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Software Development Network >> Game Technologies

Game Technologies

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BackBufferHeight and BackBufferWidth
Install XNA Studio Express with Visual Studio 2005
Shader states, etc? (HLSL effects not working right)
About XNA: Sky, Landscapes and Models
ClientBounds Problem
My game textures are being overwritten
Direct3D Retained Mode Documentation
System.TypeInitialization exception.
Simulating keyboard under Directx apps
Animation sample

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  • Krutika Intermittent Audio Problem

    Hi, I've been developping a game recently and I'm having major trouble sith sound. I am pretty much using the code from the XNA Framework audio sample. So I can't imagine what's wrong with that code. The problem is that I'm getting intermittent clips being played. Some don't even play at all when I call the Sound.Play method, some play but stop before the end on the clip, sometimes they play fully. This does not happen rarely, I'd say this is about 50% of the time and more often on longer clips. The only one sound I've got that seems to play correctly is a clip that I am looping (alarm sound), which is of lower quality 8KHz vs 44.1KHz for the other ones. So that's basically it, I'm using XACT V2.0. I tried following the instructions ...Show All

  • molemenacer XNA in Internet Explorer?

    I was surprised to find out that XNA doesn't work in Internet Explorer as a WinForm Control. I know I must be smoking crack, but somewhere a long the line I got the impression that XNA would enable a 3D environment in Internet Explorer. If we can put Ink on the Web, http://www.code-magazine.com/Article.aspx quickid=0512062 , then I think we should be able to put a 3D environment on the web as well Anyone know of a way to get XNA or Direct X working as an element of Internet Explorer Thanks, Johnny i have unpacked all the files and uploadet to my webserver if you dont want to install the sample , here is the source code http://www.3devolution.net/Portals/0/Directxmdx.rar the doc is written ...Show All

  • GrandpaB Where do I find my Xbox 360's Connection Key?

    Where can the Connection Key be found on my Xbox 360 to get it to connect with XNA Right now you cannot sell 360 XNA games. You can sell Windows XNA games. Q: Can I use the XNA Game Studio Express or XNA Framework to build a commercial Xbox 360 game A: XNA Game Studio Express will enable you to create Windows and now Xbox 360 console games much more easily. These games are limited to non-commercial scenarios for 360 titles created with XNA Game Studio Express. However, XNA Game Studio Express may be used to create commercial games which target Windows. We will be releasing XNA Game Studio Professional next year which will allow developers to create commercial games for Xbox addition to Windows. ...Show All

  • huysmans XNA Asteroids game in the Channel 9 XNA launch video

    Any idea if this is going to be released to the community It looks like it would be a blast to play. I'd ask about the font support that was shown too, but I'm guessing that'll come in the first patch. I'm with you Jim, that game looked badass! I think they said a few guys at Rare put it together. George Clingerman wrote: I was kidding of course. They didn't have any swag at all the release party and I didn't win any of the prizes they gave away in the door prize drawings. If you hadn't sold your 360 you probably would have won something. Karma strikes! MS needs to convince them to release it. Do I really need to add my name since I was the one that asked D ...Show All

  • mstcrow5429 XNA GSE Language restrictions

    I've gone through the XNA GSE FAQ and I'm not sure I understand the decision in developing XNA GSE in a manner that doesn't allow it to integrate into Visual Studio languages other than the Express editions. Sure you can run C# Express alongside Standard, Pro and Team editions of Visual Studio, but I would suspect that a great many hobbyists (to which XNA GSE is targetted) have invested in at least Standard and even Pro editions. Won't these users be giving up extremely useful IDE features and coding tools because Express editions lack these features due to the nature of them being free products I honestly fail to see the logic in all this :) - Seef No technical barriers, but time restra ...Show All

  • adb123 GeForce4 MX 4000: No vertex or pixel shader support

    It seems that 3D objects will not render for me. I get a black screen. I posted about this in an other thread but it really wasn't on topic. The spacewar demo does not render on this machine. I get a black screen with the overlay display visible. I have tried several of the demos posted here as well as the simple how to in the help file. None of these work. Someone suggested that my video card has no shader support. I did some checking and discovered that this card infact does not support programmable vertex and pixel shaders. Am I out of luck when it comes to XNA on this machine Can I not render a simple textured cube using the framework System Specs: Pentium 4 3GHz 1.5 GB RAM GeForce4 MX 4000 (nVidia Driver version ...Show All

  • Philip Jaques Problem with Coding4fun tut

    Hai, I am facing a problem with the tutorial at CODING4FUN -beginning game devlopement http://msdn.microsoft.com/coding4fun/gamedevelopment/beginning3/default.aspx Here's the code i build using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using Microsoft.Samples.DirectX.UtilityToolkit; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; "namespace BattleTank2005 { public partial class GameEngine : Form { public GameEngine() { InitializeComponent(); this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true); int adapterOrdinal = Manager.Adapters.Default.Adapter; ...Show All

  • Patrik J Problem with MSDN 2D animate sprite example?

