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Software Development Network >> Game Technologies

Game Technologies

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How to update from Texture.Lockrectangle
Tile Engine Tutorial Part 4!!! - Map Editor!
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  • shivali.sadavarte XNA compiled programs crashing

    Hi, i downloaded XNA Game Studio express Beta an hour ago. The application itself works pretty well, but when i compile an application (like the Spacewar starter kit or a new project), the exe that i find in *project folder*/bin/Release/ won't launch : it crashes and asks me if i want to send a report to microsoft. I know it's kinda normal since it's a beta software, but if anyone knows an issue to this problem, it would be very helpful ;) Thanks in advance. Launching the exe from Explorer works fine for me. More than likely a problem with your setup (hardware/software). I have an other problem, SpaceWar starts, but what buttons must i press to select the options I've tried all but it lock at the t ...Show All

  • beanz41 Sprite Doesn't Animate

    Alrighty, here we go again with another problem. I used to use a simple sprite sheet, but in recent days I have found I need to add some more functionality. My previous spritesheet class would load a sheet which had all frames have the same height and width. They were laid out horizontally, and the height and width were hardcoded. It worked, but I wanted to make a sprite sheet loader that could load and animate any sprite sheet, provided there was an XML document to explain where to look on the sheet. Thus, the actual frames can be anywhere on the sheet, in any order, just so long as the XML file is correct. So, I wrote that class. Now, come time to test it, the animation part of it doesn't work. Hard coding a frame to use shows that ...Show All

  • ctree555 How to Animate Meshes? FBX?

    Is there a tutorial or sample on how to animate 3d meshes in GSE out there What I'm looking for is how to import fbx files with animation data and how to use that information. Cheers Alfons   AlfonsAberg wrote: Is there a tutorial or sample on  how to animate 3d meshes  in GSE out there No, not for FBX files.  MSFT has stated they will release an animation example at some undisclosed period of time.  This is a very commonly asked question, so you can find more info by doing a forum search. ...Show All

  • YA say hello Could C# be the future of gaming?

    Since XNA is using C#, and is is a more intuitive language than C++, is it possible that in the future that C# will dominate, espessially in AAA titles. Could XNA be ushering a new way of programming in the main stream QuantumMischief wrote: Since XNA is using C#, and is is a more intuitive language than C++, is it possible that in the future that C# will dominate, espessially in AAA titles. Could XNA be ushering a new way of programming in the main stream C# is the future only if all you are concerned about is writing games for Windows PCs and Xbox 360. I'm sure Wii, PS3, DS and PSP will continue to have their fair share of AAA titles in the years to come and they will be written in a mish-mash of C, C++, GLSL, Cg and AS ...Show All

  • Hoguey XNA GSE - Vista installation

    Hello all, I'm running the latest Vista Ultimate (MSDN) version on my machine. For some reason I can't get GSE to install. At the end of the setup, Microsoft Visual C#  Express crashes and the setup is rolled back. Always when it states "Registering project templates". Like the Visual C# Express site suggests, I've tried uninstalling the product, and re-install it as an Administrator user. But that doens't work either. Afterwards I receive the same behavior. I've also ran the GSE setup as an Administrator, but still no luck. Thanks for all suggestions and help! Supported Operating Systems XNA Game Studio Express is fully supported on the following operating systems. Operating Sys ...Show All

  • ScriptingAdminGuy How can I start the XBox360 development progress?

    Hi, In the company, I'm working for a great xb360 game now. Also I want to develop my own smart games for xb360. There are so many xb360 kits and other xb360-related hardware resources in my company but I can't use them for my business. So the question is: How can I get/buy the XBox 360 kit machine Thank you, ZMan. It's very clean answer that let me get the point. But I like C++ & Direct3D much more than C# + XNA Express. I hope MS will change this limit over time, will it :) You could just develop your game on the PC with specs as close to the 360 as you can get. Then if a publisher shows interest you can get the $$$ to port it. Unfortunately (or perhaps fortunately for PC users) the PC seems to be the only viable ...Show All

  • dlw10023 Overlay invalid pixel format exception

    Hello, I'm currently using Direct 9.0c. The "overlay sample" (http://www.gamedev.net/community/forums/topic.asp topic_id=359319) works very fine on a PC with ATI Radeon X300. But the same code is unable to work on Intel 82852/82855 : I get the "DDERR_INVALIDPIXELFORMAT" exception with the message "pixel format was invalid as specified" and crashes the application. What shall I do In fact I use DirectDraw, so maybe it's an obsolete way to make this overlay. If so, can you give me another direction But where can I find the reference rasterizer How do I use it (The DirectX Caps Viewer says overlay is accepted by the Intel chipset, so as every "Overlay Caps" in the tree) T ...Show All

  • Stefan26 Error when starting new project

    Well, I'll start with some background information... I'm on WinXP home, SP2, on a laptop. When I go to start a new project (just file>new project>windows game) it gives me "the specified module could not be found" . I have Visual C# express, and "XNA Game Studio Express (Beta 2) Version 1.0" installed. I have searched for this error, and couldn't find anything of any help to me. I have also tried uninstalling, and reinstalling everything. So, any help (that doesn't involve too many more reinstalls) would be greatly appreciated. Thanks. I did have beta 1 installed, and I did uninstall it before upgrading. I actually uninstalled C# studio as well... A friend of mine has been getting the same error a ...Show All

  • bxs122 Is it safe to inherit Xna.Framework.Game and move it to a DLL?

