Answer Questions
Shepherd_85 Must we wait another 12 hours ?
Any one knows the secret URL that I can download the new XNA framework I can't wait any longer. Wow! I wasn't expecting it for another couple hours. Sweet. Now I just need to get home and fire up the 360 and see if the Creator's Club is up. Where's the XNA Racers starter kit at I have hearded it is released later. When you have purchased the subscription of the XNA Creators Club on XBox 360 I find the URL: can anyone tell me this is the "real" new framework http://www.microsoft.com/downloads/thankyou.aspx familyId=a73a7e71-ff41-432d-a0eb-043e904a1905&displayLang=en It should be the real one. I have ...Show All
dr.acv Dynamic Music in DirectX
Hi. I'm sorry in advance if this has already been answered, I've been having trouble finding help on this. I have a program in Visual Basic 6 that uses a piano roll interface to make music. Long story short, I'm having trouble figuring out how to play back that music. The format is MIDI-esque, but limited(I didn't create the format, it's a fan editor) in ways such as there are only 16 channels, 8 for "Instruments" and 8 for "Drums". I first attempted to do this by simply taking the samples I had (I ripped them and they're pretty small, about 100 milliseconds each) and looping them over and over to replicate stretching them, but this produced skipping. I then got hinted that putting them in a DLS and playing them on a se ...Show All
vijay1 I need to know....
I need to know something. Is it possible to transfer 3D data from a modeling program like Truespace to XNA using the x2SWM PLEASE REPLY!!! If TruseSpace can export to .X, then you should be able to convert it with X2SWM. Either that or write your own model loading code to load the model from whatever TrueSpace will put out. You're not stuck with SWM if you don't want to be. ...Show All
IgorP SetData / Mip
There are a few versions of the SetData function. Some that take a mip level and some that don't. I'm curious... If I have a multi-mip texture and I use one of the SetData calls that does not specify a mip level does it write to mip 0 and then automatically generate the other MIPS in the same call or does it simply write to mip 0 Yup, it does. I guess it just writes to mip 0 since there is no place to specify a filter type ...Show All
GrayMatter Software Telnet with XNA/C#
I have XNA Game Studio installed on top of C#. I am trying to write a telnet client (the way you connect) for the internet's premier chess club, www.chessclub.com . Is this currently possible There are no built in classes for network in the XNA System you need to use the standard Networking classes that ship with the .Net Framework. I would do some reseach into the System.Net classes and also have a browse of the Networking forums on this site. ( http://forums.microsoft.com/MSDN/ShowForum.aspx ForumID=40&SiteID=1 ) Also Have a look at www.codeproject.com as they have some telnet examples for both client and server. I have built two classes for Asynchronus communication via the System.Net sockets. They are both XNA ...Show All
Michael Ruminer Building a camera class.
Hi all, I have built a fps camera class but I have some doubts I would like someone to clear. My camera follows this steps: 1) built a view matrix from CreateLookAt with inital pos/orientation 2)Set from client code rotation & new pos. The rotation code uses the inital camera axix (we obtained from CreateLookAt and transfroms Forward, Right & Up. 3)When client code calls update, Forward,Right & Up vectors are copied to internal matrix that keeps current viewmatrix 4) client code gets the matrix, inverts it, and pass it to the shader. My doubts: 1) CreateLookAt is giving me the Camera matrix what means... this is not the matrix I should pass the to shader, but the inverted one I have check some tutorials at riemers page and he ...Show All
MasterG DreamBuildPlay is up!!!
Now go register!! Actual contest details to come the week of Feb 5th More missing states... North Dakota, New Jersey, and Vermont are all missing... weird...only 47 states are listed (if I counted right) No Tennesee either... Plese, Someone at Microsoft.... the drembuildplay site, even though the competition should be global, does not allow non-US people to register. I don't live in the U.S., so I can't choose any state, the zipcodes in my country are 6 digits long, and the telephone numbers are not in the US format. Edit: didn't see errolian's post before i posted this. P.S. did I mention I passed from neutral state, to exalted stat ...Show All
Tryst XNA has it's own GamePad DeadZone?
I've been looking at the output of the thumbsticks, and it appears a value less than 24% (0.24) is ever returned. I know it's very important to implement deadzone in your programs, but why has it been done for us Someone may want to write a game that needs a smaller deadzone, but as far as I can tell it would be impossible given we don't have full access to the output right the way from 0 to 1. Is this behaviour intentional Many thanks, Adam Miles This one concerns me enough to file a bug for it myself. Please vote for it here if you think the dead zone should be optional. Andy. I just experienced the exact same thing here. The deadzone appears to be on both axes ...Show All
Lee Copestake Could C# be the future of gaming?
