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Software Development Network >> Game Technologies

Game Technologies

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Viewport.Unproject
What does creators club include right now?
Terrain Options
3D VERY slow on the XBOX
Any way to fill texture with data in memory?
Onscreen Keyboard Component Now Available
Second series (13 parts) of 3D XNA tutorials finished +flightsim
really really need help
Woeful XNA GSE Install
Snake Game released

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  • anshuman_atri Losing Background Surface

    Hiya, I'm working on a simple 2d shooter game in VS 2003 using managed DX. Problem: my backgrounds (LPDIRECT3DSURFACE9) start disappearing after x levels Computer 1 has a Radeon Mobility 7500 that has 32 meg of VRAM and starts losing backgrounds after 7 levels. Computer 2 has an integrated graphics card with 64 meg of VRAM and starts losing backgrounds after 11 levels. So it seems that I'm not releasing somthing properly but I have thoroughly checked this. The way it works is as follows: 1. Load Menu and associated textures and surfaces 2. User clicks 'play' and all Menu textures and surfaces are released 3. The Game is initialized loading all textures and surfaces from scripts 4. player completes ...Show All

  • mehran farshadmehr EffecMaterialContent behavior in a custom model processor

    Hi, I'm writting a custom model processor and I have some questions about it, if anyone can help me I should be grateful.  I'm using MeshBuilder to build my mesh, geometry, texture channels, normals... and this works perfectly. I'm putting my textures with 'EffectMaterialContent myMaterial = new EffectMaterialContent(); myMaterial.Textures.Add(keyname, new ExternalReference<TextureContent>("mytexture"))' method. a) I build my asset model in my game project and the texture is named "mytexture~0" and I don't understand why appear that sufix "~0"  if I don't have other texture with this name in my project. b) I would like to know if I must load my model’s texture with 'myCo ...Show All

  • Nitin Sharma22 Applying custom effects to an imported model

    Hi everybody! I'm playing around with my shiny new Beta2, and I'm loving it. :) I've hit a bit of a stumbling block, though: I have a .x model that I've imported, which was pretty elementary.... What I've not been able to do is find the proper methodology for associating a custom, imported effect with the meshes in my model. How exactly do I do that And what if I want different material effects applied to different meshes in the model Thanks, and I appreciate the help! I have the same problem. And there is no way to add custom effect to entire mesh, only to a parts of mesh. for me it doesnt seems to work I did what you told , here is my loop : foreach ( Mo ...Show All

  • EB78 Problems on resize

    Hi, I’m the coordinator of Jad Engine, a MDX 1.1 open source 3d engine. We have had one bug around for several months that we are unable to solve related to resizing the device. At the start, we used SetAutoDepthStencil = true when creating the device, and there was nor problems with the resize. But nowadays we do it manually and SetAutoDepthStencil is false. But when we reset the device, the D3D debug tells us that one surface has not being liberated. That surface is the DepthStencil we just created, because if we don’t create it, the reset works. The Microsoft.DirectX.Direct3D.Device.IsUsingEventHandlers is set to false as we create ourselves the VertexBuffers in DEFAULT mode and that’s the only way that they don’t give us an error on th ...Show All

  • NR D: Drive

    I tried to start Space War and I get a FileNotFound exception. It will not even run to the first line of the program. Note I have Windows and Visual Studio Express installed on my D: drive and not my C: drive. Hey Chris anything unusuall about your setup What compiliers do you have installed and what are your drive letters Having VS Express on a non c: drive works fine - I got them to fix that bug last week :-) But I've not tried a non c: windows drive. It all works perfectly fine for me on my H: drive.... weird. Thanks ZMan and Michael I have submitted this as a bug. If anybody else is seeing the FileNotFound message let ...Show All

  • anomolous VertexBuffers and IndexBuffers

    Hi All! I am very new to the XNA framework, I have experience with DirectX and thought that XNA would be an easy challenge. I was wrong - I obviously lack something here. I have been able to create a VertexBuffer with several (repeated) vertices and put it on the screen. Although I have not yet been able to do perspective or lighting*, this is not my main concern. I wish to use an IndexBuffer object to store the list of vertices in the order that I want them rendered. I cannot figure out the method of doing this. I realise there are other ways of loading meshes, but this is the way I want to do it. I am reading a .off file (I don't want to convert it to a .x file -- I think there are tools out there, but no no no!!!), but currently I am j ...Show All

  • EdSF Game designing

    I'm a Canadian citizen reside in Jordan , My son is 12 years old ,he has made a full online game (Designing and Programming ) which can be played all over the world live and it's now already live on internet , So kindly please advise me how to improve him ( where can he develop his skills and knowledge ) . F.Y.I he has never study programming and Designing he is a student. Regards B. Mirza Great work indeed , was woundring about you reside in Jordan do you mean Jordan in middle east Wish I could have made games when I was 12, but all the computers back then needed vacuum tubes, punched cards, and cost over a million dollars. Congratulations on your son making a compl ...Show All

