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Software Development Network >> Game Technologies

Game Technologies

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Maya objects with scale *=-1 import with front face culling
"The project type not supported by this installation"
How handle dynamic content with XNA
Problem loading a Blender exported .X file
Where is the download?
Setting a model position with a vertex position?
D3D in video conference
Camera Behind Mesh
Future of DirectX
TextureEnabled error

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  • Recep TARAKÇIOĞLU Moving on from DirectX

    Andy Dunn pointed out someone on this forum that had similar arguements that I have been screaming about with DirectX for years. It was hilarious but it also true that other people were seeing what I saw. For one, it is very difficult working with APIs that I simply prefer for development, but support from Microsoft has become slim to nothing and hardly ever have a decent replacement. I have been developing applications for some years now and I just don't feel the same excitement for working with DIrectX as I did the first time I picked up several books on it. OpenGL has continued to evolve with its own shader language, it has a programmable pipeline now, etc. What I enjoyed the most was its consistancy like C+ ...Show All

  • AnaC Completely confused

    I recently downloaded XNA and took the video tutorials I could find, but every one of them seemed to have a diffrent version then mine. I found the XNA tutorial microsoft provided, and started following it. Right in the middle of it when I first started coding, it began to get very confusing. His coding was much diffrent then mine, and he was pasting in new coding. I began to fool around with it trying to make it as close to his as I can, but I just got more confused. What are the best tutorials up to date for an complete new person to game designing Hmm, I don't understand, if I want to place down the landscape (texture) in like say... and RPG, would I do it coding I used a program called gamemaker once ...Show All

  • djchapin Question: How do I access the GraphicsDevice from inside a Component?

      I watched the Components Demo, and I wanted to write my own Grid component, until I bumped into a problem... How do I access the GraphicsDevice from inside the component I can't find anything in the documentation, and I can't draw anything. I could use a property or something like that, but from what I've seen in the video, this access is done internally ( i.e. I couldn't figure out how the components in the demo do this). Is there an official way to do this   Zima Catalin One way to do it is via the GameServices property: IGraphicsDeviceService gfxService = this.GameServices .GetService < IGraphicsDeviceService >()); GraphicsDevice gfxDevice = gfxService.GraphicsDevi ...Show All

  • Joel_F Beginning Game Development: Part III - DirectX II - Problem with the "Using..."

    Just started the Direct X Part II (Part III) tutorial, and I seem to have an odd problem. I get one error whenever I try to build the solution, Error 1 The type or namespace name 'Device' could not be found (are you missing a using directive or an assembly reference ) C:\Documents and Settings\Doug Ross\My Documents\Visual Studio 2005\Projects\BattleTank2005\BattleTank2005\GameEngine.cs 68 17 BattleTank2005 Now, I put at the very top of the GameEngine.cs class, right below all the other "using" directives... using Microsoft.Samples.DirectX.UtilityToolkit; So now the "Using" section at the top of the GameEngine.cs looks like... using System; using System.Collections.Generic; us ...Show All

  • S&amp;#233;bastien Nunes "The project type not supported by this installation"

    Any clues as to the cause of this error whenever I open templates If you check the beta 2 readme for known issues under section 1.1.2 it says you have to run: regsvr32.exe "%vs80comntools%\..\IDE\projectaggregator.dll" I did this and it solved the problem for me. Alex, I've investigated possible causes of this error, and it seems the most likely issue is that some XNA-related registry entries have been corrupted. This could be the result of a failed install/uninstall of Beta 1 that left something behind that is interfering with the Beta 2 installation. Here is what I suggest. Uninstall XNA Game Studio Express Beta 2 Uninstall Visual C# Express Start regedit.exe, and del ...Show All

  • Deenie Need to learn c# for xna!

    Hello everyone, Just a quick question. I'm really excited about xna and running code on my 360. I'm currently working as a c++ programmer and I'd consider myself at an intermediate level, after finishing my degree and a year in industry. I'm currently teaching myself directX 9 and I want to get started on xna but unfortunately I have no knowledge of c#. I've extensive experience with java from college but I consider c++ to be my native language. Anyway to bring my slightly drink fueled rambling to an end, I've learned the only way to get to grips on a programming language is through small projects. In college we never fully implemented a windows GUI, they taught us swing on linux and I've played a bit with swt in eclipse. So for me it seem ...Show All

  • Bravo2007 A tool to help with Sprite Animations: Sprite Strip Composer

    Hi: I have been working on a game written in the XNA Framework. The game has many sprite animations. After researching how other do this in the community I adopted the approach of loading a "Sprite Strip" (PNG) consisting of a row of frames. If there are many frames and the sprite is large, I split them up onto multiple rows. One of the laborious tasks was creating such 'Sprite Strips' from a sequence of PNGs. I have created a very basic Windows Application named Sprite Strip Composer to solve this time consuming problem. Download: Sprite Strip Composer Instructions: Browse to a folder containing your PNG files. Select the files you want included in the strip. Make sure the animation looks correct by looking at the Animated ...Show All

  • Pete_M DirectPhysics in the works?

