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alvinr Starter Kit suggestion: RTS Game Starter Kit
I would be very interested in an RTS Game Starter Kit for XNA. Here's your RPG starter kit... using System; using System.Collections.Generic; using System.Text; namespace MyRolePlayingGame1 { class Program { static void Main( string[] args ) { // add your game code here } } } Does that work ! ;) Do you mean RTS I'm working on an RTS Game in XNA, but am going very slowly at the moment. Right now just working on Hei ...Show All
Alanu Xbox Live Arcade
Do any of you reckon that it's possible to make a game using the XNA express framework, and then get it published (by MS or otherwise). I think, looking at the standard of games on Xbox Live Arcade, that I can make a much better game than anything there. So I'll need the pro version of XNA, does anyone know how much that will cost " I think, looking at the standard of games on Xbox Live Arcade, that I can make a much better game than anything there." That's easy to say but not so easy to do. That said, yes, from what I understand, a possible path to the XBox Live Arcade is: Develop game using GSE, Get game recognized/accepted by Microsoft for XBox Live ...Show All
Volker Gerdes Finding frames per second?
I've modified the starting program you create in the XNA help file to create 2500 sprites in random areas and bounce them all around... What I'd like to find out is how many frames per second my PC is getting just to see how many sprites I can have on the screen at what framerate. How would I go about finding my framerate and displaying it onscreen Help is much appreciated. I purchased fraps a long time ago and that has a FPS thing that it puts into games it is 3rd party and allows you to record game play. That might be something to check out. I don't know how to do it anyother way yet. p.s. Could you post the code you used to do the random sprites etc. I am curios about that. Also check out Game.ElapsedRealTime. This is ...Show All
yjacket2006 How do I get the animation from a fbx file to play in XNA
Im using maya for the modeling riggin and animation, with .FBX files. but I cant found how to get the animation that I have in my character to play in XNA, I just dont know how to do it, for example, I have a walk cicle so the character walk trouh the scene, I can move it, but hi doesn walk, please give some guidelines There is no built in way to do animations right now. In future updates, the XNA team will be including animations. For now, there are a few community projects that are working on a solution. This one is probably your best solution right now: http://www.codeplex.com/animationcomponents ...Show All
jk67 developed 3dmax integrated with direct x
please something can explain me how i can developed 3dmax integrated with direct x Your question is better suited to be asked on a 3DMax forum. 3d max alreay uses DirectX to display its objects, you have the choice of OpenGL or DirectX at setup. If this is not what you ment, please post some more details on what you are trying to do. ...Show All
Lawrex EXTREME NEWB QUESTION
Hello fellow gamers, I need to know how to un-zip a zipped file. The file I am trying to un-zip is XACT. So dont worry, its legal. Oh god! I really didn’t think I could see a post like this. Are you telling me that you are a Microsoft registered user, that knows how to post in this forum, but doesn’t know how to unzip a file Strange... but who knows!. Ok, nevermind. Windows XP can unzip it for you. Just select "decompress" in the explorer context menu (click in right mouse button, if don’t know a thing about explorer context menu). If not, download Winzip, Winrar, or anything, install, and decompress. Piece of cake! There is no XACT "thing" to unzip as part of ...Show All
JFoushee Audio hoax
I was just wondering whether the XNA framework somewhat more than using its internal icky audio engine based on prefabbed XACT packages, like writing PCM data directly to a buffer I'm not very far into game programming as of yet, but to me the use of XACT seems like a superfluous step in the work flow of a creating a game, or just an additional level to a game. Correct if I'm wrong, I've just read the documentation. First of all, wave banks, cues etc. can only be created within the XACT authoring tool, hence no possibility for integration other than using what's created in the tool. Second, apparently no reflection or discovery can be made on XACT packages in your client code to discover cues. Scenario: A level editor in which you ...Show All
Jeff Green XACT build files only in Xbox folder
Hello, I have Visual Studio (C#) 2005 Express, DirectX SDK August 2006 and XNA Express. I follow tutorial in XNA help to use XACT, but when I build it create file only inside Xbox folder, notthing in Win folder. On caption of XACT application it say "... (XACT) v2.0 (Xbox 360)". If I use thesr files (from Xbox folder) in XNA project it say bad file version. Where I am in wrong Thank you very much for your help. Bye Toni Thank you very much, this is what i need, now all work right. I tryed all menu items but I not seen it, maybe I need to go for a walk bye Toni Hi Toni, XACT tool will build for Xbox or PC depending on the selection under "View" menuitem in the main menu. To build for Windows - ...Show All
