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Software Development Network >> Game Technologies

Game Technologies

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Need help, and lots of it.
A Simple grid component
Having a problem rendering a quad with a texture
Loading 3D Landscapes
Is it possible to improve the BoundingSOMETHING design?
Game Component Serialization
silly question
Detecting a double click
Serializing Custom Content
Why doesn't 2006DirecxSDK support visual basic 2005? Only C# and C++?

Top Answerers

mahima
Michael Bird
Joe Kraft
sunil babar
briggins5
Yulia
Demix
mcheung
Lili Gao
OldSchoolJohn
Crane Softwrights Ltd.
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Answer Questions

  • Harkernator Can someone reliable give me the relase time of XNA GSE in GMT?

    Hi guys, Just wanna know from someone reliable or someone that can tell me if it'll be relased at midnight, or if I don't bother sitting through the night for it. Its just to save me waiting till early moning 30th August, and finding it ain't up until say America reaches midnight. thanks again, Jonathan Yeah, GSE will only run with C# Express, but the Professional version will integrate with the full VS 2005. XNA gse beta won't run on Vista :( Anyway.. damn.. i've read now thats I must download&install VC# Express and DXsdk first! :( ( http://letskilldave.com/Default.aspx ) Thanks Jim, never came across that mate. Thanks again Have you registere ...Show All

  • Juliano.net XML usage on 360

    Okay, so a simple query. How to I use an XML file when when developing for the 360. I can do it fine in windows, but as of yet I am completly lost on how to load the file when on the 360. Well, I did some quick experimentation and came up with something that works. Check out my blog entry here . Thank you :) One approach that I thought was kinda neat was the way settings are handled on the "SpaceWar Starter Kit". Check out the Settings.cs and Settings.xml file. The xml format just a serialized XML object. The advantage to doing this is that your settings that can be easily tweaked, yet you get your parsing "for free". So long as you adhere to ...Show All

  • Shahab03 ARGH!

    Alright I have done everythign and looked everythign up on how to draw a sprite no matter what I do i get an error argh! I am using DirectX 9 with Visual C++ 2005 , Can anyone make me a sample code for me so I could see visualy what I am doing wrong. Just a simple draw sprite on the screen SOURCE CODE would be nice :). I get this error, I have posted it on gamedev.net to get more then one opinion http://www.gamedev.net/community/forums/topic.asp topic_id=413120 and i have used this example from msdn forums http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=669329&SiteID=1 Have you looked at the sprite sample in the DX9 SDK What error are you get ...Show All

  • majinmunkee SpaceWars walkthrough

    I remember a user posting a website that showed how to get the game to accept keyboard commands (by uncommenting some code I believe) and messing with some of the gravity and shooting values. Where is it, or some other SpaceWars tutorial That's the one, thanks! http://www.xnaspot.com/Tutorial_GettingStarted.aspx ...Show All

  • flash.tato Managed C# performance loss.

    I caught some people quoting managed performance loss at only 2% (over unmanaged). I am just curious how accurate that assessment is. Last time I was looking into it, DX programmers were quoting 90% of managed performance as a BEST case scenario. (usually much lower) If the margin has grown so low, is there any large scale games developed using C# As far as I know Arena Wars has been developed using C#.NET and managed DirectX. http://arenawars.krawall.de/start.html The perfomance point is not easily to be answered, you can't say: .NET is XY Percent slower/faster than C/C++. I'm sure it is generaly is fast enough to write a 3D Computer Game. Greeting, Manuel i guess the real question is, if yo ...Show All

  • UndoingBasher Animating .X files on Xbox 360

    I can't seem to find a straight answer after an hour of searching. Is there an easy way to animate a .X file in XNA on the 360 There is also this thread which has some links to user information right now. http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=1010076&SiteID=1 Straight answer coming right up - No. We are currently waiting for microsoft to release a tutorial of how to do it ... Shawn has confirmed that its on its way but wont confirm a release date, but it is coming. now thats a tutorial i'll be watchan :) hopefully they upload it soon ...Show All

  • billqu Will build #5536.16385 of Vista be compatible with D3D10 in August'06 SDK?

    Hi, Just checked my email and it seems that beta testers (maybe MSDN people as well) can now get another pre-RC1 build of Vista. The August'06 SDK states that the D3D10 CTP will only work with RC1 of Vista and the other recent pre-RC1 build wasn't good enough. So, just wondering if anyone here knows if 5536 will work with the August SDK or if we still need to stick with Beta-2 and the June SDK. Would save me a lot of time before I go and download 5gb of ISO's and spend a few hours setting up my test machine... Cheers, Jack I was brave enough to try it. August SDK installs without problems and D3D10 samples work. Unfortunately I can’t get my internet connection running but this is another problem. PS: the iso ...Show All

  • Darius R Multithreading and DirectX

    Hello Im working on a DirectX application and have encountered a problem. The application as it is, runs in main thread. All DirectX related things are executed in this main thread. For loading purposes i have two other threads. In windowed mode everything runs ok. All threads wor fine. But in fullscreen mode, it seems that only main thread runs. In first version i started new thrad every time i wanted something loaded and when thred did all work it exited. It worked in window mode but not in fullscreen. I did another test, i have threads running, but i suspend loading thread when it has no work. Then i prepare data and call resume on loading thread. But again inn fullscreen it does not work. From what i observed, it seems that in fu ...Show All

  • Vermeulen How has a Physics GameComponent?