    I heard talk about it. If it is in the works, will it just be available for .NET users, or will everyone be able to take part in it I would definitely like it for C++. Thanks in advanced. Nothing has been announced regarding a physics SDK from Microsoft. There are several physics SDKs available already, some supporting managed code. ...Show All

  • bryanedds Problems with GraphicsDevice.ResolveRenderTarget

    Hi, i have a little problem with rendering my terrain. It runs with about 400 Frames. Now i want to add water to my terrain and I want to render the terrain to a texture using RenderTarget2D. All works fine an render the terrain to texture runs with about 300 frames per seconde, but if I copy the rendertarget to a texture using GraphicsDevice.ResolveRenderTarget, i have only 2 frames per seconde. Does anybody, how to resolve this Thanks a lot, it works fine now. Here is the code: // Initializiation reflMap = new RenderTarget2D(GraphicsDevice, 512, 512, 0, SurfaceFormat.Color); public override void Draw(GameTime gameTime) { GraphicsDevice.SetRenderTarget(0, reflMap); ...Show All

  • IMBack Rotate Tetris Shape

    I'm trying to get into Microsoft's XNA Game Studio Express thing so I thought I'd write a Tetris game to get into using C# and GSE. I've run into a little problem though which I'm hoping someone can help me with. I have a 2D array of Block objects which was created like this: Block[,] gameGrid; gameGrid = new Block[ 10 , 18 ]; for ( int x = 0 ; x < gameGrid.GetLength( 0 ); x++) { for ( int y = 0 ; y < gameGrid.GetLength( 1 ); y++) { gameGrid[x, y] = new Block( false , Color.Red, posX + (blockTexture.Width * x), posY - (blockTexture.Height * y), blockTexture.Width, blockTexture.Height, x, y); } } The first parameter of the Block constructor sets the blocks to be disabled so that they don't show up. Below is a screenshot ...Show All

  • TA123 training in the UK

    It has been noted that several universities in the U.S. are to promote courses for XNA game studio. Are there any plans for training or seminars in the UK. I know Microsoft are pretty good at providing free seminars on their products ( I had a free day using M.O.M.) and it would be good to see various events in the UK. Any comments C#, 3d modelling and structured game programming For anyone that is interested in developing 3d models, I have found this company offering a days training on Maya for £50. see this link http://www.majentasolutions.com/main/offers_mayatestdrive.htm Hull University do an MSc in Games Programming, as do ...Show All

  • Kim Brandt Jensen XNA help - uni student

    Hello everyone, love the new XNA tool they've launched but need some info if anyone can help, you help would be most appreciated. were currently developing a game using the XNA tool Games Studio Express beta version unsing C#, for a game on the PC, but was wondering if there was any code differneces between pc and xbox 360 using XNA, if there are what are they are there any good references site or links on internet that i can read up upon ot find out such graphics interface from pc windows strcuture to an xbox console graphics structure. controller issues from pc keyboard to xbox 360 controller, are there any differences in code, where can i find such informatio on the web. how can i develop g ...Show All

  • Aego Brand new to XNA

    I've used Visual Basic before and have done some developing in Visual C# 2005 Express and found many beginner tutorials for that, but not all of the information can be appied to XNA, more specifically the design ability. Are there any completely basic video tutorials for XNA Like just something 2d and making a box move or something. Xbox 360 would be prefered if possible. I've found some text ones online but they weren't easy to follow. Thanx -Joe Check the links in this thread . In initialization, put Pong pong = new Pong(); in update, put pong.update(gametime); and in draw, put pong.draw(graphics.GraphicsDevice); That should do it! The usual stance is 1: Use the XNA Documentation 2: Browse the MS XN ...Show All

  • Wayne Pfeffer Alpha Tech Demo for 360 - Download "TankBuster TNG"

    I put together an Early Alpha Tech Demo Game for Deployment to the 360 ... Download "Tank Buster T.N.G." from "Archor Games" ... http://games.archor.com NOTE: Tank Buster "TNG" is Based on the "Tank Buster Starter Kit" Supplied by GarageGames - Torque X Visit the Torque X Site for More Details. I tested it both on the PC and XBOX 360 and it Works. Keep in Mind it is just a "TECH DEMO" Test, so, the Graphics aren't Complete Yet. I hope to have a More Finished Version Out Soon. Will check it out tonight. I've played with the starter kits for TorqueX but haven't had a chance to see if they work on the 360 yet. I Hope to have a "Photo-Realistic" Version Out Soon. ...Show All

  • Ferdinand Kuiper Convert PC Game To 360 Game

    if anyone knows what kind of changes will need to be made, i would appreciate it. heres my Premise, its set in the year 2020 and i want to make a sort of perfect dark sequel, not perfect dark zero. joanna ends up getting into another fight with another corporation. i havent devised any weapons, or characters yet.           please help PLEASE REPLY!!! I've built a couple of XNA-based games so far that have both Windows and XBox versions.  I took the following approach: First, I coded the game against a Windows target (i.e. My project was based on the Windows Game template). Once the Windows version was working to my satisfaction, I ported it to the 3 ...Show All

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