Software Development Network Logo
  • Game Technologies
  • Windows Forms
  • Visual C++
  • SQL Server
  • Visual Basic
  • Audio and Video
  • Visual Studio
  • Smart Devicet
  • Windows Vista
  • IE Development
  • Visual FoxPro
  • Visual C#
  • VS Team System
  • Microsoft ISV
  • .NET Development

Software Development Network >> Game Technologies

Game Technologies

New Question

Has anyone been able to run an XNA Game?
Free 2d assets?
help with everything
Some questions about XNA & 2D games
HELP!! I cannot install a game on my laptop!!
XNA networking help
Starting work on my GUI system
scale texture or move camera
Should shaders be getting disposed on device reset?
Shader states, etc? (HLSL effects not working right)

Top Answerers

Blakmk
hrubesh
programmer01
TWild
XJDM003
Manoj Agrawal
Pieter Pabst
Sukanya
Henry Iverson
markovuksanovic
NextDawn Programming Tutorials
Only Title

Answer Questions

  • enablerbr Is it realistic to create one's own engine?

    I'm not new to programming, but I'm new to game programming and C#. I'm wondering to what extent it's realistic for someone to make their own 3D (or for that matter 2D) game engine. The two projects I have in mind for myself are a turn-based 2D war/strategy game, and a 3D adventure game in the manner of "Dreamfall". On the 2D side, I feel confident I could come up with a 2D interface on my own. I haven't done a lot here yet, but I did manage to whip up a little 2D hockey game without peeking at Bill Reiss's excellent 3D airhockey tutorial at http://xna101.spaces.live.com/ . I've even given my computer hockey opponent a very primitive AI. OK, my collision detection and physics aren't great, but I'm not sure how much I'll need either of ...Show All

  • Claudia Chorfi Check Acquire

    Hi! How i can check is device Acquire or not in MDX DInput Thanks for any help! I don't use managed code, but this is how i handle this in c++ When u update or poll the device u get a return code. If the device has not been aqcuired u will get a DIERR_NOTACQUIRED code. U can allways do a try-catch when u update or poll the device but it will slow down your application a lot ...Show All

  • JamesZ Will build #5536.16385 of Vista be compatible with D3D10 in August'06 SDK?

    Hi, Just checked my email and it seems that beta testers (maybe MSDN people as well) can now get another pre-RC1 build of Vista. The August'06 SDK states that the D3D10 CTP will only work with RC1 of Vista and the other recent pre-RC1 build wasn't good enough. So, just wondering if anyone here knows if 5536 will work with the August SDK or if we still need to stick with Beta-2 and the June SDK. Would save me a lot of time before I go and download 5gb of ISO's and spend a few hours setting up my test machine... Cheers, Jack I've got it up and running, and the dx10 samples all run correctly! :) What hardware are you using Klamath wrote: What hardwa ...Show All

  • Maor David C vs C#

    Currently I'm taking a C class at my university and I was wondering how different is C# from C code wise. Thanks Sebastian I presume you meant C and not C++ C is a great language to learn programming with but you can't stop there. In today's world you really need to learn an object oriented language. C++ would be one obvious choice but either Java or C# would be at least as good and (IMHO) are easier to learn. If you like programming for MS platforms it's looking to me like C# would be a very good choice. The one pitfall I can see with C# or Java vs unmanaged C++ is you could develop bad habits since with C# or Java you don't have to worry about deallocating your objects nearly as much. ...Show All

  • itsRashmi Creator's Club Licensing Query

    If I get a Creator's Club subscription on a 360 under my gamertag, and then log it onto a different 360, will I still be able to use it on the second 360 I know that this would work for arcade games and whatever (you get a license for the 360 you bought it on, and for the gamertag that purchased it), but I can't find any proper confirmation either way about CC subscriptions in the FAQs, and only conflicting stuff in the forums, so any help would be nice. Thanks, David. I would imagine it's tied to your gamertag, not your box, otherwise you'd be in trouble if you had to replace your 360. Yes, Your subscription is tied to your gamertag so if you take it to another console you can run the XNA ...Show All

  • Grahame Edwards Microsoft C# Not C# express

    Say if you used the real C# not the C# express would there be more features than C# express. In relation to GSE and XNA there are no real features that you actually need, you will find that the options missing are generally the wizards and the ability to perform remote database connections. The only real downfall is the linked source control in the pro versions, it would be nice to have it included in GSE. And there is also the class designer... Jim Perry wrote: Glenn Wilson wrote: The only real downfall is the linked source control in the pro versions, it would be nice to have it included in GSE. And there is also the class designer... The lack of both of thes ...Show All

  • larsfp How to Using an Input Method Editor in a XNA's Game

    How to Using an Input Method Editor in a XNA's Game http://msdn.microsoft.com/library/default.asp url=/library/en-us/directx9_c/Using_an_Input_Method_Editor_in_a_Game.asp this is about directx,but how use in the XNA THX~ why do not people tell me why because thie beta 1 for xna cant do it ...Show All

