necessary for me to buy the Pro version If I had some sort of confirmation that the game would be put on Live Arcade then expenses for the Pro version wouldn't be a ...Show All
el_Fede RTS unit movement and positioning including rotations
Hi guys, i am thinking about the way how to move and position and also rotate a unit on terrain in a RTS game. First of all my actual point where i am: I have a quadtree terrain engine that can give me back any interpolated height value by giving it the X and Y(will be the 3D Z coord) coords. So i can move a unit around and adjust the Y axis value of the unit so that it will not drown or fly over the terrain. Next i calculated the angle using pythagoream by using the X and Y(Z axis in 3D space again) movement (from a top down view) in which the unit is moving. So there is not at least any smooth rotation animation or so but some basic stuff. I think the next step is rotating the unit also along the X and Z axis in 3D space. Therefore a tho ...Show All
Sandarenu problem under "less than pixel shader 1.1" environment / can't use REF ?
Hi all. I'm using poor notePC having Intel 865 Graphics Chipset. This one doesn't support pixel shader 1.1, so XNA Template(NewProjects-WindowsGame) doesn't work well. Program stopped at game.Run(). I thought that ReferenceR asterizer (SoftwareShader ) can resolv this problem. So I write below codes, but program stopped at game.Run(). Moreover, I confirmed that graphics_PreparingDeviceSettings was not called. (I n debug_mode step execution, this function was not called.) Hmm...EventHander is called after CreateDevice by default DeviceInformation(required pixel shader 1.1) Are there any solution to execute XNA in "less than pixel shader 1.1" environmen Thank. void graphics_PreparingDeviceSettings(object sender, PreparingDevic ...Show All
Bramley Post 2D whole screen 'filters'?
Hi there, I want to be able to do a 'blur' or a 'fade to black' of the whole screen after I've done all the individual Draw()s. Imagine this is an end of game, and I want to do a nice blur of the whole game screen, then display 'game over' or whatever. Is there a way to do this 'filter' Thanks! LH Hi, Um, will this also work with the XNA dev kit cheers, LH What you are looking for is called post filter. Could you please tell us which programming language and DirectX version you use It’s hard to give you code examples without this information. I am sorry. Silly me, I thought these forums were just for xna questions. Doh. It's the beta release of the XNA studio, C#. Using this so far with a 2D game. thanks! LH ...Show All
SnaidiS The Unofficial "Hooray I'm Done With my DBP Game" Thread
When you get done with you game and sumbit it, crow about it here. A little over 24 hours left until the deadline and I'm so amazed I'm done, so much better than college Thanks to ZMan for his help, good luck all. I'll post the source code for my submission once the deadline hits. Bill I'd like to post my game somewhere, for others to see, but I'm still wodering if it is ok with MS. Anyone has an official opinion It's done and submitted now. It's called Joe's Fuel Harvest Service. The game consists of mining planetoids for radioactive mineral to fuel the ships of Spacewar. Link to screenshots on the project page Youtube Link I can't wait to see all the entries. ...Show All
Amir_S My first: ParticleWars
http://mstum.iweb.bsu.edu/xna/particlewars Here's my first "game"... well, it's a beta... alpha... okay, it's a "technology demonstrator". I didn't start out to write a game. I just wanted to see if I could load and draw a texture. Now let's make it move. How about bounce off the edge of the screen Move it with the thumbstick Encapsulate it in a sprite class How about a particle An explosion Woops, a bug in my explosion code... but the bug made a *really* neat background effect! Now let's shoot projectiles with the other thumbstick a-la Geometry Wars. Let's make THEM explode! And so on and so on and so on... PLEASE DON'T LOOK AT THE CODE... you might turn to stone. As you can see from my iterative approach above, the code really ne ...Show All
harcrow XNA Book ( In Progress )
For reasons I cannot exactly put into words, I’ve decide to write a (free) book about how to use XNA. It is defiantly a work in progress and thus far only includes two chapters and associated source code. I truly hope that my work is advantageous to some people out there. I am in part doing this as a practice towards writing technical documentation. I am not accomplished in writing instructions for other people that may not have the same level of technical skill sets as myself. I hope that with this book I learn a whole lot and more in that regard. Granted, if you are a diehard game programmer, what I have written is probably not for you, at least, not yet! Yet I would value your input. If you feel like c ...Show All
DamsDev2007 DrawableGameComponent ContentManager Member ?
I was happy to see a GraphicsDevice member in the DrawableGameComponent class. This saves me from getting it through the GameServiceManager, but mostly GameComponents which can draw itself should also be able to load it's graphic contents. I think it would be a good Idea to make the game's Contentmanager also a DrawableGameComponent member like the GraphicsDevice. Made already a feature request for that: https://connect.microsoft.com/feedback/ViewFeedback.aspx FeedbackID=244332&SiteID=226 How do you think abaout that I just exposed the content manager in the game object, since you have to pass the game to the components. Still not ideal IMO, but it works for now. You can create as many instance ...Show All
GDavids - SAO Spacewar Starter Kit
Hey , I just started using XNA Game Studio Express . When I load the Spacewar Starter Kit and press start to test the game there is only Xbox 360 functions , Is there any way I can play this using my PC keyboard or send this to my Xbox 360 . The most recent version of the SpaceWars starter kit comes setup and ready for the keyboard right out of the box so that is old information that no longer applies. Microsoft recently released an adapter so that wireless controllers can be used on a PC. http://www.xbox.com/en-GB/hardware/x/xbox360wirelessgamingreceiver/ Have you actually tried using the wireless one on your PC 'Cause as far as I know it will not wor ...Show All
limon26 Game.UpdateComponents order
I was wondering if there is any specific order in which GameComponents are updated within the Game.UpdateComponents function, or if there's any way to ensure that components are updated in a specific order. For example, if I create a GameComponent to manage input, I wouldn't want it to collect input at the end of Game.UpdateComponents, because it would be another tick before the entities used the input that was collected. I would want it to update near the front of the Game.UpdateComponents loop. Is there any way to ensure update order Thats the reason i dont think im going to use the component pattern much. Having an easy way of specifying ordering and changing it later on is very important IMO. I normally base my game loop aro ...Show All
