Answer Questions
jwin Where to upload demos?
Ok so I have an XNA demo game I want to upload but I don't want my web site to get slammed. Is there a good site to upload the demo to or something like a blog/dowload site that I can start I would like something XNA or MSFT based if possible. Thanks. Hey Darkside, I downloaded your game but it doesn't run. Does it use GSE 1.0 or is it made for one of the betas I have GSE 1.0 installed. You can also get a site on codeplex (googlecode, source forge etc) as it evolves. Thanks for the great sites listed here. Be looking for Gingerbread Mania soon... www.threesixbox.com I look forward to seeing what you've created I wo ...Show All
ronlahav IUpdateable and IDrawable interfaces
Hi Should I use IUpdateable, IDrawable interfaces for my game components, because in the Spacewar starterkit the class screen do not use this interfaces and the draw methode has no gameTime parameter I implemented my classes with this interfaces so far, but I not realy need UpdateOrder or DrawOrder or VisibleChanged events. Am I on the right way so far Greets aruss Sorry for my english, if something wrong Spacewars (i belive) was written before beta 2 when these interfaces were released. Also the update and draw methods then got the GameTime object as a paramiter. I would definatly recomend using the interfaces and GameTime as its very helpful (loadcontent as well) and also makes it easier for others ...Show All
ozhonetech Questionable Design?
Granted, I'm only a hobbiest, but it seems that many of the samples in this beta just have some very poor design regarding encapsulation. Is it no longer one of the pillars of good OO that an objects data is private and exposed through accessors The code makes me feel somehow back in the good old VC20/C64 days when OOP was something very theoretical and games were coded like this. Things were put together in Basic and somtimes extended by some assembler-routines. And it worked pretty well....having loads of fun...... A lot of projects around at the moment are about clones of games from that time and SpaceWar is just like that. And we are talking about a beta version which lacks the content-pipeline-feat ...Show All
BJones82 Here's a picture of my first game with xna
http://img167.imageshack.us/my.php image=killfly2006090619320034fd6.png The name of the game is Kill Fly. In the game you control a fish with a gun. You can shoot flies and you can shoot Jack Thompson (he stinks that is the reason a lot flies are all swarming around him). Lots of fun!!! Dude, you should totally buy the XBOX360 professional kit and publish that. ...Show All
Thomas Greenleaf Spacewar help
People please help me. I am able to play the game but I can't choose a ship, neither buy/upgrade weapons. I assume you're trying to use the keyboard with the default setup (which expects a controller). Here's one thread that I found - http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=690745&SiteID=1 Hmm, just tried it and got the same thing. I'll try to take a look at it (assuming no one beats me to it ) I have already tryed this but it wont work, ship control works, menu controls too but the game skips part with ship chooseing and weapon buy/upgrade. I heve checked the code and I don't get it. I have also noticed that somtimes when round ends and game tryes to get to weapon buy/upgrade screen i get an output s ...Show All
Ayala24 Microsoft's future policy for redistributing Xbox 360 games?
Before I commit serious time and effort to the XNA framework, I'm wondering if anyone knows Microsoft plans for allowing us to redistribute our games for Xbox360. I'm an academic. Let's say I want to make some educational/simulation games that my students can use on the Xbox 360. Will I be able to provide them with a CD or download link in XBox live As far as I can tell so far, the only games I can write are for myself. Bottom line: Publishers are out to make money, just like most folks. If a game has appeal it will sell. (Indie films ) That’s all I will say on this one. . . But the real issue is what limitations will be placed on GSE I’d imagine the same as with all th ...Show All
JennyMQuinn Drawing points
Hi - new to C# and XNA, but an experienced C/C++ coder. Maybe I'm being an idiot, but having gone through the XNA Game Studio Express (beta) docs I can't see any convenient way to draw 2D primitives such as rectangles, lines or points (ie. things other than sprites). Is there any equivalent in XNA for a Direct3D point list for example I just want to plot some raw pixels in 2D, and right now the only way I can see to do that is to create a big Surface or Texture2D and then use the setData method, which seems a little wasteful to me. Is there a better practise for this kind of thing, a more efficient way to just set pixel values I know this topic is rather old and dated, but, it was something I was tryin ...Show All
SharonD Animations in Content Pipeline
I officially give up on trying to use the built in content pipeline importer for mesh animation. I created a model with only one rotation matrix in its hierarchy, and the rest of the matrices are identity matrices. The directx viewer runs it fine, my XNA beta1 loader runs it fine, but it seems impossible to access this matrix in the content pipeline. I did a full tree search before and after the base.process in a custom model processor, and my rotation matrix was not stored anywhere (it was stored as -1*I for some irritating reason). My question is, is the animation loading going to be changed in a future release or are we stuck with creating our own processors and .X importers for animated .X files It would have b ...Show All
TaYeB concept of games
Hi i was wodering hwen you make a game 3d .. you use as map .. a multidimen.. array like 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 1 0 1 0 0 0 0 1 1 1 0 0 0 0 2 0 1 1 1 ......................................... .......................................... and a loop with this erray .. if found value 1 render a wall.. if found value 2 render a player am i right can some one post some little concepts when using map.. or how pro`s do it please do not sugget to buy books.!!! only free ebooks pls Thanks Guys! Hello zapacila, The way you store your data is entirely upto you, whatever makes the most sense to you really :-) It will be very dependant on the type of game you are creating. For example, a racing game might wish to s ...Show All
Brian94 ... TRIDEX VB.NET dimistified Can it be done YES YES YES YES .............