  • KZG Collision Detection With Bezier Curves

    Hi, I'm currently making a small 2D game in XNA Game Studio Express. It involves a player moving around a terrain and being able to collide with it. Nearly all the graphics and settings in my game are user generated so this allows for everything to be quite customisable. For collision detection the user specifies paths made of Bezier curves which are stored in a file. The game reads this file and stores a number of points on the curves in an array. The player is also made of Bezier curves that are converted into points: This shows how I want collision detection to happen; if any of the lines that make up the player intersect with any of the lines that make up the terrain, then a collision has occurred. Once a collision has occurred two t ...Show All

  • Patrick-SURFThru Managed C++

    So I understand Managed C# is the primo langauge for Game Studio Express but would it be possible, either when it comes out or eventually, to use Managed C++ with it too It really bothers me I'd have use C# over C++ for the Game Studio... Yes, by content we mean art assets, but also potentially sounds, physics data, AI information, etc. Basically everything that isn't your code. The component designer is similar in concept to things like the WinForms or Avalon component support in Visual Studio. It makes it possible to package up reusable code components, which can then be dropped into your project using the VS UI, properties configured in the UI, and VS will generate suitable code to set up each com ...Show All

  • MU786 Custom communication with the 360

    I intend to use IronPython to speed up my game development a bit. This would give me some more control at run-time to create and manipulate objects for the sake of debugging. If possible, I would also like to support this on the Xbox 360. I don't have a spare USB keyboard lying around and I'm not even sure if IronPython will run on the 360. Preferably, I would like to show some sort of separate Python console form on the Windows side, but I am not sure if there is any way to implement this without networking. Console.WriteLine seems to do nothing, so I don't even think I can use Visual Studio's output window. Will there be anyway for me to do this, or will I just need to implement a slide down console like all the Quake engine games ...Show All

  • FernandoAlvarez can xna compile a program for 360

    hay guys , can i write a program for xbox 360 using xna i know its for games , but its a cool thing if programing a software for 360 is available i was thinking about writing a small client program for 360 for networking , u know like pc cyber cafeh program , i think it will boost 360 in network cafes if something like that is done , so player can use like a username and a password and inter thier profile , and all the data is stored in a pc .. its an easy thing to devolop i hope i can do that or someone do it.. David: really I didn't know that. Not like I'm trying to write anything but a game, but if I wanted to make a calculator for xbox 360, that's not allowed You ...Show All

  • BlackDimond No typedef and no Include. . .

    Are these VBA programmers writing the .Net framework and languages Many of you probably already know this, as I'm arriving late to the party. I wanted to use the typedef equivalent but apparently not in C#. Then of course I thought I'd try the #include -- maybe so, if I wanted comments (I gather). The end result: Common.cs using System; namespace <yoursHere> { using ID = System.Int32; public class objID { private ID itsID; public objID( ID theID ) { itsID = theID; } public ID ID { get { return itsID; } set { itsID = value; } } } } Did I miss something r2d2-proton wrote: Did I miss something Depends on what you were tryin ...Show All

  • arashikage D3DERR_NOTAVAILABLE while build of first example in help how to do

    I used to code in pascal, cobol, assembly, basic, etc, but not C. From: Your First Game: Microsoft XNA Game Studio Express in 2D following along and doing the first build, I get the error above. I did not think I was calling the 3d engine only the 2d. I cannot find any help on the error, where to look, etc, except what is in the error window when you cursor over it. I cannot figure out how to copy the error in that popup window to look at it further. I know some dislike nubies, but please help if you know the answer. Its disheartening to type in only 6 lines of code and not be able to debug it! To say the least. Thanks OH OH OH, I figured out how to copy the error: Error 1 Building content threw InvalidOperationExcept ...Show All

  • thomaskremmel D3DERR_NOTAVAILABLE while build of first example in help how to do

    I used to code in pascal, cobol, assembly, basic, etc, but not C. From: Your First Game: Microsoft XNA Game Studio Express in 2D following along and doing the first build, I get the error above. I did not think I was calling the 3d engine only the 2d. I cannot find any help on the error, where to look, etc, except what is in the error window when you cursor over it. I cannot figure out how to copy the error in that popup window to look at it further. I know some dislike nubies, but please help if you know the answer. Its disheartening to type in only 6 lines of code and not be able to debug it! To say the least. Thanks OH OH OH, I figured out how to copy the error: Error 1 Building content threw InvalidOperationExcept ...Show All

  • csann How hard could it be?

    I mean how hard could it be to make a First person Shooter similar to battlefield 2 What is involved Im sorry Im new at this and still have alot to learn obviously. Well, online MP would be out of the question (Edit: Only for the 360, though), maybe 64 split-screen :P. Either way, it would take one person (if you were to take it on single-handedly) about a year to create such a thing, including assetts, etc. However, if you were to scale it down to, say, a 4-player close-quater kind of environment, then I don't see why you couldn't create it in maybe 4 months (given that you would use free models, sounds, textures, etc.). Anyway, that's my two pence. t_p Also, what I was thinking was is making one ...Show All

293031323334353637383940414243444546

©2008 Software Development Network

powered by phorum