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Software Development Network >> Game Technologies

Game Technologies

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Xbox 360 Guides in XNA
glOrtho equivilent
SpaceWar with a PC controller?
Torque X and C#
MaximizeBox -> ToggleFullScreen problem
What about using the xna to add comment to commercial games?
Managed Direct3D available to the IE .NET Runtime Host?
Is this an article on how does saving in WMV works?
.. I did it Part2 Loading FBX file Vb.net TRIDEX .....
ContentLoadException

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  • Dvlnblk My First XNA Game (not complete yet)

    Hi! I hope it's ok to post this here :) In order to get acquainted with the XNA Framework, I've been working on a small game that showcases several things I wanted to try out. It's a computerized version of an old dexterity game where you have to navigate a ball through a maze with traps by tilting the maze itself. Today I released sources of the project so far: Project Balance - Day 11 May it'll help beginners see how a moderately sized XNA game project can be organized. The sources are very well commented and I took care to apply established design practices where possible. Things you can find in the project: using a scene graph to manage the visual scene usage of the GameComponent/GameServices architecture stencil shadow volumes with ...Show All

  • Zulbaric Major Game and GameComponent class refinement ideas

    I've posted some extensive ideas on possible ways the core XNA game components could be refactored to solve some of the common complaints & issues I've seen discussed here. https://connect.microsoft.com/feedback/ViewFeedback.aspx FeedbackID=195718&SiteID=226 I'd really like to hear what other people think and perhaps start a bit of usefull discussion here regarding the direction the XNA Game/GameComponent/etc framework is taking. Personally I would like to see all the component "Draw" code refactored into a subsystem with sortable layers (with the consequence of giving up design time support), but I'm curious what other people think. Strange - I just signed in with my different (work) passport account and the link worked fine ...Show All

  • mrotoloni Bad Lines Appear with Sprite.Draw with Redist. but not with SDK

    Hello Everyone, I am working on an isometric game pseudo 3D but using Direct3D. Primarily I am using one call to draw everything... (Sprite.Draw). Infact I even use only one sprite to draw all the images to the screen and have written all other collision detection and transforms myself using surface level operations... The only real hardware accelerated feature I am taking advantage of is color and alpha blending. Everything has been going fantastic and I am getting ready for a preview release in a few weeks but then I decided to test it on two more machines to make sure everything worked. Almost everything did... but some images are not being drawn to the screen correctly they will have shaded lines under or around them that were no ...Show All

  • Cristian Rosa Struggling with 3D sound - Anyone got this working?

    I'm getting IndexOutOfRange exception on the " engine.Calculate3DAudio(listener, emitter)" line below. Anyone managed to do anything like this I want my sound to come from a particular point. I understand with my code below that as theplayer moves, the listener isn't updating position (so sounds already started will be wrong), but I need to get the sound playing first! public class Sound { private static AudioEngine engine; private static WaveBank wavebank; private static SoundBank soundbank; private static Audio3DEmitter emitter; private static Audio3DListener listener; public static Cue Play( string name, Vector3 playerLocation, Vector3 soundLocation) ...Show All

  • Edentheguy equivalent to the MDX function Matrix.Transformation

    Hi, What is the XNA equivalent to the MDX function Matrix.Transformation Thanks in advance! It doesn't currently exist in XNA. You will have to compose your own transformation by combining the Matrix.CreateScaling, Matrix.CreateTranslation and Matrix.CreateRotation methods. Maybe they will re-add that method since it's more efficient than creating all the transforms separately and then combining. Add your request to connect ...Show All

  • Andrei Faber XNA framework for non C#

    One of the great advantages of the .NET framework is that developers can work on the same project in different programming languages. As I'm reading about XNA, it seems that this will not be possible with the XNA framework. Will the only programming language that has access to the XNA framework be C# Moving to the XNA Framework forum I believe Microsoft should support a VB compiler and documentation. I am a VB programmer, I have considered moving to C#, but from what I have heard there is a productivity hit. And anyway if Microsoft is going after the hobbyist market then there is no better language than VB. Alternatively Microsoft could offer XNA C# documentation specifically for beginner programmers just to get people using p ...Show All

  • redshock Pong using XNA

    I've noticed a few XNA Pong varients already populating the Internet since XNA's release on Wednesday. This version, called MDS Pong, will attempt to simulate the original game as much as possible (by original, I'm referring to the small black box that pre-dates Atari. Yes, there was something before Atari). You can check it out here: MDS Pong Beta Some of the game logic includes changing the ball angle depending on where it collides with the paddle, and changing the ball's speed based on how fast your paddle is moving upon impact with the ball (like the original game). The plan is to complete the project and release the documented source code so everyone here can see some features of Game Studio Express in action. The computer is ...Show All

  • Emadkb Upcoming Starter Kits

    From yesterday's webcast (where was everyone ), it was mentioned that a puzzle starter kit would be included in the RTM version and that the XNA Racer starter kit would come with the Creator's Club membership. I didn't get a chance to confirm this. Is this the case Also, are there any plans for other starter kits down the road Yeah, but the Starter Kit is just icing on the cake. Joel Martinez wrote: Hmm, a quick google search turns up nothing ... I suppose maybe I was just remember this post . :-) I remember that thread. I'd love to see FPS and RTS starter kits. There's a lot of other possibilities - board game, RPG, side scroller, etc. Jim Perry wrote: I'll be getting a Creator's Club membersh ...Show All