ok guys and girls a lot of people think you cannot use vb.net with XA, well either I am crazy or I am a wizard, it can be done the same way you do with c#, I have code for all the vb.net users who wold like to try it on my website, http://www.tridexconsultants.co.uk/pages/DirectxClasses.htm I am just waiting for the conetent pipe line stuff to get some animation into the models!!!! Every thing can be done including creating game components e.t.c, No secret to refrence an Assembly!!!! ... Tridex... hopefully the 'magic word' here is future.. but when is probably anyones guess as they are just in the BETA for the c# version. ...Show All
LittleSettler Questionable Design?
Granted, I'm only a hobbiest, but it seems that many of the samples in this beta just have some very poor design regarding encapsulation. Is it no longer one of the pillars of good OO that an objects data is private and exposed through accessors Jim Perry wrote: ThwartedEfforts wrote: I'm glad someone else had the balls to mention this. Not only is the Spacewar demo a sloppy example of what Game Studio Express can do, you also need prior knowledge of C# to add keyboard or mouse support—something every gamer takes for granted. IIRC, it's a matter of uncommenting one #define to get keyboard support. Really tough. I'm not trying to start a flame war ...Show All
Jinno Mouse / Keyboard Events when using SimpleFramwork on a windows form
Hi, Has anyone managed to get the latest version of the Sample Framework (Feb 2006 and Dec 2005) to work with full mouse and keyboard events. (I have added my code at the bottom of this post) I have been trying now for 2 weeks with no luck. I can see the mouse messages on the form and by adding hooks to the mouse on InitialiseGraphics() I can also capture the mouse message in the directx application but I am not sure how I can pass this onto the framework to process so that when I press the left mouse button and move the mouse the model will move on screen. This works perfectly if I use CreateWindow but not if I use SetWindow. I am using Simple Animation from the SDK browser and have removed the CreateWindow(..) and replaced it wi ...Show All
MisterZimbu Designer Property collections
I want to create a menu game component like the one in Mitch Walker's video (http://blogs.msdn.com/xna/archive/2006/08/31/734204.aspx) on the XNA team blog. I got a hardcoded menu working but how do I make it that the developer can add menu items from the property window in Visual Studio like in the video After further investigation you should rather put [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)] on your collection property than make the class [Serializable] because the designer has problems after you've added items to your collection private List<MenuItem> menuitems = new List<MenuItem>(); [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)] public List&l ...Show All
BortNE24 3D Playing Cards ?
How would I approach a 3D representation of a playing card(s) If using a model, would 52 different models be required so that each card has it's own texture Can user primitives (i.e. 2 triangles to make a card shape) have different textures on each side What would be the best method for this Is it possible to use one card, and one texture containing all the cards and the back, then possibly make a shader that takes in a card number parameter that can be used to offset the texture accordingly I am just speculating here but I cant see why it wouldnt work :) Thanks for the reply, and yes, makes a lot of sense. I'm guessing that 3DS Max doesn't produce double-sided pl ...Show All
Lee Gillie I bought a couple of books but have ran into a little problem...
I bought both C# and Game Programming, and C# for Dummies 2005(I am kinda a new to programming), and they seem up to date, yet neither are new enough to feature the Windows Game project, so they cover console app, which I can do fine in, so as far as making games goes, is it all right to use console app, or should I stick with Windows Game, and if so, how do I translate what there is in console app to that of Windows Game, is there any sort of FAQ to the matter, I didn't see on in the FAQ thread. Thanks for any help that you can give me. lol, well the books dont use the "Windows Game Project" because that is only from the XNA framework which as you should its BETA came out on ~August 30. They will probably teach you ...Show All
