Answer Questions
HopeDreamsComeTrue Subscription not available on my Xbox!
Hi! Is there any reason why the Creators Club Subscription is not showing up on my Xbox I live in Norway, but I've not read anything about any region restrictions on this download. I want in on the fun too! Step by step with screenshots for joining the Creators Club here You're looking under New Downloads. You need to look under All Game Downloads under the Games section of Live Marketplace. Peter you only get the dashboard update showing up in the games downloads if you haven't installed the update. Perhaps you selected no by mistake. Normally the dashboard update is not visible. Have you tried installing it I'm willing to bet this is your problem as I have had a similar issue with V ...Show All
Robert R. Richter D3DFVF_XYZRHW
I'm not as brainy as I'd like to be, and I'm currently trying to implement my own simple windowing system. I am currently drawing one poly over another using already transformed vertices. What I have found though is when I set the Z component to 1.0, my scene appears in front of the polygon, but at 0.9 it doesn't. Be aware that I am using an extremely large coordinate space (hundreds of millions of units for... you guessed it, space...) and there are items (large items) over 100 million kilometeres away, and my ship which is like 5m from my ship, but even it still appears in front of the polygon when z is 0.9. So, what I would like to know is, how is the Z component distributed across the viewing frustum, and what does the W do in x ...Show All
Alexander K Hosting an XNA Game in a WPF Application
I was wondering if it possible to host an XNA Game within a WPF Application. I played around with the idea a couple months ago, hoping to use the same method one would use to host a Windows.Forms application within a WPF application, but I was unsuccessful. Does anyone know of a straightforward way to do this, if it is indeed possible I realize there are 'airspace' issues that would prevent me from creating a WPF interface that would overlay the XNA content, but I can live with that. I'm developing a 2D turn-based strategy game, and at some point I would like to add a 3D tactical combat system. I'd love to do this with XNA. Cheers, Mike There are some issues regarding airspace, in that a pixel must ...Show All
say_2000 Animated Sprites using multi row Texture ( sprite sheet )
So I'm looking at the help on Animate a Sprite. It suggests using TargetElapsedTime to set the rate the animation frames play back. Say I have an explosion that is 6 frames and I want them to play back at 4 fps. Well if I set TargetElapsedTime that slows the entire game world down to 4 fps. How do I go about keeping the Game running at the default of 60 fps but my animation running at 4 fps The obvious way is to roll your own solution using elapsed time in the update but then why does the tutorial want you to use TargetElapsedTime I keep feeling like I'm missing something obvious. Thanks for any help. Thanks for your feedback on the AnimateSprite demo. It was mostly intended to show frame shifting wit ...Show All
Jakein2006 [c#] Mesh.ComputeTangentFrame throws InvalidDataException
Hi there! the subject is my great problem... i doublechecked everything, but cant seem to find any solution... i consulted samples and tutorials, no luck. what is wrong here what am i missing the code : velements = new VertexElement[] { new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Position, 0), new VertexElement(0, 12, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Normal, 0), new VertexElement(0, 24, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Tangent, 0), new VertexElement(0, 36, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.BiNormal, 0), new VertexElement(0, 48, Declarat ...Show All
megoo80 How to read different file format for directX
I wish to use DirectX to read other format file, such as *.3ds. other than *.x file. Thanks. Most file formats are proprietary to the companies that create them, but they offer many different ways to export the data with their tools. You will need to contact the vendors for more information. Thanks. Does Microsoft support popular formats ...Show All
MA2005 XNA - Microsoft lack of vision
Its real sad that Microsoft, once again, shows this lack of vision for a games development tool: 1: Get visual: Don't force users to write such a lot of code to do just very little. It reminds the Charles Petzold's "Hello Window" hell of code days. 2: Provide visual tools: Let users choose the components, change their properties and write just the required code for the events. 3: Quick development means quick prototype and minimum learning curve. XNA has a lot of things to learn. Definetively it is NOT for students and hobbists. We will have to wait until someone encapsulates XNA framework into a group of visual components, that can be easily drag & dropped, inspected and tested very easily without having to learn lots of n ...Show All
redhanz XNA Game Launcher On Marketplace!