  • Gregoryew Multiplayer & C# XNA

    Hi, I've downloaded and installed the XNA Game Studio Express (beta) and then gone through the tutorials. All is working great and I have a couple of simple stand alone 2D games working. I would now like to try and make a simple 2D or 3D XNA game with multiplayer capability in mind. Now I have searched through the forum and FAQs and found that multiplayer is not CURRENTLY available for the Xbox. This is fine as I'm new to all this and I’d like to develop my first multiplayer game as more of a learning experience than anything else so am happy to just start on Windows XP. For multiplayer on Windows XP one of your posts suggests using System.net but doesn’t go into any other detail or point to a site ...Show All

  • Zachovich Compiling Errors in FX?

    I came to an error when compiling. And the error is an internal error in the fx file.The error description is like this: "d:\Program Files\NVIDIA Corporation\SDK 9.5\MEDIA\programs\HLSL_VideoFilter\VideoFilter.fx(618,2): internal error: invalid access of unbound variable" And the error code lies here: texColor0 = tex2D( YUVSampler, VSOUT.TexCoord0 ); Later I compiled .fx file in FX composer, it's just ok. Can anyone tell me where this internal error comes I am using Nvidia SDK 9.5, it should be fine because the project I was compiling was its own sample. It's the videofilter sample from the sample browser. All I have done is just following the "how to build" within the project. It's ...Show All

  • Ted. Grand Theft Auto style game with XNA?

    How easy it to make GTA-style game with XNA Game Studio Express.. I haven't downloaded it yet so I'm thinking of doing it.. :) Is it possible to make that kind of game Thanks, Timo Oh sorry! I forgot to say that it should be like those GTA 1 and GTA 2 games. I mean that the camera is from the top and so on... :) Timo exal wrote: Are we talking about creating a game like GTA It takes a whole studio to get a thing like that together. Not necessarily, at least something like GTA 1/2. Something like that (maybe not to the same scale) could be done by one or two people, assuming they knew what they were doing. Are we talking about creating a game like GTA It takes a whole studio to get a thing li ...Show All

  • WIreD 0x90 Levels with XNA

    Hello, I'm looking to make my levels in 3D Studio Max however I have no idea how to get it working as a level within XNA. For example if I made a Office Building with 3 Floors a lobby, middle floor and an upper floor how would I go about making movement with a camrea when you go up stairs for example Or if you run into a wall so you don't go through, I'm looking to work a 1st person game with nothing but an office building and movement to learn from. Any help would be great! Jim has answered your question already pointing at the XNA Help. All you need is to implement collisions detection and the free camera.So you have to assign the bounding boxes/spheres to  your geometry,main hero ...Show All

  • Blackuke can xna compile a program for 360

    hay guys , can i write a program for xbox 360 using xna i know its for games , but its a cool thing if programing a software for 360 is available i was thinking about writing a small client program for 360 for networking , u know like pc cyber cafeh program , i think it will boost 360 in network cafes if something like that is done , so player can use like a username and a password and inter thier profile , and all the data is stored in a pc .. its an easy thing to devolop i hope i can do that or someone do it.. You could (and it would probably take 10 minutes), but of what use would it be I think he meant things like true business applications and such. buy will it work if i only want to tested ...Show All

  • Aghasadeghi A Simple grid component

    I created this self contained grid and figured someone may find it a useful starting point. [ code language="C++" ] using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Components; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Storage; namespace XNAEngine {     public class SOGrid : Microsoft.Xna.Framework.GameComponent     {         // This is how you would add camera control to the grid component         /*private myCameraComponent camera;         pub ...Show All

  • koder monkey Keyboard Text Input

    Is there an easy way to get a standard ascii (ok, unicode, whatever..) character from the XNA keyboard input   I'm looking to type some normal text in - and need to be able to support different keyboard layouts(particularly UK/US) and preferably international characters as well. I was really trying to avoid hard coding something like that, simply because I don't have a complete set of international keymaps - that code looks to support only the US keyboard and ignores international characters. Hmm, wonder if I could load the keyboard details into an array holding those keycodes, now, how to do that.. The keyboard search goes on. It sounds so simple.. ...Show All

  • ciocc PNG Alpha Channel

    I've imported a semi-transparent PNG to use for a sprite but the alpha channel isn't taken into account. It just renders as a fully opaque texture. How can I enable alpha channel support dagfari wrote: Use only one Spritebatch and see what happens. I tried that but it just lightened the blocks rather than letting the background shine through like my original problem. I suspect you need to add SpriteBlendMode.AlphaBlend as a parameter to SpriteBatch.Begin. HTH Andy If you're saving from Photoshop or Flash I can probably tell you how it needs to be setup. I used Photoshop CS to make ...Show All

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