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Software Development Network >> Game Technologies

Game Technologies

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Computing tangents on a skinned mesh
How do I create a force feedback device?
pop up box? in game
DirectX 9 in visual basic 2005
Security certificate bug or other file exception
Help with a First Person Shooter engine!!!!!!!!!!!!
using animated 3d models
Subscription not available on my Xbox!
Should R16F format work for Texture2D?
problem with "your first game: Microsoft XNA game studio express in 2d" tutorial

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  • Marco Della Casa Cross-platform development question

    Hi guys! I intend to make an application and deploy it on PC and XBOX. I want to know how do you want me to do it I see some ways: I can copy my code in other directory and change references to Compact Framework. As a result I'll have two copies of my code. It's the worst alternative, isn't it I can use only Compact Framework even on PC (if it's possible); Something else What is the best way to do it Develop the code base that will exist in both projects in a 360 project, create the Windows Game project and link that code in then add whatever PC specific code you need (networking, WinForms, etc). Everything that the other posters have said is correct. In my game library, I had the ...Show All

  • anily Water Ripple Effect ?

    Hi all, i develop ship game now, i want the ship moving make some water ripple, How to make water ripple Best Regards, Hi, for water ripple effects you can check this tutorial: http://www.gamasutra.com/features/20001110/oliveira_pfv.htm As for vertex and pixel shaders, read DirectX's documentation or you can do a search and find lots of links and tutorials about them: http://www.google.com/search q=vertex+pixel+shaders http://en.wikipedia.org/wiki/Pixel_shaders Hi all, First, thanks some people help me, i know what is vertex shaders and pixle shaders, But i not know control vertex shaders and pixle shaders with programming(C#). Best Regards, Hi The ZMan, Sorry, I not very understand con ...Show All

  • arro239 360 Boat game with source

    Hello I was playing about again the last 4 days and come up with a little boat game for the 360. The source code is very untidy but there might be something of use in there for some people. It was written for use on the 360, it might work ok for the PC. You can have 1 to 4 players and it uses some ai for the others. There's only 1 track at the moment - I may get around to fixing it all up into a proper game if there's enough interest or if an artist wants to help out. It plays a different sound effect when you cross the line and beat your own best score. My best lap is 8.07 (no down to a 7.96) seconds.   Best to use a 360 pad but here's some keys if you feel the need.   Q and E change the number of players ...Show All

  • HMote How make a DirectX app runs on Windows Forms (using C++)

    Well, i'm making a simple directX application based on my studies on this book Introduction to 3D Game Programing with DirectX 9.0 , the problem it's how i make the scene created runs inside a windows form to be more clear, i'm trying to render my scene inside a form but don't know how call a specific function to do that. Another thing, the code i'm posting here create by itself a window and i know that to runs on windows form i'll need erase thoses line of code, 'cause that i needed know how do that using a windows form. I'm using native C++ language and the code of the program i trying to run is down below. Thanks for any help (i really need do that). xfile.cpp #include "d3dUtility.h" #include <fstream> #include ...Show All

  • ClaudeG Restart Game?

    Hi, I'd like to know how to be able to restart the game being coded. My game is somewhat simple and I just want it to be restarted when the user loses and then, lets say, he presses [ENTER]. Thanks. As Glenn said, its a case of resetting the state of your application to known values. Take a look at the SpaceWar sample. There is a GameState property is spacewargame.cs Then look at the ChangeState function. You can move to LogoSpash state at any time and thats all that is done when the stsart button is pressed (See Update() function). Well I tried using LoadResources(); as well as changing the value of a boolean in my game, resetting the values of few variables (out of so many I have :| ) and it seemed to ...Show All

  • Angus Leeming How to access the graphicsDevice from a new gameComponent

    Alright, I'm fairly new to the C# language so it may just be an issue with that. In any case I'm trying to figure out how to access the graphicsDevice from a different gameComponent. For example I want to create a SpriteBatch in a gameComponent in which the GraphicsComponent was not created in. So how would I go about accessing it I don't know if this is just me being an idiot and there is a simple solution or if something more complex needs to be implemented so any help would be greatly appreciated. Thanks! Ah...I hope I can be of any help! Here's an example class showing you how you can inherit from GameComponent class, along with overriding Draw(), Updae(), Start(), and the four usual Grap ...Show All

  • Neno Dynamically generated XACT projects

    I'll admit that I haven't even investigated whether this is possible or not. Figure I'll start by asking whether it's even feasible, or if there is another technique I should be thinking about. What I'm looking to do will involve dynamically generating .wav files during the build process of certain assets. Since all audio must be pre-processed via XACT, I was wondering if there was some way of programmatically generating an XACT project file, and then building it. Ideally, this will result in audio code that is both dynamic (ie. generated by the content pipeline), and compatible with the XBox 360. Thoughts That sounds feasible to me, although it will certainly involve some work :-) I'm not aware of any docs on the XACT project ...Show All