KentaroM Debugging & highliting shaders
hi, i have 2 questions about shaders 1. can i debug shaders in vc#, as i can debug usual app 2. are there any instruments to highlight and auto-complete (like intelli-sense) shader code ok, thx for advice, i'll dl FX composer and play with it :) also, i've added suggestion bout auto complete and highlight. I downloaded FX Composer from nVidia. I haven't had a chance to look at it much but it seems good and comes with some nice samples. Check it out here: http://developer.nvidia.com/object/fx_composer_home.html 1. No. However there is a shader debugger in PIX whch comes with the DirectX SDK. 2. In VS Pro and above you get color coding of shaders, but no intellisense when you ins ...Show All
ZoomyX XNA Quake BSP class code
I released the code of my bsp class its not fully completed but the hard work is done. The rendering engine is getting quite good with the lightmaps now completed. I'm now hard at work on the host command system and menu class. What I'm doing is kinda like the was it was in the original quake with a host running checking for command input from menu, code or game event. Right now you start in the console, open the menu and select a map from it to play. Enjoy! http://perpixel.dyndns.org/~guillaume/ Please remember when releasing code or making announcments to makr the post as a Comment and not a Question. ...Show All
MMMalik Xbox deployment does not appear in 'My XNA games'
After I deploy my game to Xbox it works, but doesn't appear in the 'My XNA games' list. Games that I deployed previously have appeared OK. Any idea why this might happen Sorry I should correct myself and say that you most likely just have an empty assemblyinfo.cs file like below using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("")] [assembly: AssemblyProduct("")] [assembly: AssemblyDescription("")] [assembly: AssemblyCompany("")] [assembly: ...Show All
KlausC Simple Menus (Download)
As our first sample we have created a simple menu system that loads from xml. The menus can resize, move, and write text to the titlebar. Check back for the variable width font sample coming soon. Please let us know what you think Submit@XNASpot.com Download: http://www.xnaspot.com/Sample_SimpleMenu.aspx lushdog: We are compiling tutorials on our site. Send something to submit@xnaspot.com , and if it is useful we will post it up. Please send em in! Change the string on line 18 of Game1.cs to use your path. public static string Path = @"C:\Documents and Settings\UserNameHere\Desktop\MenuSample\MenuSample\" ; Started when I woke up this morning. The ...Show All
paramjeet XNA Connect & Feedback - Issues
Is it just me, or does the XNA connect / feedback page keep having problems I log in and the feedback option isn't available, or the page doesn't show at all... is anyone else experiencing these issues Jeff Johnson wrote: Is it just me, or does the XNA connect / feedback page keep having problems I log in and the feedback option isn't available, or the page doesn't show at all... is anyone else experiencing these issues Please post the issues you're having on the Microsoft Connect website under "Feedback" and somebody on the team will take a look at it. ...that was a little "Microsoft humor" for ya Seriously, I just checked it and didn't have any problems. Does ...Show All
garretth 2D fade transitions
I'm attempting to do a 2d fade in/fade out effect on the screen, but I have no idea how to get that rolling. I've never played with .fx files or anything before. Could someone lend me some ideas Thanks! Jason Modulate is the means of controlling the pitch/amplitude of a signal. If you wave your hand in front of a flashlight to produce morse code, you're modulating. AM radio signals are created by modulating the recording mix onto a carrier wave. Unfortunately I haven't started with XNA programming yet, but I can give you some pseudo-code: function void Overlay(Color color, float alpha) { TLVertex[] verts = new TLVertex[4]; verts[0].Color = Color.FromArgb(color.R, color.G, color.B, (byte)(tr ...Show All
Muhsin Zahid Uğur Specular is not working for some models
I have written a program in VC++ and DX9 to achieve specular lighting. I am using the models provided with the DX SDK for testing purpose. Specular lighting is working for some models (dolphin) and it is not working for other models (like teapot). Is there something that we should specify in the .X file for specular lighting or is everything related to the code alone Also, I don't have access to any 3D modelling software right now. So please don't ask me to create my own model for solving this problem. I will do so when I get one, along with an exporter. Please tell me what's wrong/missing with the other models in the SDK or is it something I should include in the code. I would greatly appreciate if someone could help me with this ...Show All
