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Software Development Network >> Game Technologies

Game Technologies

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Scrolling a 2D Background
DirectX10 only on Vista?
Managed Direct3D 10
low fps
Research: If I was to create a character for a game, how would we get developers to actively develop it?
Mesh Alpha chennal problem?
Graph shader?
HLSL Lighting: Wits' End
Definition of XNA
Displaying a R32F shadowmap

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Answer Questions

  • Broken XNA 360 games.

    Will you be able to burn game's off your computer from the XNA game studio or not Yes MS wants to develop a community structure that will allow developers of any age and caliber to put together their dream-game and give it to the world. But they still want to make money off of the 360. If MS made the console completly open-arch. then no one would publish in the standard sense. The reason why tools like integration into XBL and development for the 360 will require a fee is to have some level of height requirement (if you will) for actually getting your game onto the system. The other reason why you can't hook into Live via the express version is because the second MS allows gives that access to ...Show All

  • faith2006 A noob's first game: Shape Battles (a GeoWars clone)

    Well, I've "finished" work on my first game, which was really just a launching pad for me to experiment with XNA etc. Im quite new to game programming and have limited experience with C# (although I have exp with C and work with ASP.Net in my 9-5). I wanted to post my source code for anyone interested in checking it out, in the hopes that other noobs like myself could gain something from it. You can find it on my MSN Blog here: http://xnagamer.spaces.live.com/ Enjoy, and comments are defnitely appreciated! Thanks! Downloaded and will try later. Ditto on the looks good comment. Currently it is ONLY for Windows, but only supports a 360 controller. Sorry if that is a bit convoluted :( ...Show All

  • JIM.H. Using the gamepad (xbox 360 contoller) to move a 2D sprite

    I am having trouble moving a 2D sprite move I know how to input the button commands like getting the contoller to vibrate, but I can't get my 2D sprites to move can someone help me out. Thanks in advance. Since you are using the XBOX360 Controller Im asuming you are coding an XNA game. In your update function check your controller to see if any of the controlls that you want to use for sprite movement and if it is in use update the X and Y position of your sprite. Then in your Draw function draw the sprite in that new position and you have movement. Its as simple as that. A little code will help us more if this dosnt clear up things. Ok I got it to w ...Show All

  • Mubshir Raza Ali Publishing a finished game

    This might sound dumb, but i am kind of new to XNA and was wondering how to publish a game so that anyone can use it. I tried just hitting the publish button, and i get all the files and everything, but when i try to install it on a PC besides my own it does not work. Thanks for the help! http://www.indiepath.com/solutions.php Tim (Indiepath) is a nice bloke, and I know a few coders that use him, with a thumbs up from them. He has another site, http://pjio.com/ , though, its under construction at the moment, and I havent heard any news from him in a while! Worth a try! Just make sure you have it in good working order before you show publishers it, oh, and when showing publishers your game, ...Show All

  • rajdev XNA doomed?

    XNA may be the greatest thing since sliced bread, but I don't see it getting a lot of support until you make a simple web page that explains what features the XNA framework supports and why I would want to use it. I'm not going to download the thing just to figure out what it is. Just google it, damn it! http://www.google.com/search q=xna XNA is not doomed, you are. Sry for being a little too aggressive maybe, but this topic is just plain stupid. Ejele012 wrote: Is too early to say that XNA is doomed. Does anybody remembers DirectX 1.0 I do, but I also remember Fahrenheit . :) I also am the target audience. A developer ...Show All

  • Sylvain Arene Preserving relative positions of meshes

    Hi all: I'm playing around with the 3D tutorial still to see what I can do with XNA. I created a model in trueSpace 6.6 that has a hierarchy of meshes that are glued together as siblings: an external tank and 2 SRB meshes I created. When I save and view the model in the DirectX viewer, it looks like what I'd expect: 2 rockets to the side of the external tank. In the XNA tutorial, what I see are the rockets positioned along the centerline of the tank. My question is how to preserve the relative positioning of meshes within the model. Thanks for all your help! Messed up: http://www.spellflight.com/GameModels/MessedUp.JPG AOK: http://www.spellflight.com/GameModels/AOK.JPG Shawn, I hope your blog en ...Show All

  • Coridas How to create a custom-shaped sprite and apply a texture to it (2D)

    Is there a way to create a non-rectangular sprite For example, by using VertexPositionNormalTexture Here's an example of what I'm aiming for: http://img148.imageshack.us/img148/4428/exhh0.jpg There is the other thread I created, with a bit different description of my problem, but basically it's the same: http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=981783&SiteID=1 I think we should continue later discussion there...sorry for confusion. That someone was also me, I guess. :) Just thought that the description of my problem in the other thread wasn't that clear...so I created a second one with a bit different description. Now reading you replies in the ...Show All