  • Shaantu Selling Games on Xbox Live Arcade

    Hello, I am currently putting a team together to create new Xbox Live Arcade games. They will be using the XNA development tool and the projects will be financed by myself. How long will it be untill Indy developers can sell their games online in order to re-coup some of the money and produce additional games Any help is appreciated. Regards Ian does anyone know if microsoft allows M rated games on xbla Your first step is to get hooked up with a publisher that already has an agreement with Microsoft to publish Xbox-based games, or you can build your prototype game (if you haven't already) and contact people at arcade@microsoft.com . Do NOT attempt to contact them before you have something ready to ...Show All

  • LtScho Bump Mapping in XNA

    Yesterday I wrote a simple shader to do bump mapping and applied it to a mesh (p1_wedge) and it worked great. I was excited about how easy it was. Today (the next day), I run my test again and now the bump mapping isn't working but I have blackness where dark shading should be. (My lighting is messed up ) I tested my shader in FX Composer and it looks fine, just like it did yesterday. Is there any reason why this would happen I was under the assumption that I had to calculate tangent/binormal vectors but yesterday it seemed like XNA was doing that for me when I included those types as inputs to my vertex shader. Was that just luck Do I have to calculate those vectors now Did I miss something I've looked around the web for XNA shader ...Show All

  • Steve1999 XNA framework runtime and Windows Update

    Hi, Is the XNA framework runtime going to be in a future Windows Update Just wondering as if I managed to write a game for Windows that I wanted to share with a 'non XNA GSE' person would I always have to get my users to install the runtime themselves (or could I ship the runtime if that's allowed) etc. Cheers :) I don't even see the latest directx being pushed out on Windows updates. I am guessing this won't happen in the near future. Probably like DirectX, you are going to see it as part of your new graphics cards/games installation. New versions of Windows will probably bundle it too. I am guessing that you will run out of friends' PC to upgrade before you see it in Windows updates... Acc ...Show All

  • Curt Zarger Displaying Fonts in XNA?!

    Hi everyone, Just got started on this but already running into a heap of trouble... How do I display fonts I already got the bitmapfont.cs from Gary Kacmarcik on http://blogs.msdn.com/garykac/archive/2006/08/30/728521.aspx but the class won't build due to all sorts of weird errors. Am I doing something wrong or is it simply because the class was written voor Beta 1 or 2 How do you display fonts using XNA And why is it not easily accessible in the first place Seems like an enormous oversight to me. Thanks in advance. I was using the Beta 1 :( I did look for an updated version, but I couldn't find one. Thanks for the tip man! Awesome help! If you have found Gary's ...Show All

  • VBGMan How will it be the content creation for XNA??

    Hi people, I want to know if XNA will provide it's own tools for content creation, or what formats will it support (COLLADA, .X). And what about a GUI System, will it have one I'd like to see whatever could be made available from the meeting. I know everyone is busy getting ready for Wednesday but any info someone could share would be good. XNA Game Studio Express consits of the XNA Framework Content Pipeline, it allows you to take content from files and consume them easily in your game. We have several file formats were supporting for V1 in the 3D space we're supporting .X and .FBX. You can read a little more about the XNA Framework Content Pipeline in the XNA FAQ. Thanks! Jim Per ...Show All

  • jh0483 XNA Beta 2 announced (date 'in a couple of weeks')

    http://blogs.msdn.com/xna/archive/2006/10/23/announcing-xna-game-studio-express-beta-2.aspx Last week they said 'in a couple of weeks'. Today at Seattle code camp they did not commit any further to a date but said 'keep your eye on the XNA dev center'. So those who know are not talking, and the rest of us are just guessing. Like Shawn says, the best way to make it compatible without the content pipline is to convert to the XNA internal format yourself. The XNA team have already said that won't happen in v1.0 so I think that pretty much rules it out in the beta 2 release as well. I doubt that's going to happen. I kind of defeats the whole purpose of making GSE available to everyone. What are we likely to see ...Show All

  • eyeseesharp XBox 360 hard drive question for MS staff - semi off topic

    With all the great new offerings out or coming soon for the 360: XBox Live Video Marketplace, XNA game creation, and the recently announced IPTV, the poor little 20GB hard drive's days look numbered. Is MS planning to release a larger hard drive for the 360 I'm pretty sure that many people (including myself) would be very interested in one. I always wondered if it could be swapped DIY style. Might have to investigate :) I don't want to replace my box either. I wish we could write to external USB hard drives and flash drives rather than using them read only. The more we can comfortably store, the more we might buy... From what I hear they are working with their ...Show All

  • WinFormsUser13232 Directx SDK (december 2006) viewer crashes on startup

    Well, the title basically describes what is the problem... I've uninstalled my directx sdk (october), rebooted to make sure things were clean. Then I installed the last SDK (december) and my viewer (directx sdk's viewer for .x and .fx files) simply stopped to work. Whenever I start it, it crashes with the 'send report' error. Any ideas what could've caused this " Same thing here, also the dxviewer project doesn't even compile under DX9/WinXP and i had that problem with the october sdk as well. Very annoying to have a great viewer that doesn't work now, and previously wouldn't compile. Maybe we are all supposed to go upgrade to vista, but please don't force it on us right this second =(. I have ...Show All

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