Answer Questions
Chris Honcoop Help What do I need to download so I can connect to my 360 for XNA?
What do I need to download so I can connect to my 360 for XNA Do I need to download windows media connect No I did not missed this step. One final thing to note is that each time you generate a new connection key, you must accept it. To do this, you need to select "Accept New Key" and press A. The default selection is "Cancel", so if you just press A when you are done copying the key, that key will be discarded. Likewise, if you highlight "Accept New Key" and press B, you will cancel and discard the new key. Someone else reported they'd done this several times and not noticed. Is there any chance you missed this step --Stephen ...Show All
ridvan How to use content pipeline
How do you use the content pipeline in a game library project When i try to add an 'existing item', XNA content files are not an option. And there's no Content Pipeline tab in project properties. These things both show up automatically in a game project, but not a game library project - how to add these things manually Perhaps it's a bug Actually you're on the right track with that one - my project is a Windows Game Library, but it was built with XNA beta 1. The solution was to create a new game library and copy the files across.... thanks for the help! :) I'm not sure it makes sense to add content to a library. When the content is loaded, it will need to be accessible to the application as content is located relative to the ...Show All
deen NoSuitableGraphicsDeviceException was unhandled
Let me just say at the outset that I know nothing about C# (yet) and am trialing the XNA beta to try and get into it. I do know VB and some C, however. Once I had everything installed, I tried a few example programs including the Spacewar project, but I cannot run any of them. They build fine, but I can't run the .exe, and it crashes and asks if I want to send a report to MS. If I "Start Debugging" instead, I get the error "NoSuitableGraphicsDeviceException was unhandled" on the "this.GameComponents.Add(this.graphics);" line. I have no idea where to even start. Is it my install My PC My hardware The program I'm trying to run Once I know the environment is actually working, I can begin the learning! ...Show All
J. Ho Best way to extract vertex/index data from Model loaded via Content pipeline
I have a mesh loaded via the content pipeline, and want to extract all the vertex/index data from it to build a physics mesh for collision. However if i try to GetData on the VB (not tried with the IB yet), I get an exception of: "You cannot call GetData on a resource that was created with ResourceUsage.WriteOnly." So is there a way to either clone the data into a non-Write-only VB so i can extract it Or some way of loading the Model in a non-writeonly way N By "crossed quads" i meant the indices (or vertex order) is wrong in a way that, for 4 vertices and 6 indices supposed to form a quad - creates two triangles crossed with eachother. I don't understand your lookup procedure tho; T he result of the a ...Show All
Philski Game completed and posted online. Have a look...
I recently developed a 3D game using XNA and have posted the binary and source on www.threesixbox.com . The game's name is Snake and it can be found at http://www.threesixbox.com/project/ id=f580fc1536 I've been developing games since the early 80's but just downloaded XNA last week. During the course of the project I went through several iterations of optimizations and learned quite a bit about XNA. I know that whenever I'm learning a new development language or library, working examples are very helpful to me. If nothing else, this project can be used as another source of information for anyone interested in XNA development. Let me know what you think... Hmmm... I ...Show All
zendic Activating a variable step loop?
The docs indicate that you can choose fixed or variable step, with default to fixed. It certainly looks fixed right now; how can I change it to variable Look at Game.IsFixedStep game.IsFixedStep = false; Gah, can't believe I missed that. ...Show All
Quimbo DirectX and COM in C
Well, I'm not sure if I'm at the right forum but I'm gonna try... I already have some experience at programming with C++ and DirectX but recently I got involved into a new project where I'd like to use DirectX and C. The problem is that I've never used COM before, actually, the first time I heard about that was when I started looking for infomation about C and DirectX. So, if anyone could help me I'd be very thankful. I need to know the basic of working with COM and how I can initialize D3D9 using that in C. I just need 2D resources. Please, i'm just another boring beginner so be patient with me, all right (excuse me for the possible English mistakes... I'm Brazillian anyway) I perfectly agree with yo ...Show All
Rick1138 Gaming groups or websites
I'm looking for a good 2D gaming development group or website. For example, DeviantArt is where artists go to share their work with other artists. Is there a game dev equivalent I'm a 2D, RPG developer typically. If you know of any other great communitys out there (apart from this one, of course), please let me know. Thanx! *jinx Check Dave's post on community sites here . Since you're posting on an XNA-related forum, I'll assume you're looking for a similarly focused web site, in which case you might want to check out the one I run: www.threesixbox.com Also, there have been hints that Microsoft and the XNA Team itself will soon be releasing a community based site of some sort. http ...Show All
slesniak123 Grid using triangle strip?
