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Software Development Network >> Game Technologies

Game Technologies

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Any tips on drawing a "control panel"
Terrain?
Mesh built at runtime?
XNA needs DirectInput to meet the "Designed for Windows XP" Logo Program
How do I use IDirect3DDevice9 interface
getting started
Generate random numbers for every class instance
.FX files returning values?
FragmentLinker
Help please: GraphicsDevice in a form

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  • AngelOfPirate Communicating with C++ DLL

    Hi, I am having some C++ code written that will create a triangulated model for me. I will be rendering this Model in managed DirectX , so I need to decide what is best way to communicate with this code. I will be using a Vertex and Index Buffer to render the model. The choices as I see are: 1) Use C++/CLI. Performance of the Model generation is of the utmost importance. As I understand it, with C++/CLI we can retain the power of native C++ but as the DLL ultimately created from the code will be managed, we can do what we want to communicate between assemblies. The author has no experience of C++/CLI, but may consider going this root. 2) Use Platform Invoke to communicate with a completely native ...Show All

  • jkhjgszd Game components

    What is the idea behind the GameComponent class Will it be used for input handling and audio handling, so you won't have to use the keyboard classes and audio classes, or only for graphics and graphics extensions Don't think of 'em, Jim, write them up! :-) Jim Perry wrote: Cmon, I'm still at work, only so much I can do! hehe, I hear you there Jim. I can't wait until I go home tonight.. uhoh boss is heading my way ... Cmon, I'm still at work, only so much I can do! GameComponent is really just a kind of glue for packaging up functionality in a way that can easily be consumed by other developers. So it's mostly up to you guys what kind of components you w ...Show All

  • Baok Major DirectX Problems

    I have been having problems with actually installing DirectX, and I've searched the forums and looked at all the possiabilities that could be causing the problems. I do not know why it keeps giving me an error when I have every thing linked correctly. Here is the error I get, and I dont know why its not working: ------ Build started: Project: CreateDevice, Configuration: Debug Win32 ------ Linking... CreateDevice.obj : error LNK2019: unresolved external symbol _Direct3DCreate9@4 referenced in function "long __cdecl InitD3D(struct HWND__ *)" ( InitD3D@@YAJPAUHWND__@@@Z) Debug/CreateDevice.exe : fatal error LNK1120: 1 unresolved externals Build log was saved at "file://c:\Program Files\Microsoft DirectX SDK (October 2006)\Samp ...Show All

  • em325409 is there no tuts in text not video lol?

    is there no tuts in text not video lol I can't stand video tuts not to be mean to people who make movies there great but im a learner by reading guides. I can't find any n00bie starter guide.. Any advice would help man years ago look for adobe movie tuts never found any now all i can find xna movies no text guides.4 You can also check out my series of text-based tutorials which starts with creating your first XNA game project and each tutorial builds upon the previous. The url is http://www.xna101.net or you can go right to the first entry here: http://xna101.spaces.live.com/blog/cns!77EE4BD533D8ECAE!120.entry Hope this helps, Bill Try this tutorial, I have found it very usefull http://w ...Show All

  • John Sudds - MSFT Will XNA Game Studio Express support multiplayer? (on the 360)

    Please, please tell me that XNA Game Studio Express will support multiplayer... Singleplayer games are fun, but multiplayer games are 10x as fun. Thanks for the clarification.   Jim Perry wrote: Even if it is early-mid 2008 how many people are going to have a game ready for multiplayer by that time Very few I'd imagine. Well, no one will, of course. You can't get a game ready for multiplayer if the devkit to create it doesn't exist yet can you ... and that's exactly my point. Seems it will be ages before we can even start to creating the things we want to. DT. Edit:  After reading further I see these statements from MS representati ...Show All

  • Leon Mayne Re-focusing XNA game window

    I am sure this is easy, but I am new to C# and having a hard time re-focusing the XNA window to the front after my splash screen is done.... when the splash screen goes I need someway to call something similar to this.focus....Help please =).. Thanks..... Couldn't you just display your splash screen _inside_ of your XNA app   dczraptor wrote: Couldn't you just display your splash screen _inside_ of your XNA app That could be a solution, however I want it up as soon as possible. Displaying a MOTD and an image to let the user know it is loading... before all the initializations that occur.. those can take many seconds...   Kyle_W wrote: This issue speaks to the general lack of API ...Show All

  • Jason Swalwell Array with a variable instead of a number

    in my program I have the following code: int Blockers = 4; Texture2D mTexture; Texture2D [] tBrick = new Texture2D [Blockers]; so anyway, this gives me the following error "A field initializer cannot reference the nonstatic field, method, or property " , underlining the Blockers word in the 3rd line of code above. I also have several other lines similar to this one declaring Integer arrays, which give me the same error. The only reason I'm trying to do this is to make it more 'Dev friendly' so that anyone can just change the number of 'Blockers' and create more bricks in my game. ; If it is only for development purposes, just replace int Blockers=4; with const int Blockers=4; Ma ...Show All