    I was following the example/tutorial on this page http://msdn2.microsoft.com/en-us/library/bb203866.aspx and I think it may have a problem. It seems to skip the last frame of the image. Here is my example image, it is 256x64 with 4 64x64 frames as specified in the example. http://tehone.com/images/xna/ball-4frames.png If you plug in the code on that page with this image, it skips the last frame of my image. Is there a mistake with the example Or am I missing something Thanks. it just depends on whether you set framecount = 0 or framecount = 1 at the beginning of your program. If you set it to framecount = 1, then you will need Frame = Frame % (framecount -1) to get a correct number, while if you do fr ...Show All

  • harcrow XNA & noob programmer != success?

    I am way confused, In my new issues of both OXM magazine and Game Informer there are articles regaling the use of XNA to build your own 360 games, (albeit in the future) but no harm in building now and transffering to 360 when they open that option up. My question is this, I am fairly new to c++ only, I dl'd c#express, (even though I hae VS 2005 PRO...) and installed XNA and am lost. My confusion stems from both articles saying XNA is designed for ease of use by people without any programming knowledge. It says it is built around a simple interface using largely mouse clicks and drop down menus,(Game Informer, November 2006 issue#163, page 55) but where I have seen many posts here by people directly saying that XNA is a toolkit specifical ...Show All

  • EthelMary040 I'll try to distribute game demo to another PC. Error with d3dx_30.dll occurs there.

    exe was compiled as release. Using August 2006 DirectX SDK. When it runed on target PC , it gets an error message. Target PC has Vista OS. Build Log Rebuild started: Project: Bible, Configuration: Release|Win32 Command Lines Creating temporary file "c:\WORK\CPP_Projects\Mini_Bible\Bible\Release\RSP00000A12321100.rsp" with contents [ /Ox /GL /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /FD /EHsc /MT /Fo"Release\\" /Fd"Release\vc80.pdb" /W3 /c /Wp64 /Zi /TP .\panel.cpp .\MenuItem.cpp .\menu.cpp .\main.cpp .\FontClass.cpp .\File.cpp .\board.cpp ] ...Show All

  • Rockstar_Rich Humorous but somewhat serious question about XNA

    Microsoft has claimed the Nintendo Wii as a "kids toy;" however, if XNA can produce graphics and push performance up to what the Wii is capable of handling (games like Half-Life, Sims 2 from most XNA performance claims), does that mean that XNA is a kids toy too XNA is about development, making games not playing them. What What exactly constitutes "commercial development" Wii games are commercial after all, right Are we talking Project Gotham 4 and Half Life 3 What exactly are you looking to do with XNA "People will make a clear decision as to whether they want that sort of product -- a kids toy -- or they want high-definition ga ...Show All

  • Sayure how low level is XNA

    ...compared with truevision (or other engines)   i think, truevision is easier to program...   or am i wrong     TrueEngine is an actual game engine.(though i dont like it), it has a lot of other classes and components builtin for models, sky boxes, particle systems, etc...as it stands, XNA Framework or GSE don't have those luxuries. XNA right now is just a framework, the structure of the game is pretty much already made, and you can get in to making game logic, etc...pretty fast. But they'll be adding more things over time, so we'll see. Truevision is a 3d render engine not a game engine. Yes you can use it to make games, but that i ...Show All

  • Mohsen Kokabi DirextX Version?

    The Readme file notes that DirectX Runtime XNA Game Studio Express Setup installs the current version of the DirectX runtime. The runtime is required in order to use the XNA Framework game API. Does this mean XNA stuido is using the October runtime and if I install the october SDK is it going to break anything Darkside wrote: Question still remains. Which version of the DirectX runtime and SDK is the Beta 2 running under October DX runtime updates. DX SDK is not required. Darkside wrote: is it safe to install just the october SDK with the Beta 2 Sure. Darkside wrote: noticed that under the tool options with the beta 2 that XACT is installed as well, so is this XACT fro ...Show All

  • stickyikky Dream Build Play today?

    Well it's just gone 9am UK time and as it's the last day of January I assume that the Dream Build Play website will go live today Roger Klado wrote: I have decipherd the Morse code. It reads as follows: Your morse code has a pretty good compression rate... ;) <snicker> They said January. They never said anything about 2007. :) At least they already said there will be enough time for anyone. I have decipherd the Morse code. It reads as follows: We have implemented a new calender built around a 20 day week and a new month called "Febanuary".   Dream build begins in Febanuary, and the the Skinned Ani ...Show All

  • Glenn Wilson XBox 360 Style Guide?

    I was wondering if there was some sort of XBox 360 UI style guide available somewhere. At the very minimum, I was looking for information about what colors to use when creating textures to represent the gamepad buttons. I wanted to put things like, "Press (A) to Continue", or "(B) Back" in my UI screens and, short of loading up a screenshot of some game in an image editor and figuring out the various colors to use in the gradient by hand, I would like the colors to be correct. Thanks, i'm not 100% sure that this is what you want but a forum member called JLarkin made some 360 icons you can use. http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=700819&SiteID=1 ...Show All

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