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Software Development Network >> Game Technologies

Game Technologies

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  • Tor-man XNA Game Installer

    Has anyone made a installer which installs XNA games and if needed, installs the XNA framework I actually have started one my self but if there is one out there I will use it. Hi, just thought I'd let you know: http://www.advancedinstaller.com/ offers a free version. ta Additionally, here's an article that describes that experience that I think one would want to achieve with a bootstrapper: http://msdn.microsoft.com/msdnmag/issues/04/10/Bootstrapper/ Good Luck and happy holidays! Vern The Express versions of Visual Studio do not have a built in installer that you would normally use. What it does have is the ability to publish games using the C ...Show All

  • Oleg Krupnov Fullscreen mode doesn't seem to work for me...

    Hi, I was wondering if anyone had any insight into this. I have my app, and it runs fine in windowed mode, but when I switch it to fullscreen mode, the display seems to clear the screen to grey every frame.  I initialize my gfx component like so: gfx = new GraphicsDeviceManager ( this ) ; gfx.PreferredBackBufferWidth = preferredWindowWidth; gfx.PreferredBackBufferHeight = preferredWindowHeight; gfx.PreferredBackBufferFormat = SurfaceFormat .Bgr32;  //I tried this thinking maybe it wasn't in a well supported mode that the graphics card knows.  This doesn't work. gfx.ToggleFullScreen();   gfx.SynchronizeWithVerticalRetrace = true ;   Even if I reduce my draw code to somethin ...Show All

  • Jack Hoxley How do I load a 3d mesh (.x file)?

    How do I load a .x mesh into my scene The space game seems to use its own format (which it names .swm), and there's nothing in the help. I've been scanning through through the classes in the Framework namespace, but I can't see anything obvious! Is .x the recommended format for objects like this (If not, I change my question to be about the recommended format :D) If anyone knows anywhere that has some nice .x meshes I can play with, that'd be cool too. The only one I have lying around is a chair, and that's going to look a bit funny running around my game :D Danny Tuppeny wrote: I don't mind using the meshes from the space game, but aren't they all flat/2D No they are all very n ...Show All

  • dogg Drawing Text

    How can you draw text in XNA. i have a done pong game, but need to display the scores. Before the new XNA release, i know someone made a font class, and it worked, but i need to know how to do it in the new release Its the same way as in beta. There's a few different font classes out there. Here's a few http://www.nuclex.org http://blogs.msdn.com/manders/archive/2007/01/12/stroke-based-text-rendering-in-xna.aspx http://blogs.msdn.com/garykac/archive/2006/12/01/xnaextras-update.aspx ...Show All

  • 00Negative Getting XNA apps to run on non-development machines

    This seems to be a common problem, but I've yet to find a real solution. The only thing I've found that works so far is to include a bunch of dlls with XNA applications. What does not work, however, is satisfying the posted requirements: .NET Framework 2.0 XNA Framework DirectX 9.0c (latest update) When a machine satisfies the above requirements, it still cannot run XNA applications (dies when initializing the graphics device). However, any machine with the XNA SDK has no trouble doing so. It's not reasonable to ask people to install C# Express and the XNA SDK (~120MB total) just so they can play my XNA arcade games. Has anyone found a better solution so far If it's having problems initializing the grap ...Show All

  • Bradley Reynolds GameComponent ambiguity, and serious framework suggestion

    I'm a bit confused about the GameComponent class, and its intended use. It would seem that it would be perfect for inheriting particular subsystems. InputComponent, NetworkComponent, etc... but you wouldn't want to draw any subsystem. So what was the logic behind having a Draw method for GameComponent Did the cart come before the horse, so to speak, with the GraphicsComponent How exactly is GameComponent meant to be used I thought I'd get it straight from the horse's mouth... and I have no idea what's with all the horses in this post. (My suggestions are in third post, if anyone cares). Well, I posted an official suggestion, but, since you asked... I haven't really thought out the implications of my su ...Show All

  • search and deploy about dx?

    i can't install 9.0c over 9.0b...win notefies me that it's done but nothing changes..enyone If you're running Windows XPSP2, you have DX 9.0c, regardless of what DXDiag reports (we fixed this reporting bug a couple months ago. run the web installer if you want that bug fixed...only takes a few seconds to patch). Install the latest Run-Time for DirectX, then make sure its 9.0c , then run Dxdiag and make sure the version is 9.0c ...Show All

  • aliar Artists Forum/Thread

    As many people here a coders by nature (assumption on my part), I was wondering if it would be a good idea to start an artists thread or forum where artists could collaborate with coders Another reason (at least from my POV) is I would appreciate other artists ideas/experiances on creating game content etc... Any thoughts Agreed, MSDN by definition is a place for developers (hence the 'D') as Phycho Dude said there is a good art in games forum over on gamedev. If anyone else has any links this would be a good thread to post them in This isn't really a forum for that though, the focus lies on XNA in this subforum in example, and in the other forums it mainly comes down to technolog ...Show All

  • Deepak Goyal How to Launch a XNA game in a new thread ?