  • HarryBedi Serializing/Saving Entire Scene

    I'm looking for tutorials/examples/ideas on the best way to set up scene serialization. I'm about to start on an editor and will need the ability to save out an entire scene an reload it... I know how to seriailize individual objects and such, I'm looking for more big-picture ideas/patterns. Many of my physics objects currently do some intitialization work in there constructor. Should this work all be moved into an "Initialize()" method so that the objects can be deserialized THEN initialized Do most people just use one big Scene object and then seralize that Looks interesting. I will read the white papers and download it and see what I think. Thanks. Hi Jeff, We've created "Karvonite" a ...Show All

  • Stricken618 the error

    I would like my game to come up to the opening scene, and when i press the spacebar it goes away and my game starts. I have tried something like this in my program: void _startGame; { using (Blank game = new Blank()) { game.Run(); } } But when i press spacebar it gives me an error. Thanks, for the help! You might want to look into using GameComponents or a similar OO method of handling what's displayed. For a small game you can get away with doing things like that, but the more you add to it the more difficult it's going to be to maintain. I believe there's some tutorials on doing this on the various XNA tutorial sites. DragonC# wrote: It's ok, i found ...Show All

  • kevow Problem using SurfaceFormat.HalfVector2

    I've been trying to adapt the C++ DirectX motion blur sample to XNA. This sample works perfectly on my NVidia 7900GT. In my own program I successfully create a "velocity" render target with SurfaceFormat.HalfVector2. Unfortunately something goes wrong with the graphics system when I set this with SetRenderTarget() - the program doesn't hang, it just refuses to render anything after that. This is very strange because I don't even have to use the blurring pixel shader (which in turn uses the velocity render target's texture) for the problem to exist. The act of calling SetRenderTarget() with the HalfVector2 render target seems to cause the problem. If I use SurfaceFormat.Color for the render target the program renders as normal, th ...Show All

  • bhavu XNA and Vista -> Project Templates

    Hi! I have a question regarding the XNA Framework and Windows Vista... I managed to install XNA on Vista, but he didn't copy any Project Templates to VC#, so i have no starting point for making games.. My question is, is there a place where i can download the templates or could someone send me the standard windows template, or could someone make a short tutorial on what i should add to an empty project, and what files I need Thanks, I'm sorry, but the installer of the update says that the product i want to upgrade has a wrong version or is missing.. Maybe it's helpful when i provide some information about my software: - Windows Vista Ultimate (x64) - Visual Studio 2005 Professional - Visual C# Express Ed ...Show All

  • phestermcs newbie background picture

    Hi there im an absoulte beginneer to XNA i want to use an image as an background picture but i don't know how to can someone please help me Also does anyone know how to change the size of the screen as i would like to make it full screen. Thanks A background picture is handled just like any other 2D sprite. I have a sample here of drawing a background: http://xna101.spaces.live.com/blog/cns!77EE4BD533D8ECAE!149.entry As for full screen, if you just set IsFullScreen on the GraphicsManager to true before the defice is created, it will go full screen. If you want to toggle to full screen after the game is running you can call GraphicsDeviceManager.ToggleFullScreen(). One thing is that when you go fu ...Show All

  • we3dyz Texture transforms do not appear to be applying translation.

    I am using Direct3D 9 with VS 2003. I have a program where I need to set texture transforms with a scale and a translation components in them. When I check the results of the texture transform using ProcessVertices, only the scale value appears to be applied. Is there something I'm missing about texture transforms Do I have to supply a four component texture coordinate so the w component is around for the translation I currently only specify two component texture coordinates and expect the w = 1 to be implied. That did it. Thanks. It would be great if the user guide could be annotated in the Texture Transform section with a note on special handling for 2D texture coordinates. As a convert from OpenG ...Show All

  • _joe Having a little trouble with XNA Spot tutorial...

    I have been doing the How to Draw a 2D Sprite tutorial from xnaspot.com,and I still have a lot to learn and I got all the info inputed and there is one error that I cannot figure out, and that is in the update funtion, I put what I was supposed to, and even tried pasting it, because I have been typing everything to get it down (I would be way past it if I just copied and pasted) and it seems like there should be a }, yet when I put that down it still says }expected, I tried removing it and 9 more errors popped up, so I need to know, what am I doing wrong I would greatly appreciatte any help you guys can give me. I removed that, as I have tried before, and I still get the "expected" I am getting a little bit frusterated beca ...Show All

  • turtleman Texturing using BasicEffect

    Hi, Sorry if this question has been answered before, but i have searched the forum and nothing seems to work, i am new to graphics programming and was just trying the simple task of sticking a texture to a polygon without writing my own shader (not quite up to that level yet) when i try the code below using just the retail version of directX, all i see is a blank white polygon (so the vertex data gets parsed), when i run it using the debug version i get an InvalidCallException and the following debug data : [2688] Direct3D9: (ERROR) :Vertex shader function usage (D3DDECLUSAGE_NORMAL,0) does not have corresponding usage in the current vertex declaration [2688] [2688] Direct3D9: (INFO) :The vertex declaration is (Stream, Offset, Type, Method ...Show All

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