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Software Development Network >> Game Technologies

Game Technologies

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release date of font stuff?
Smooth movement
Where is the Directx forum gone ?
Why compilation takes 35-40 seconds?
Beta2 - Texture2D.GetData
Game deployment on Windows XP?
Beta2 Fonts
Laptop Computer Requirements - Simple DirectX games
XNADominos - Initial release
How can you play Ogg files in DirectSound?

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Answer Questions

  • olgaF Space Dust And Particles

    So one thing I wanted in my game was a way to fill the space up with dust and particles. Just little things here and there to give a sense of motion when there aren't any larger objects around. Any ideas how to go about this My one idea was simply to use billboarded textures for various sized particles but I'm not sure I could create the number I wanted. So before I went ahead with this slightly more tedious approach (which also requires I create all the objects), I figured I'd see if anyone had any ideas. Whatever you do, just make sure that you pull our dust sprites/billboards/whatever from a pool of existing ones. that way, as you move along ... particles that move offscreen can simply be repositioned ...Show All

  • Bill Reiss Draw 1 Line?

    How can I draw a single line in XNA LineList dosent seem to work with a single line. Here is a simple class that should draw a single line(rest of the code missing). It gives unexpected results. If I increase the number of primatives in the DrawPrimatives call it draws more lines, even though I sent the buffer only 2 vertices. It must be using old data from the buffer. Can you just draw a single line Thanks public class Line : IGeometry { public VertexPositionColor [] vertices; private VertexBuffer vertexBuffer; public Line( VertexPositionColor vertex1, VertexPositionColor vertex2) { vertices = new VertexPositionColor [2]; this .vertices[0] = vertex1; this .vertices[1] = vertex2; } ...Show All

  • Darrell Davis I cannot compile any XNA tutorials

    I have Microsoft Visual C# express and XNA Game Studio Express, but when I create a new project and follow the tutorial (any tutorial) and copy and paste the code into a new project, i cannot compile because there are errors when i press F5. Example in tutorial 1: displaying a 3d model on the screen i follow all the directions and when i copy and paste the code at the end and hit f5 i get the first error in this line: myModel = content.Load< Model >( "Content\\Models\\p1_wedge" ); and i cannot continue. I have tried several tutorials in the past weeks and none run. I need help for doing this for school. Thanks I copied the one file into the models folder and the other into text ...Show All

  • Rajeswari ode.xna

    By the way, I had ported ODE.NET to MDX 2.0 in the past. Today, I recompiled it with references to XNA with VS2005. The compiler didn't complain. I'm in the process of getting a demo working with references to ode.xna it but it's still in the early stages so I can't be 100% sure it will work. So far so good :/ www.pepperboy.net http://www.thejamesrainenetwork.co.uk/ode/ode.html for ODE.NET 1.1 I've updated ODE.NET to 0.7 and .NET 2.0 but i'm not releasing the source yet. But it's still wrapping the native stuff and can't be used on the XB360, right vidalsasoon or e. ogas, is there somewhere I can get the source for ode.net for mdx 1. ...Show All

  • CoderMonkey Issue with HowTo: Rotate and Move a Camera?

    I'm trying to work on figuring out some simple camera manipulation and have been going through the information on the How To: Rotate and Move a Camera. At the bottom of the help file is what appears to be the complete code needed to run the example. However, this code does not compile when pasted in a new project; the method FrameRender() refers to an undefined method called UpdateCamera(). Is this method something missing from the example Yeah, I had no issues getting it running; commenting out the offending line and changing the default camera state did the trick. My post had been intended to find out if the missing method was a problem on my part (e.g. did I miss something from the help file, such as a reference to a previous ...Show All

  • Andy Ho Game Distribution

    I am trying to get a very simple 2D XNA game to run on other peoples machines; but when I send them the relevant files, they all complain of getting some form of error report. They all claim to have the requirements (XNA Framework, latest DirectX and .NET Framework 2.0) installed, but it seems something, somewhere isn't doing its job. One of the people in question only has a Radeon 7000, so it is understandable why it isn't working. But the other two have a GeForce 6800 and a 7300GS which should be more than enough! I have tried both ClickOnce installers and binaries from both Debug and Release directories. They all worked fine in folders on my machine, but on other computers the installers installed fine, but just throw up a windows error ...Show All

  • Rich Wilson C# Express and VS Pro

    Hi, I have VS.NET 2005 Professional running on my pc. Now when i try to install XNA Studio it says i need C#.NET Express installed on my pc. Will the express version and vs pro run without any conflicts on the same pc Why does xna only support express version Funny though if you think about it. It would be like saying I want to run both XP Home and Pro on the same computer! : ) Or even better, If you have XP Pro then you need Office Pro and can only install Office standard on XP Home. he he. : ) Gotta love it when Microsoft's own products have trouble working together. lol. You can install C#.NET Express on a computer that already has VS 2005 Professional. They work side-by-side. & ...Show All

  • phowatt DirextX Version?