    Hello, So, no, this thread is not a tutorial on how to do it. And I am a beginner at thread programming. I ll start by explaining why and what I would like to do. So I am planning on creating a game that can be played by multiple persons either on the same machine, or using network. I though that having a thread listening to input events was a good idea. On thread for each input devices (keyboard / mouse / game pad ... ). I also wanted to have a thread that managed rendering. And information sharing was done through a FIFO buffer. External thread are writers, while the receiving thread was the consummer. It would be something like the following: A "device listener thread", lets call it a playerManagement thread (PMT), receive som ...Show All

  • Horea Soanca Graphics.Model

    I don't understand if i'm avaliable to load data into Model object myself without Content Pipeline released yet. There are a lot of useful methods in model ( and related ) classes, are they working at this point The Model- types are used by the content pipeline, and are, only created via content pipeline loading. Unfortunately, that makes them less than useful for the Beta. I don't think so, it doesn't allow me to create Model objects   try this one out abstract class dont need a public constructor       ModelMesh Ups = new ModelMesh ();       ModelMeshPart i_Did_It = new ModelMeshPart () ...Show All

  • Eduardo Couto Parreiras problem of midiOutClose, midiOutOpen,.. where to get mmsystem.h and windows.h

    hi, Hi, I wish to use midi file, but there are some error happened when i called some midi function like midiOutClose, midiOutOpen, midiOutReset, and midiOutShortMsg. I think it's because i didn't include the library of the midi function. i check the msdn library, by using those function i only need to #include<windows.h> and #include<mmsystem.h>. Then i goto the "include" folder to check this 2 files, i found that this 2 files not exist in the "include" folder, just wondering when can i get these 2 files hehe, i posted the same question in gamedev at same time also hehehe.... so migrate the answer from there to here this 2 files in ..../Vc7/PlatformSDK/Include and i forgot to ...Show All

  • Joe Morel - MSFT Problems getting XNA working

    I've installed all required files for MSFT Game Studio Express to function. I've installed SP1, released yesterday for Visual C# Express. I've installed the XNA framework, .Net 1.1 framework, .net 2.0 framework, the directX December 2006 SDK, and platform SDK (for other reasons). I've found that there's a problem getting the XNA Transport Server started. In this situation, I cannot deploy anything to my 360, which is sitting next to my computer, on the same network/subnet. When I manually run the XNA Transport server (C:\Program Files\Microsoft XNA\XNA Game Studio Express\v1.0\Bin\XnaTrans.exe), it gets further in deployment, and tells me that the 360 has timed out. While doing a packet capture using WireShark, It appears that my machine s ...Show All

  • 345 My Graphic card stuck

    got a graphic card of Nvidia Geforce MX400. Now it says my driver file is very and require to update, but i am unable to update. Can anybody help me in this What are you running that says you need to update the drive. Whay do you mean by unable to update Can't find the driver DOn't know where to look ...Show All

  • Abstract Labs XNA GSE - Vista installation

    Hello all, I'm running the latest Vista Ultimate (MSDN) version on my machine. For some reason I can't get GSE to install. At the end of the setup, Microsoft Visual C#  Express crashes and the setup is rolled back. Always when it states "Registering project templates". Like the Visual C# Express site suggests, I've tried uninstalling the product, and re-install it as an Administrator user. But that doens't work either. Afterwards I receive the same behavior. I've also ran the GSE setup as an Administrator, but still no luck. Thanks for all suggestions and help! What you would need to do is install the Visual C# 2005 SP1 Beta (I believe you can enroll in the SP1 Beta program on the Conn ...Show All

  • Lostlogic which 3d program

    I'm fairly new to xna and i was Does anybody know a good free 3d image program or where i can get a good program for free! thanks for your support. Wings 3D is my favorite 3D modeling application. It is free and very powerful. Along with that I also use Ultimate Unwrap 3D for my UV mapping needs, it works great also. For animation I use Character FX , which does excellent bone animation. While the later two programs are not free, they are very low cost and provide very strong alternatives to the high cost of things like 3D Studio Max. I use blender ( http://www.blender.org ), be sure to read the tutorials on the wikipedia as well. Milkshape is supposed to be pretty good as well from what I ...Show All

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