Hello, sorry if this is a stupid question, but I was wondering is it possible to draw grid of triangles using triangle strip instead of triangle list I guess you can do this by turning culling mode off, but I was wondering is it possible to do with culling on Thanks, ErnisJ Whenever in doubt: just use an indexed triangle list. The only real use for TriangleFan, or TriangleStrip is to decrease how many vertices are sent and processed. When you use an IndexBuffer the amount of vertices is already decreased to the minimum, so those other primitive types become worthless. thanks guys! I think for now I will use triangle lists and later on if there will be real need I'll ...Show All
AcrossThePond File Not Found, even though it exists!
Hi I'm making an MMORPG in DirectX7 (NOT DirectX9, simply because DirectX7 is easier). I have made a 261-frame rendered intro sequence, and I have placed all these images into a DLL, which works fine and has absolutely no problems whatsoever. The problem is, when I extract the images to disk, then try and read them again in a surface loader, DirectDraw returns a File Not Found exception, even though the previous line of code tested the file's existence and found that it really did exist! Here's the code: Sub LoadIntro() Dim k Dim ddsd As DDSURFACEDESC2 ddsd.lFlags = CONST_DDSURFACEDESCFLAGS.DDSD_CAPS Or CONST_DDSURFACEDESCFLAGS.DDSD_HEIGHT Or CONST_DDSURFACEDESCFLAGS.DDSD_WIDTH ddsd.ddsCaps.lCaps = C ...Show All
HotKeeper Clearing a Windows Forms panel containing a DirectX movie
To Whom It May Concern I am finalizing an application that uses .NET 1.1 and DirectX with a mpeg or avi movie displaying a video of a particular road and section. When I navigate to another road section the panel is not cleared unless another movie is selected. I have tried the dispose method without any luck. My current code is as follows: // dispose of the old video to clean up resources if (video!= null ) { video.Dispose(); //video = null; //videoPanel.Refresh(); videoPanel.Controls.Clear(); //videoPanel.Dispose(); //videoPanel.Update(); } // open a new video video = new Video(file); // assign the win form control that will contain the video video.Owner = videoPanel; ...Show All
tdevescovi XNA Request
i wood like see all the folks working on Xna api in a video explaning the xna and the ploblems .ect.......... you call a game dev blog There's a couple dozen community sites, some of which are listed here , that are explaining XNA, at least one of which is doing videos. sorry about the spelling i am word blind Do you mean the XNA:GSE and the api xbox360 - windows development team (yes) i have seen all the videos and 6 month to do all the coding and porting of cf.. mabye do a msdn news webcarst - not that xna is news right now but i think that the speed of coding must be for gunnish world record book and your team of dev. folks must have some problems on the way from planning to beta 1- 2 - f ...Show All
Jonathan Ward XNA vs Intel 915G
I was wondering if anyone has had any success with the XNA framework on a pc with the Intel 915G chipset. I have a user reporting an XNA-based program of mine is failing to start up due to it being unable to find a suitable graphics device. Reading around on various forums, I gather the shader support offered by the Intel 915G is somewhat non-standard, which may explain why XNA can't or won't use it. Unfortunately, I have no access to a pc with this chipset, so there's not much I can do in the way of testing. Has anyone got XNA up and running with the 915g, and if so, how Thanks! I think I have a 915G (or something equivalent, like a 910G) and XNA works. But there are a lot of quirks with the card, like ...Show All
KervyChoa Advice request From People doing it.
Hi Everyone Here is my quandry. I have a project in mind that has been matoring for the last 8 or so yrs. My bacgound is in the arts modeling texturing aand so on. My programming goes back to the old RS basic days and tany color computing, not exactly useable today :) Any way due to an accedent i am disabled with time on my hands. As a result of this time available to me I have desided it is time to make my project happen. To do this i realise I must learn to program as all of the socalled game maker software i have tryed is 3rd rate at best grafics wise. My project will requier top notch 3d grafics with heavy precise amimations. Will also need the abiluty for many conections at once for real time interaction. Will need text co ...Show All
suranga_d What does creators club include right now?
I'm a little puzzled about what the creators club actually includes, I've checked the FAQs and can't really find an answer. I have however managed to find the following: "The XNA Creators Club is available on Xbox LiveR Marketplace for $49 (U.S.) for a four-month subscription, or $99 (U.S.) for an annual subscription. Both subscriptions provide aspiring game developers with access to thousands of game assets from Microsoft and key partners such as Turbo Squid Inc., as well as white papers, specialized starter kits, samples and technical product support to help turn Your World, Your Game into a reality." I signed up for a year because it sounds like quite a good package, however there seems to be no information provided on ...Show All