Since XNA is using C#, and is is a more intuitive language than C++, is it possible that in the future that C# will dominate, espessially in AAA titles. Could XNA be ushering a new way of programming in the main stream This is more of a comment thread then a question so much, As really there is no definitive answer. I think if you take a look at our partner, Garage Games, I think they are demonstrating that it can be used for serious gaming :-) It's up to the individual to decide though... I agree with a lot of what is said here. A collegue and I dabbled in producing "cottage industry" type games using C# and DirectX 9. The Z-Buffer web site (www.thezbuffer.com) shows the groundswell of movement towards managed languages and g ...Show All
Little Controlling Game By MIDI
I'd like to be able to control directx games via MIDI - eg use a guitar footboard that has a pedal and switches etc to generate game controller events. All the vaguely related references I've found on the web are for using directx controllers to generate MIDI events! I want to use MIDI events to generate the equivalent of key presses, mouse buttons or (say) a throttle control. Are there any drivers that do this already If not, how difficult would it be to roll my own, and what would it involve I'm quite competent at C/C++ etc but most of my experience is in an embedded environment, not Direct X. Thanks, Chris One of the limitations of the User Mode Driver Framework is that the user-mode drivers can't ...Show All
AlexBB SkyBox Effect using a BasicEffect
HI Guys, I am currently creating a skybox for my game and I need help with the BasicEffect settings . Right now my skybox looks like a cube with a texture on each internal face. I would like the inside of the cube to appear like it is one continual texture, not showing the corners and edges. I will be creating a skybox with a custom effect later, but right now I would like to use a basiceffect. Can you tell me what basiceffect settings I should configure to create this effect. thanks in advance. Alan You need to disable lighting, zbuffer, zwrite, etc LIGHTING = FALSE; ZENABLE = FALSE; ZWRITEENABLE = FALSE; ALPHATESTENABLE = FALSE; ALPHABLENDENABLE = FALSE; and ...Show All
RostaB XNA Game Studio Pro Pricing
Does anyone know the pricing of the XNA GS Pro verison to be used with VS Pro I would really rather not bother with the whole express thing all together. I use th XNA framework now with VS Pro and would just like to add the extra tools of GS Pro. Thanks, Chad Thanks, That's what I figured the answer was for now. Just did not know if someone knew a ball park so I can start saving now! : ) Thanks, Chad We haven't announced anything about what such a product might look like or when it might be released. Not even tentatively. Is there any more info on the pricing or availability It's officially Spring here in the Midwest. Right now no information has been released with pricing of XNA Game ...Show All
Mehmet Metin Altuntas Designers and Artist wrapper for the XNA API.
This is something I was thinking about from the moment I read the pre-release info on XNA, " putting game design into the hands of the designers " was the quote that inspired the thought. I'm primarily an artist who likes to design games but had to teach myself to programme to put ideas onto the screen. I started back in the mid eighties with Z80, 6502, 68000 etc... all in assembler. I later moved on to VB, C, Java, Flash and curently C#. It wouldn't be an exaggeration to say that it has been pretty darned difficult to grasp some of those languages, simply because the languages themselves and the documentation meant to teach you weren't written in non-programmer speak. I'm sure 90% of you will agree that when a group of programmers d ...Show All
ReneeC Custom GameComponent properties greyed out in designer
I created a custom game component which represents a sprite and has three properties. private Vector2 position; public Vector2 Position { get { return position; } set { position = value; } } private Color color; public Color Color { get { return color; } set { color = value; } } private string filePath; public string FilePath { get { return filePath; } set { filePath = value; } } The problem is, in designer mode, I can only edit the FilePath. The Color and Position properties are grayed out. picture My guess is that the designer doesn't have access to Vector2 and Color because they arent included in the 'using' statements. What's the best way get this working For the color you might want to try so ...Show All
PIEBALD DirectInput...
How can I use DirectInput with XNA correctly I tried but an error related to the OS loader lock occured... I used Game.Window.Handle as a parameter to the constructor of DirectInput.Device... Don't use the game object's window, create your own form and use DirectInput on that. Tie the game object to the form you create. ...Show All
