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Software Development Network >> Game Technologies

Game Technologies

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Downloaded XNA Game Studio Express, Cannot run SpaceWar
dxwebsetup wierdness - deployment with app
Fullscreen mode doesn't seem to work for me...
mesh in xna
MS - CreateBuffer - Init Limitations
InvalidCallException in 3D primitives code attempt
Possible that Update() is multi-threaded?
Collision Detection
Reading texture from a stream
Microsoft's future policy for redistributing Xbox 360 games?

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  • Rattlerr Texture to inner side of a mesh

    Hi, I'd like to draw a sphere mesh and put a texture to its inner face. How can I specify to add the texture to that side and how can I make the mesh visible By defining lights inside it I've searched it but no universal solution found yet. Can anyone help me Hi, Thanks, that will be good enough. I also found a tutorial here: http://www.ziggyware.com/readarticle.php article_id=71 I think what you want to do is draw a skybox (or skysphere in your case). Check out this tutorial here: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2/Skybox.php ...Show All

  • Fatlabmonkey I would like to Dev With XNA but already have Visual Studio 2005 Prof, Do I have to Install Express?

    Where do I download the framework See this thread: http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=1062419&SiteID=1 Bottom line, you need to install Express to get the necessary libs. You need to use GSE and VS Express as that is the only system that we have at the moment, you can install them side by side with the other VS Products. Also note that the pro version hs only been announced in name only, all details and any other dates have not been decided apon. BTW Moving to the XN Framework Group. I've made a few games using Visual Studio 2005. I just created a regular C# Windows project. I deleted the Form1.cs and created my own class, and derived it from Micro ...Show All

  • Dave Lora SHOOTING?

    I'm trying to make a shooting game at the moment and for now i have a few questions. how can i position a arm to be attached to the right spot on the player how can i make the arm rotate so it faces were my mouse is I also want to put a background image in and i have followed this tutorial.but the background seems to cover everything. Oh and a few unrelated questions: How can i make Spacewar run with the key bored And how do i get Beta 1 files to open with beta 2 so i can edit them how can i position a arm to be attached to the right spot on the player how can i make the arm rotate so it faces were my mouse is For both of these, keep your eyes on the forums and the community sites for fu ...Show All

  • Dareman How to display chinese character

    I have already read http://blogs.msdn.com/garykac/articles/732007.aspx .But that solution is useless to display chinese character because there are 6000 more characters in GB2312 character set,far more than A-Z in english.We can not create a texture to hold all characters.It's too large. Is there a easy way to display chinese character Created a GameComponent for drawing text, rendered to a texture using System.Drawing, if anyone is interested: http://kaetemi.be/index.php page=getp&project=ktxna Can’t you reduce the number of needed character in advanced How many pixels do you need per character ledwinka wrote: I have already read http://blogs.msdn.com/garykac/articles/732007.aspx . ...Show All

  • CalinMac How to use this code into my another code?

    How to put this code using System ; using System . Diagnostics ; using System . Runtime . InteropServices ; namespace DirectShowLib . Test { public class IBasicAudioTest { IFilterGraph2 graphBuilder = null ; IBaseFilter filter = null ; IBasicAudio audio = null ; public IBasicAudioTest () { } public void DoTests () { try { // We need a stereo sound renderer... BuildGraph ( "foo.avi" , out this . graphBuilder , out this . filter ); this . audio = ( IBasicAudio ) this . filter ; TestBalance (); TestVolume (); } finally { Marshal . ReleaseComObject ( this . filter ); Marshal . ReleaseComObject ( this . graphBuild ...Show All

  • John Sobernheim XNA IDE

    hello, The installation instructions for XNA sort of infer in the download you get a modified CLR and an ide based on visual studio express. I use the full version of visual studio 2005 professional, can I use this instead or do I need to have two IDE's running thanks. Neil. Yeah i find that KIND of rediculous, how XNA only works with Express Edition 2005. But Hey, best for all of us on a budget right Better asked over in the GSE forum... It is probably already answered there. I think you can just reference the XNA libraries in Pro and use it. But there's no tutorials or templates built for Pro, yet. C# Express is required to use XNA Game Studio Express. It will ...Show All

  • ajay_s basic question about XNA

    i am new to XNA, i like to know is the product using XNA required to install extra runtime/library at user machine like XNA Framework or just have directx and .net framework 2.0 installed is enough to run any of XNA project thank you very much did you mean the user who want to run my game which develop with XNA are required to install DirectX, .Net 2.0 Framwork also the XNA Framework where can i have the redistributable version(End user runtime) of XNA Framwork, so that i can include in my released project. another new question. to have my game runable in XBox360, are XNA MUST used or just with C#(.Net) + managed directx are possible to run in XBox360 also thank you ...Show All

  • kered pople [GDI+] Getting the "reverse" matrix of a Transformation

    Hey folks. I have a rectangle, transformed by a given Matrix. I want to get a matrix object that after transforming the new rectangle with it - would generate the "original" rectangle. How can it be done (Specifically - I'm working with VG.NET vector graphics library , so if you know of any shortcuts I can use from there - please feel free to share ). Ariel You have the Invert method and the IsInvertible property on the Matrix class: http://msdn2.microsoft.com/en-us/library/system.drawing.drawing2d.matrix.isinvertible.aspx http://msdn2.microsoft.com/en-us/library/system.drawing.drawing2d.matrix.invert.aspx ...Show All

  • Bulldog.NET Can you have a camera without an effect?

