Answer Questions
Tomasz K. Can someone help me get Started (Drag-andDrop)
I'm really new to all of this so i was hoping someone was willing to help me out. I watched a Video on www.gametrailers.com about the XNA software which lets you make games for the Xbox 360, which made me interested in getting started. Th problem is that i don't really know any Programming Langueges, but the clip i saw said that there was a Drag-and-Drop System which lets you make simple games. I was wondering how to get this Drag-and-Drop system If anyone can help me out that would be wonderful Do you mean this http://garagegames.com/products/torque/tgb/ Yeah this is the one...Thank You ...Show All
dhallet9 Game and GameComponent Feedback
We've been combing the forums and the Connect database for bugs, feedback and suggestions around the application model. We still have a small amount of time to consider any other feedback you may have. So this is the thread that you post your latest likes or dislikes with Game, GameComponent, services, etc. Please scan the other threads before posting here, I'd like to just gather things that haven't already been discussed or reported elsewhere. Thanks! EvilOneSD wrote: I'm against the GameComponent stuff. I just don't see the point in this. This is high level logic, that is application dependent and surely don't have to be in the core libraries. I even don't see the point in adding my the graphics device to the game ...Show All
Pr0fess0rX XNA - Microsoft lack of vision
Its real sad that Microsoft, once again, shows this lack of vision for a games development tool: 1: Get visual: Don't force users to write such a lot of code to do just very little. It reminds the Charles Petzold's "Hello Window" hell of code days. 2: Provide visual tools: Let users choose the components, change their properties and write just the required code for the events. 3: Quick development means quick prototype and minimum learning curve. XNA has a lot of things to learn. Definetively it is NOT for students and hobbists. We will have to wait until someone encapsulates XNA framework into a group of visual components, that can be easily drag & dropped, inspected and tested very easily without having to learn lots of n ...Show All
MMEZIL Implementation Inheritance Regrets
This is kind of OT, but I'd like to see what the other developers here have to say. I used implementation inheritance in Buttermilk's GUI design. I am regretting it quite a bit. I used implementation inheritance because I reasoned that everyone else's GUI system (including my past two) do so. But the more I learn about design and anti-patterns, the more subtle flaws I see arising because of the decision to use impl inheritance. Why do people use impl inheritance, even when they know better I presume because it's just so darn easy and quick. There is no way a modern language could get away with getting rid of implementation inheritance completely. People wouldn't accept it. In my opinion, a new language without implementation inherita ...Show All
kaizen Magenta sprite color comes up transparent?
This seems to be a new behavior in Beta 2, is it a feature or a bug When I draw a sprite with SpriteBlendMode .AlphaBlend that contans the color (255, 0, 255) that color shows up as transparent. Is this to allow an easier way to create transparent regions in your sprites Bill This behavior is implemented by the SpriteTextureProcessor and ModelTextureProcessor Content Pipeline components, so you can count on it as long as your texture is being processed by one of those. If you are using some other processor for the texture, it may not happen (depends entirely on what how that other processor is implemented). Shawn Hargreaves - MSFT wrote: So how would you have wanted this to work, Lee I don't ...Show All
penninha kW X-porter is updated for 3ds Max 9
I have finally had time to build and test the kW X-porter plug-in to export .X files from 3ds Max 9. This exporter does better than the DirectX SDK exporter (like, it actually does multiple animations), and has a few more bells and whistles than the PandaSoft exporter. Also, with 3ds max 9, the stock IGame.dll file is not overwritten, as the right version is included from Autodesk. http://www.mindcontrol.org/~hplus/graphics/kwxport.html Note: most users claim kW works fine for them, and some users get crashes. I can look at the crashes and fix them if I get a copy of the .max file. The e-mail for questions is found in the installed documentation. If the 8.0 exporter still doesn't work for Max 6 after you have updated the DirectX r ...Show All
cosminb 3D VERY slow on the XBOX
Im having a hard problem getting good FPS rates on the XBOX, everything turns around and gets alot slower. Does anyone have a solution, or reason for this That profile definately looks like garbage collection is the problem. It is collecting once per second, and taking 38 milliseconds to do so: in a game running at 60 frames per second this will cause a hitch of two whole frames. There are basically two ways of improving GC performance: either reduce the amount of garbage you create so the GC will happen less often (it will still hitch when it does happen, but if you can get this rare enough, that might not be a problem), or reduce the amount of live objects so the GC will run faster when it do ...Show All
Polity4h Where is the download?