I noticed that the XNA Launcher is available from the XBOX Live Marketplace, however, when will the full release of XNA GSE be out It's public: http://www.microsoft.com/downloads/details.aspx FamilyID=A73A7E71-FF41-432D-A0EB-043E904A1905&displaylang=en please give a link to the XNA Launcher at the XBOX Live Marketplace mabye it isent turn on yet i live in denmark the gse is ok i downloadet tanks Thanks a bunch. ...Show All
eman1975 loading textures "in game"
Hi I know how to load a texture when the game starts, but how to load a texture when the game has already startede ex. 10 min in the game No no ... I don't think that calling content.Load anywhere in the code is what's under discussion here. I always thought that the point of the LoadGraphicsContent had something to do with the device resetting ... that you would have to reload some content if the device resets, and doing it in the LoadGraphicsContent method would ensure it got reloaded right. Honestly, I'm not sure that the concept of losing the device, why it happens, and what you have to do when it does happen has been covered very well anywhere. And if it has, I missed it :-) ahhhh ... that's ...Show All
Daniel_laksjdhfg Any chance of a Shared Source?
For such a fundamentally awesome framework, I think a lot of people could benefit from seeing a sample implementation of it. Is there any chance of XNA (only the Windows version, of course) being made Shared Source David, I have the feeling that the thread starter don’t ask for the Game Studio source code. It seems that the object of interest is the source code of the XNA framework. Pon_teh_pony, you shouldn’t expect too much because the main part of the framework is a wrapper to unmanaged APIs. We are making as much game development source available as possible. However, XNA products, such as Game Studio Express, contain intellectual property that cannot be released. On the other hand, th ...Show All
Laurent87471 Importing and Embedding Flash Movies into XNA
hello, I am currently evaluating the XNA Framework for the company I work for, and I would like to know if it is possible to display a .swf file into XNA's 3D Engine I believe I heard someone mention that they were able to, but they were somewhat sparse on the details. If I could get more information on this, I would be sincerely appreciative. Thanks! You could also potentially port an open source swf engine to XNA, but it would probably be a lot of work and they still don't typically play FLV (embedded video) files. Lutz Roeder (of .NET reflector fame) used to have some C# code that would parse a .swf file and play it with GDI+. Alas, I suspect he took it down when he went to work on the Expression suite ... all that remai ...Show All
Derek Smyth Dream Build Play - partner in crime
I'm still hard at work on a new game I'm working on, but it's more for fun than anything I would submit for a contest. But I really want to enter the dream, build, play contest too, I just don't think I'll have the time to do it all on my own. Does anyone out there want to partner up I'm no programming guru, but I've got a few skillz. I've been messing with XNA since beta 1, I got one (and a half) xna game(s) under my belt, and I'd say my biggest assets are creativity, thinking outside the box, analytical problem solving, writing, story, plot, characters, and high fives (not necessarily in that order) ...only reply if you plan on winning! I certai ...Show All
Jeremy Jarrell Noob issue (the humiliation). Can't import a cone.
After walking through the three "Going Beyond" tutorials in the SDK, I thought I'd try to do some basics on my own. Using Maya 8.0, I created a simple cone, resized it a bit, and exported it to an ASCII .fbx file. After looking at the contents of the file, it appears to be very similar to the p1_wedge.fbx file that is supplied with the Spacewar project; same version and everything. I add this to my solution, under \Content\Models, as pCone1.fbx. I then change the code that addressed the p1_wedge ship (works fine, compiles and displays rotating spaceship) with the cone. So........ //myModel = content.Load<Model>("Content\\Models\\p1_wedge"); theCone = content.Load< Model >( "Content\\Models\ ...Show All
THE RAZI XNA Release
So this is the tech preview. If I love it (I'm not even through the presentation yet, but like what I see) then when can expect to be able to use it in a production environment I've taken on responsibilty for setting up the build environment for the studio I work for, and want to be able to tell my boss when this solution will be available for production environments. Or this not released information Great JOB! Microsoft is building the future on services to the clients! Once I’ve read "MSbuild" on "MSDN", I was able to understand XNA. Today too many people mistakes the XNA true meaning. So much people has the Whrong first ...Show All
Cam.H XNA performance
In the past i learned c++ cause its faster as managed code for games and stuff. Now we are about to start a pretty large game project. This project will be an multiplayer first person shooter (swat kinda game, like Swat4 of sierra, Raven Shield of UbiSoft, ...). Cause high performance is a big requirement on this project we want to know if XNA framework (using XNA studio express) is the best (or good) sollution for this. Writing this game in c++ will be a long, long, long way, maybe XNA can shorten this development process, only we want to be sure about the performance. hmm, k, seems like i'm gone use XNA :) maybe i know why i had performance differences with managed and native code. The ...Show All