    From what I can tell you HAVE to use an effect to setup the position of the camera; is this right Are there any XNA-centric examples of how the HLSL works and how to use it Yes, a Camera defines your View and Projection matrices... but then where does it set them There is no Transform property off the GraphicsDevice anymore, so your Camera needs to set the View and Projection values as Effect Parameters... so you must be using an Effect in order for those matrices to do anything useful. It is a vertex shader that transforms the vertices using those matrices. Andre- use the BasicEffect class to start with, it contains World,View and Projection matrices, and is similar to the old fixed function pipeline. ...Show All

  • cues7a DirectX Integration With MSVS2005

    Hello, I Did Downloaded The Latest Version Of DirectX SDK, When I Did Installed It, It Doesn't Integrate With MSVS2005 But Only With MSVS2003. Why So Their Is No Version Of DirectX Compatible With .net Frame Work 2 But Only With VS2003 DirectX integration isn't in VS2005. With the exception of shader debugging, everything you need is still accessible. If you're looking for starter projects, look in the DirectX Sample Browser. It is compatible you just have to manually reference the assemblies and dlls in your project, or use pre exsting projects to use their refences. Managed Direct X 1.1 works with .Net 2.0 How Can I Do This Please Tell Me. ...Show All

  • Redfox72 Rectangle collision detection help

    Hi, I'm learning how to use collision detection in sprites, and I've decided to use Rectangles. Basically, I program the game to make a rectangle around each of the 2 sprites and, when I move the sprites via keyboard input, it moves the box with them.( Now, I'm doing this to test collision detection. Heres the bit of code that doesn't work: if(Sprite1box.Right == Sprite2box.Left) { Sprite1pos.X += 5; Sprite1box.X += 5; } (Where Sprite1box = The rectangle aroudn the first sprite, Sprite2box = the rectangle around the 2nd sprite, and Sprite1pos is the vector of the 1st sprite) This doesn't work - the sprite just moves right through the second sprite. Now, I figured I must've done something wrong ...Show All

  • Mapa3matuk Bryce 6.0

    As soon as they get a page up I will post a link... What has been said is full Poser animation support thru DazStudio...And IBL lighting,Exporting of Booleaned objects,Faster render times,Improved Stabability,Major enhancements in the Terrain Editor.... Ummm, was this supposed to be a reply to another post ...Show All

  • Preston Moore XNA with Visual Studio 2005 Team System

    Hello, My question is: Can I install XNA Game Studio Express without any problems on Windows XP SP2 that have already installed Visual Studio 2005 Team System. I noticed that I need to install Visual Studio 2005 C# Express Edition... but then I need to uninstall Visual Studio 2005. I want to have Visual Studio 2005 Team System installed. You can install express and it will coexist quite happily with other versions of visual studio. Visual Studio Express will live alongside other Visual Studio products with no problem. I have pro and express with no troubles at all. Cheers, Leaf. ...Show All

  • Andrei S. Textured Quads - No Need?

    Hello everyone... In my '2D in 3D' engine using MDX, I went the "Textured Quad" route. But after looking at the XNA Framework, I am wondering if there is any reason to go that way Should I use the built in SpriteBatch class Thanks! -Nick Yes, I'd recommend using SpriteBatch for 2D rendering. Probably yes.... It really depends on if you want to do anything that the sprite batch doesn't let you do. But under the covers spritebatchis doing exactly the same as you are and the code is likely simpler. ...Show All

  • irl-barse XNA on IRC

    Join us on IRC in #XNA on efnet We are growing a community where people can get real time help on their issues and work on projects together! Thanks, Ziggy Zedox wrote: Not bashing anyones channell (heh), but after being on both of the other channels on AfterNet and EFNet, I'll say that the one on Opa-Ages.com has the most "chatter". EFNet is cool though, I hear AfterNet is kinda like a grave...lol. Where did you go-eth We moved the Opa Ages room to Xevion (t3.xevion.net). Found a good web client: http://chat.efnet.info/irc.cgi adv=1 Enjoy! Not bashing anyones channell (heh), but after being on both of the other channels on AfterNet and EFNet, I'll say that the ...Show All

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