    I'm looking for a simple .NET physics plugin for doing 2D physics while I'm using XNA; any suggestions The first simple XPA demonstration are avaliable. here is a screenshot ... I've got a 2D XNA physics engine (to be named: Farseer Physics Engine) in the works. It currently does polygon-polygon collision detection (concave or convex polygons!) and has the normal Rigid Body physics you'd expect. I have to work through a few more things, then I will put be putting it on CodePlex. Rigid Body Dynamics would be more an adequate, gravity would be nice but is not required. Truth be told I'm making an arkanoid example (and I want to do other simple games) and I need some collision detection and response. ...Show All

  • hanozo Library support

    Hi. I posted this in a thread earlier, but the thread dropped back half a dozen pages in a few hours. This place is popular! If we want to use external libraries or middleware, do they have to be written in C# and come with source provided I'm thinking of libraries like SQLite, Lua, ODE and so on that would normally be included as a .dll reference in your C# project. I assume that's not possible if you want your code to run on all available platforms That means that basically we're starting with a very clean slate here. There seem to be precious few libraries that are useful for games developers and written in pure C# for the XNA platform. The concern that I have is that not only will it take many months before a decent array of middlewa ...Show All

  • QuantumMischief Okay, the make your first game....

    It tells me: Make sure the call to ContentManager.Load is using the "Asset Name" ....Where the heck is that I kno the asset name, but i cant find ContentManager.load in the code or anything ANYWER. And what does it mean by 'the call to' I go over a bit of the basic knowledge you need in a few video tutorials. They are very visual, so you can easily see where things are located. But for an immediate answer, you've already gotten it above. Please, mark the answer as such, so that others know where to focus their time. TheDevilsJoker wrote: do i keep the " Yes The quotation marks define the path to the asset, so if you were to c ...Show All

  • Alistair4267 Where is the download?

    It is 12:48 pm here (GMT + 1)... in Nuku'alofa (GMT + 13) it is tomorrow... So where the hell is my download link :-D damn, where did I leave that time machine... It's just gone Close of Business 30/08/2006 here in Oz. Please Santa, bring it on!!! it's past 9 am over here (Netherlands). By my calculations it should be past midnight Pacific Time... I'm bored of cleaning my Holy Grail, let's get this show on the road!! Hmmm... the holy grail is here on my desk. Btw... it's "tomorrow" now... IIRC, Beta 1 of Game Studio Express is coming out tomorrow (Aug 30th)...you're about 19-ish hours too early ;) ...Show All

  • Blackice How to Detect Minimum System Requirements?

    For the PC version of my game, I would like to be able to detect if the user's computer has the minimum system (and graphics) requirements for XNA. If they don't, I want to display a message to that effect. In the beta versions, there was a boolean method called EnsureDevice() which worked quite well for me but that appears to no longer be in the 1.0 version. Is there an equivalent method or algorithm I can use for this I suppose I can use a TRY-CATCH block when creating the Graphics component and respond accordingly if that fails, but that seems like a less-than-elegant approach. Any suggestions Beware that testing device capabilities is often misleading before you've actually instantiated the d ...Show All

  • rako77 mouse input sample rate

    hi, so i'm using the static Microsoft.Xna.Framework.Input.Mouse.GetState function to query the mouse position each frame. the trouble i'm having is that the position only seems to update every 10+ frames or so. the elapsed time is showing me that only 1/60th of a second has passed (and i've verified by printing out the frame number that it is in fact updating at 60fps), but i'm getting incredibly infrequent mouse updates. when i swirl the mouse in a circle, as quickly as i can, i still get the 10 or so frames of the same position before it changes again. is this a common problem, or is there some way to adjust the sample rate thanks! -henry This behavior seems to be something the framework can ...Show All

  • skapes xna express question

    Hi everyone, I have a question I saw that XNA is only working with C# express, it will be released an XNA frameworks for visual studio 2005 pro, if no, it is possible to develop an video game and sell it with the VS Express licence Thanks for your reply and your help :) XNA is a .Net library, and CAN be utilized with any program that allows you to develop .net assemblies. But, XNA development is only supported by Microsoft in Game Studio Express at this time. When XNA releases you may use the libraries and/or Game Studio Express to sell commercial applications on the Windows platform. To market anything on the XBox 360 you will need a Professional license at least. Read the FAQ . ...Show All

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