  • LukeD Debugging Problem Windows Vista x64

    Hello, I've got a problem with compiling a "Game-Project" in XNA Express. The error message is: "Die Datei oder Assembly Microsoft.Xna.Framework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=f48fa5f25d27e8ff oder eine Abhangigkeit davon wurde nicht gefunden. Es wurde versucht, eine Datei mit einem falschen Format zu laden." Translated it means something like "The file or assembly Microsoft.Xna.Framework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=f48fa5f25d27e8ff was not found. There was a try to load the file with a wrong format." ( Bad bad bad English, I know ;) ) I googled for informations about the Problem and I found some about a problem with x64 systems. There was offered a solution with the csproj Files and " <PlatformT ...Show All

  • Vijay R Area in Form for DirectX stuff

    I have simple question. I want to have some area in form for directX animation (not whole area of form) because I need some space in form for other stuff, buttons etc. I am using Microsoft Visual Studio 2005, managed directX 9 and C# I managed something but that is not it, so if someone can help ... thanks Sorry, I didn't wrote that this is the way I tried and it didn't work. I set up device like this: device = new Device (0, DeviceType .Hardware, this .panel1, CreateFlags .SoftwareVertexProcessing, presentParams); And this worked for panel area to be directX area, but other stuff on form like buttons are not visible !! I also added this line of code (SetStyle) in Form1 constructor : publi ...Show All

  • Subhasmita Managed DirectX

    Hi people, Hi run some application with comes with DirectX SDK and both Managed and Unmanaged application's FPS stay the same. But when I run Managed application in fullscreen, it decrease a lot. It doens't happen with unmanaged Directx. For example, my application in C++, running in fullscreen mode, stay in 270 FPS. When I run the same application in Managed DirectX fullscreen mode, it stay in 80 FPS. Someone knows why this problem occour Thanks a lot. Ricardo Nobody knows Thanks!! Ricardo May I ask what this has to do with the XNA Framework Hi, Thanks for your reply. Is there a way to av ...Show All

  • Talyrond Raytracing with DirectX

    [original question from split thread http://forums.microsoft.com/MSDN/showpost.aspx postid=1274336&siteid=1 ]  As a sidenote, if you know, could you explain to me the relationship between Shader Model 3.0/4.0 and DirectX9/10. I've read the documentation, but am a little confused. If a motherboard supports DirectX 10, does it automatically have support for SM4.0, or can it be DX10 and still only have support for SM3.0   Actually, there is a case where some new motherboards support DirectX 10. The Intel, DG965WH says in its manual:   http://www.intel.com/design/motherbd/wh/wh_documentation.htm that it does support DirectX 10 through the onboard video chipset X3000. There are conflicting reports on the int ...Show All

  • jazztuffy Missing dxut.h header file in June 2006 SDK

    Hi, i recently tried to run the DXUT samples of the SDK documentation but did not find the dxut.h header file in the include directory. Anyone a suggestion where this header file is located And i still need help on creating a simple box. Thanks very much. DXUT is part of the Sample library, not the standard DX libraries. You can find it at: $(DXSDK_DIR)\Samples\C++\Common ...Show All

  • foleypro XNA Architectu "push" vs. "pull" model

    Xna.Input.Keyboard has no events OnKeyUp and OnKeyDown, so I can't subscribe any object on this events using delegates. Is any reasons - why I know that I can do this by myself (examine the keyboard state every Update and call those events), but it's an ideological/archetectural question: I don't want to "pull" keyboard every time, I need my objects to be "pushed" on a keyboard event. In general, "push" model improves scalability and maintainance of a system since It's syncronous - each object reacts the event immediatly when event call occur. You don't want to do this as much as you think you want to. The problem with a push model is it forces everything to respond to information at a ce ...Show All

  • nancy77 What Is The First Step In Game Development?

    Dear, I Decided To Use C# And XNA. Now What I Have To Do Do I Have To Learn Some Books Or What Plz Tell Me. Ok, I Get It. Thx Updated http://www.codeplex.com link, damn keyboard, spellchecker be damned After you've been through th tutorials on LearnXNA as suggested by Glenn, I would reccomend drifting over to http://www.xnaresources.com , a great tutorial by Kurt Jaegers on 2D game design has a really good style for bringing you into the graphics mold. After that head over to the Game Programming Wiki - http://gpwiki.org , a fabulous weath of game programming goodness Have fun learning Dont have to no.   but programming in 2D first helps get a lot of the graphical constants straig ...Show All

  • Wellnow Fps is at ~60 all the time?

    Hello, I'm total noob with XNA so please bear with me :) In xna beta 2, designer is now gone, so to access IsFixedTimeStep I have to do this in code: public Game1() { graphics = new GraphicsDeviceManager(this); content = new ContentManager(Services); this.IsFixedTimeStep = false; } Problem is that it always shows fps at around 60 no matter what I do - draw some 3d model or just empty screen. I know I'm missing something simple here, please help.. Btw, I'm using one of fps code examples found on this forum, so I don't think problem is in fps code itself. Thanks, ErnisJ IsFixedTimeStep determines whether or not the Update call is made every Xth of a second or run continuously. Wha ...Show All

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