    The Readme file notes that DirectX Runtime XNA Game Studio Express Setup installs the current version of the DirectX runtime. The runtime is required in order to use the XNA Framework game API. Does this mean XNA stuido is using the October runtime and if I install the october SDK is it going to break anything Question still remains. Which version of the DirectX runtime and SDK is the Beta 2 running under is it safe to install just the october SDK with the Beta 2 noticed that under the tool options with the beta 2 that XACT is installed as well, so is this XACT from August or October Looks like they just didn't update that. It didn't appear to install the Oct runtime. I wouldn't install the Oct SDK as ...Show All

  • MMMalik Game Beginners

    Hi all, i have develop flash game and j2me game experience, i want to try develop direct 3d games, How to start develop direct 3d games Best Ragards Brian Tsim, http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=77027&SiteID=1 ...Show All

  • hte Direct Answers For A Beginer

    Dear, I Am A Beginer In Game Development, But Professional In C# And C++.Net 2005. I Want To Start Learning 3D Game Development Where I Have 2 Main Questions: 1- C++, C++.Net 2005, Or C# Is The Fastest And The Powerfull Language For Creating 3D Application 2- What Is The Graphic Library I Have To Learn And What Are The Difference Between XNA, DirectX, And XNA Game Studio I Hope To Help Me In My 1st Steps. Thx Alot The ZMan wrote: The choice really is up to you - XNA Framework and GSE is an easy entry level but all professional games are currently written in C++ with native DirectX. What about Neverwinter Nights 2 hmm The ZMan wrote: Oh give me a break :-) of course I know of *all ...Show All

  • Syed Rahman Mashwani Getting XNA apps to run on non-development machines

    This seems to be a common problem, but I've yet to find a real solution. The only thing I've found that works so far is to include a bunch of dlls with XNA applications. What does not work, however, is satisfying the posted requirements: .NET Framework 2.0 XNA Framework DirectX 9.0c (latest update) When a machine satisfies the above requirements, it still cannot run XNA applications (dies when initializing the graphics device). However, any machine with the XNA SDK has no trouble doing so. It's not reasonable to ask people to install C# Express and the XNA SDK (~120MB total) just so they can play my XNA arcade games. Has anyone found a better solution so far The easiest way to find out what's wrong is t ...Show All

  • mcarl828 MDX2 time bomb - question not bitching...

    I installed vs5, and upgraded from dx9 to dx 10 at the same time.... My app requires True Type Fonts, so convertingot XNA was a non starter.. I get this error. This pre-release version of DirectX has expired, please upgrade to the latest version from http://www.microsoft.com/directx If I uninstall dx10, and default back to the previously installed dx9 sdk will it work Thanks, Eric- Make sure that you have the latest DirectX sdk installed on your system, then you will need to make sure that the References are lined up to the correct versions. Note that the MDX2 system is not in the new SDK, only MDX 1.1 Arrgh! no it does not work.. I still get the time bomb error...even after a recompile I ...Show All

  • pessi Using reference rasterizer on virtualized windows/xna

    Hi. I'm running windows on a virtual machine on a intel Mac. As of now, there's now hardware D3D support from virtual machine manufacturer (Parallels). So, I'm forced to use reference rasterizer. Now, on a "normal" D3D, I know how to setup a device as a rasterizer device. On XNA framework (beta 2), I don't know how to do it. For one sample somewhere I got the idea of inheriting a new class ReferenceGraphicsDeviceManager from GraphicsDeviceManager, overriding RankDevices() and FindBestDevice() -methods and then basically stating the following inside FindBestDevice-block: protected override GraphicsDeviceInformation FindBestDevice(bool anySuitableDevice) { GraphicsDeviceInformation deviceInformation = new GraphicsDeviceInformation( ...Show All

  • sschleicher Garbage Collecting

    Does anyone know a good method of garbage collecting for my game. Im just starting out, and im really just collecting all of my information right now, so i know what im up against going into this thing, so if you could give me a few pointers, its appreciated. God Bless One of c#'s features is automatic garbage collection. Once all references to an object are all released, the object is flagged for garabage collection and will be deleted in a short while. Just make sure you aren't creating an obscene number of temporary objects and you should be fine. One more thing: avoid foreach loops on the xbox because it create needless garabge in every run. On windows, it's not as much of a proble ...Show All

  • NicoR Playback of a sound in a mode of a cycle...

    How in XNA Studio it is possible to play back a sound track in game in a mode of a cycle I have a sound track on a floor of minute and I wish to play back it in current of all game how it can be made Check here . oops, yeah ... I was just doing some further research and found that :-) guess you learn something everyday I think you're asking how to loop a sound (like, say background music) right as far as I know, there's no built in feature to do this, so you'll have to resort to looping it yourself. I don't have code in front of me so some pseudocode (or rather, head compiled) will have to do: Cue musicCue; .. //in your update method if (musicCue == null || !musicCue.IsPlaying) { if ( ...Show All

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