  • INTPnerd Getting started example needed

    How do I draw a 2d box on the screen Or even better a 2d circle. I guess I should use DrawPrimitives but a little example would be nice.. After that I would like to draw some text, do I need to create a bitmapped font for that and draw using sprites / Erik I stumbled across this link earlier that has some info on drawing lines. I haven't tried it but hopefully it's useful. -Greg. George Clingerman wrote: Microsoft has provided an awesome getting started tutorial inside the help for Visual C# Express. To access it, click on "Help" in Visual C#, now select "Content". In the sidebar that appears on the left, you'll see an "XNA&qu ...Show All

  • killfr0g Using Pixel Shader 3.0

    For another project I need to use pixel shader 3.0. When I attempted to get the effect to work in pixel shader 3.0 I noticed that pixel shader 3.0 was not working anywhere. So I even tried using the code from How to: Create Custom Texture Effects. The HLSL code is written to compile it for pixel shader 2.0. When I changed it to pixel shader 3.0 it failed. It gave an InvalidOperationException on the graphics.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, cubeVertices.Length, 0, 12 );. When I switch back to pixel shader 2.0 the program works just fine. I added code to test which version of pixel shader I have, and I do have pixel shader 3.0 (my video card is 7900gt so it should ...Show All

  • Jaze Unknown Warning aka targets a different processor

    Hi! I searched on Google already but I couldn't find anything... I am getting this warning: Warning 1 Referenced assembly 'C:\Programmi\Microsoft XNA\XNA Game Studio Express\v1.0\References\Windows\x86\Microsoft.Xna.Framework.dll' targets a different processor than the application. Actually I am including only two Microsoft.Xna.Framework references + mscorlib + System. They should be the default References... Is this a known issue 1) I have a 32-bit OS 2) I use C# Express 3) No, I have to Warning 2 Referenced assembly 'C:\Program Files\Microsoft XNA\XNA Game Studio Express\v1.0\References\Windows\x86\Microsoft.Xna.Framework.dll' targets a different processor than th ...Show All

  • Xelestial DirectX 8, Direct3D, Combining the Common Files with MFC CView?

    Compiler: Visual Studio.NET 2002 Hi Everyone, I am learning DirectX 8. (I want to use DirectX 8 as this comes as standard in Windows XP install. If I write a program I know my ludite-XP-using-friends will be able to use it without having to download a new version of DirectX.) I am writing a program that uses DirectX 8 and am trying to combine the Common Files into a MFC application that is based on the CView class rather than the CFormView used in the MFCFog example. The program I will write will be single document (as opposed to multi-document). In the Fog example a derived class is created, of the type: class CMyMFCAppForm : public CFormView, public CD3DApplication { }; I am trying to set up a class of the form: ...Show All

  • Haroonm DirectInput: encountering flaws with getting MOUSE data

    Hello, I'm trying to develop a space ship simulator, but I've hit one problem that I can't solve. To be exact, I'm using Direct Input to get data from keyboard and mouse, and any other proper input devices because I've implement ACTION MAPPING. Anyway, I have got a problem with reacting to mouse movement. More-less it is fine, but from time to time when you move the mouse and then let it be I seem to get the same data from the mouse as I moving it for the last time. Therefore, my ship continues to rotate even though I've stopped moving with mouse.BTW, this happens mostly when you make a smooth same movement(moving mouse very slowly at the same speed), I think. I've tried it to solve it in different ways, last time I tried to us ...Show All

  • Mohammed A.AboBakr XNA Academic Edition?

    Hi all, I was just wondering about a rumor mentioned in a couple of game news websites, where they hinted at the fact that any Uni partnering with MS would get an elusive "Academic Edition" What would that mean exactly Would the Academic Edition be like XNA GSE, but with some features of XNA Pro Does such an edition exist anyway in the first place I'm quite interested in this as I'm a lecturer in Game Dev, in one of the most active Unis in Australia (RMIT, in Melbourne), and I've been recently quite pleased with my XNA experimentation Cheers Hi Fabio. The rumors of an academic edition are false. There will only be one version of XNA Game Studio Express this holiday and 2 sub ...Show All

  • Kamii47 Function pointers and calli opcode

    Hi, Is the 'calli' IL opcode supported by the Xbox360 .NET framework (for calling managed function pointers) Will I be able to get a pointer for a managed function (with 'ldftn') and call it using 'calli' This bit of IL was from C# code that created a delegate, not code that loads a static delegate field onto the stack (like ldsfld would). ldftn DataArray.DataNode DataArray.Tests.Tests::TestCommandHandler(DataArray.DataCommand) newobj instance void DataArray.DelegateCommandHandler/CmdDelegate::.ctor(object, native int) Still doesn't answer your question about 'calli'. Cheers, Leaf.   Leaf. wrote: I'm only guessing but I don't think there should be any difference between the IL opcode ...Show All

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