    Hey all, Sorry for the second silly question - the documentation is a little rough around the edges. I'm looking to create an "engine library", so that a new game can just reference the DLL and inherit from my custom class (which inherits from Xna.Framework.Game). Are there any pitfalls in doing this ie, Xna.Framework.Game -> EngineGame : (inherits) Framework.Game --> MyGame : (inherits) EngineGame I don't see why there would be a hiccup in doing this, but once again, the documentation is rough around the edges and I don't want to commit a lot of work to a flawed design. Yes, I've done that and it works just fine. ...Show All

  • r3n I cannot deploy to my XBox 360, have searched.

    I've searched around, and haven't found a solution to this problem that works. Both computer and 360 are on the same subnet, wired to the router. In fact, the XBox 360 works fine as a media center extender for that PC, so I know that to some extent they can communicate across the network. I cannot ping the X360 from the PC (I get timeouts) and I cannot deploy XNA program (the X360 sits at the screen saying it is waiting for connection, and the XNA toolkit says that the deploy failed because it could not reach the XBox). Hi i am having the same problem have you found a solution to this yet,,,, Thanks Shane Hi I had exactly the same problem - apparently pinging will always time out, th ...Show All

  • Sianspheric Using Pixel Shader 3.0

    For another project I need to use pixel shader 3.0. When I attempted to get the effect to work in pixel shader 3.0 I noticed that pixel shader 3.0 was not working anywhere. So I even tried using the code from How to: Create Custom Texture Effects. The HLSL code is written to compile it for pixel shader 2.0. When I changed it to pixel shader 3.0 it failed. It gave an InvalidOperationException on the graphics.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, cubeVertices.Length, 0, 12 );. When I switch back to pixel shader 2.0 the program works just fine. I added code to test which version of pixel shader I have, and I do have pixel shader 3.0 (my video card is 7900gt so it should ...Show All

  • PaulMCiti Sprite Draw2D Performance

    I have two textures (256 by 128) and (64 by 128) in size. Side by side, they display a 320 by 128 image. I repeatedly fill the textures up with data through pointers, display the textures using the Draw2D command of the Sprite Class in D3D with the August 2006 version of the Managed DirectX SDK. When I display the textures in their normal size, I get peformance in the 55-60 FPS range, where 60 Hz is the screen refresh rate. I would like to stretch the 320 by 128 image to 1024 by 512. When I use the Draw2D overload: c# public void Draw2D ( Texture srcTexture , Rectangle srcRectangle , Rectangle destinationRectangle , Point position , Color color ); to stretch the image to 1024 by 512, it basic ...Show All

  • vgvKarthik Tool for converting animated GIFs to spritemaps/bitmaps

    I basically wanted a tool to convert animated GIFs into a bitmap so that I could use the bitmap in a sprite.  I couldn't find one, although I'm sure they do exist. In the end, I created one myself.  Please feel free to download it.  There's a link on my blog at http://blog.dunnhq.com . If you know of any other tools that do this, could you let me know Cheers, Steve Dunn. Paintshop pro comes with an animator product that lets you open animated gifs and open one of the frames in Paintshop. Once there you can do anything you like with it. There are lots of sprite editors out there. Graphics Gale is pretty cool, but only paid version supports gif. ...Show All

  • Ayhan Yerli (TR-NL) Bug in texture content importer (alpha generation)

    It appears that a texture will be made chroma-keyed, even if you don't select the chroma-keyed texture processor. When importing a pre-saved DDS from Photoshop, pure magenta color turns to black (which in DXT1 can mean alpha), even when using the plain "texture (mipmapped)" processor. Bug filed at: https://connect.microsoft.com/feedback/ViewFeedback.aspx FeedbackID=237899&SiteID=226 Both the SpriteTextureProcessor and the ModelTextureProcessor do color keying.  the plain TextureProcessor does not.  Are you sure the texture is being built with the TextureProcessor   Keep in mind that if you add both a model and that model's texture to solution explorer, you are actually causing the texture to be bui ...Show All

  • RipalMehta XAML defined game GUI rendered on top DX surface?

    Hi ! Is it possible to use a XAML defined GUI as a GUI for a game that uses DirectX to render its scene That'ld would be a tremendeous simplification for game GUI development. With Expression designer & co. it should be possible to make game-like GUIs. Afaik, and maybe I'm partitially wrong, XAML gets rendered using DirectX anyways. But is it possible to tell the renderer to render to an already created Directx surface created by myself instead of opening a window and doing it on its own Is it possible to tell the renderer to ignore some portions of the screen In "traditional" XAML applications, the entire window/surface is filled by the XAML renderer, in this application, only parts of the dx surface have to be filled and ot ...Show All

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