It is 12:48 pm here (GMT + 1)... in Nuku'alofa (GMT + 13) it is tomorrow... So where the hell is my download link :-D Then move there and check the Internet. Probably the same place you left the Holy Grail! In Nuku'alofa (GMT + 13) it should be Aug 30th now... I imagine when they said the 30th, they probably meant some time during business hours... Patience is a virtue IIRC, Beta 1 of Game Studio Express is coming out tomorrow (Aug 30th)...you're about 19-ish hours too early ;) damn, where did I leave that time machine... It's just about 12:30 AM, my guess is you'll still have to wait several more hours, probably at least ...Show All
BarataMota Error in "Your first game" example
The "Your first game" code example given won't run because of an error which crops up in the "Game1.Designer.cs" file. It throws an exception when there is an attempt to create the GraphicsDevice. I'm pretty sure I saw someone complaining about the same thing somewhere but I can't find the post now, nor the answer that was given. <code> using System; namespace WindowsGame1 { partial class Game1 { /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this .graphics = new Microsoft.Xna.Framework.Components. ...Show All
Gpg Voiding xBox 360 warrenty
Someone told me that if I deploy my project to my xbox 360 along with the xna framework it would void my warrenty. Is this true Ok, I just wanted to make sure. No I'm not taking out the hard drive, I'm wanting to use the XNA Game Launcher that will be installed onto the 360, and I wasn't sure if the xna framework was installed onto the hard drive or not. It doesn't make since to void the warrenty when it's a Microsoft product, promoted by Microsoft to be used on the 360. Thanks for the info! Someone's been lying to you. Do you really think MS would release software that would void your warranty I doubt it. I see noth ...Show All
guppie Vibrate the controller for 1 second?
Hi, I've just starting playing around with XNA for xbox 360 and have a noob question I want to vibrate controller 1 for a single second. I know to set vibration on I can use the code: GamePad .SetVibration( PlayerIndex .One, 1.0f, 1.0f); and to turn it off: GamePad .SetVibration( PlayerIndex .One, 0f, 0f); But how do you set the length of time for it to vibrate I have experience in programming with C++ but have not yet had the chance to fully immerse myself into C#. Thanks Doing it that way measure actual time though, not game elapsed time which you might want to do. Using the gameTime parameter in the Update method allows you to measure actual elapsed game time. ...Show All
MrZap Lock texture level and write data to stream
Hi, Is it possible to lock a texture at a certain level and then write its data out to a BinaryWriter Thanks for any help, -Dave Excellent i see what you mean now. I have been working on it and when i try and write the data from one stream to the other i run into an access violation error. The streams length is huge, just for a simple 256x256 dxt1 texture with no mipmaps. Its length is coming in as 2147483647. Heres the code im using... BinaryWriter bw = new BinaryWriter ( File .Create(file)); gs = textures .TextureImage.LockRectangle(0, LockFlags .None); byte [] chunk = new byte [gs.Length]; gs.Read(chunk, 0, gs.Length); bw.Write(chunk); Is there a better ...Show All
HarveyC123 Playing WMV files using DirectX or Windows Media ActiveX in VB
I am trying to make a video player in VB. Originally I was using Windows Media ActiveX to play the videos. When the videos would play the sound would play but there would be no video. I decided to use DirectX to play the videos in hope I would not have this problem. I found a artical online that explaned how to use DirectX to play AVI files. the artical is at: http://www.c-sharpcorner.com/UploadFile/mgold/PlayingVideo11242005002218AM/PlayingVideo.aspx . A thou the code is in C# i was able to adapt it to my needs. i made the conversion to DirectX, ran the program and i got the sae problem. Incase the problem was b ecause i was playing a WMV instead of an AVI i tryed using an AVI file. I still got the same problem. I would post code here b ...Show All
ntsoo Problems with AddService()
Hi! I have been working with XNA for about 2 weeks now and I am new to the C# language. In my game I have a TextureManager and I wanted to give every class access to it. So I thought Game Services are a great idea, but it doesn't work right. In the Texturemanager-Class constructor I add it into the Services: Services.AddService(typeof(Texturemanager), this); Then I made an instance from the Texturemanager in my MainClass and after it I wanted to get the object back. ITexturemanager texturemanager = (ITexturemanager)Services.GetService(typeof(ITexturemanager)); But the texturemanager value is always null! Why doesn't it work right thx cya, Stefan Thank you all for the great answers! Sheepsteak w ...Show All
gregmackers Directx SDK (december 2006) viewer crashes on startup
Well, the title basically describes what is the problem... I've uninstalled my directx sdk (october), rebooted to make sure things were clean. Then I installed the last SDK (december) and my viewer (directx sdk's viewer for .x and .fx files) simply stopped to work. Whenever I start it, it crashes with the 'send report' error. Any ideas what could've caused this " I am m3rcyful ag3nt on gamedev.net :) Check here . I also have this problem. Dxviewer.exe does not even start, never mind load .X and .fx files. I think that the dev guys might need to release a fix - all of my previous DX SDKs never had this problem with the viewer. Tested it with the Depende ...Show All
