Software Development Network Logo
  • IE Development
  • Visual Studio
  • .NET Development
  • Game Technologies
  • Windows Vista
  • Microsoft ISV
  • Windows Forms
  • SQL Server
  • Smart Devicet
  • Visual FoxPro
  • Visual C#
  • Visual Basic
  • Audio and Video
  • VS Team System
  • Visual C++

Software Development Network >> Game Technologies

Game Technologies

New Question

metronome using directSound or directMusic
Fading screens.
Lauching another DX program in a window
Invisible Skybox
DirectX10: Graphics, sound and input
C# - Managed DirectX - Secondary Monitor
Skysphere Demo
basic question about XNA
Rendering Question
Where fro art thou System.xml?

Top Answerers

Programm3r
Fusion54
elvis8900
lilshorty
Jassim Rahma
CodeMan7777
R1ZWAN
pc_bond
lp75
Dwebs
sitemap
Only Title

Answer Questions

  • FannwongCindy Managed Direct3D 10

    Since XNA only supports DirectX 9.0 Where is Managed Direct3D 10 I hope there will be Managed wrapper for Direct3D 10 thanks   Flavious wrote: I think it would be a good idea for Microsoft to lay out a definitive road-map for the future of Managed DX, so that developers can have a sense of certainty that investments in development time along these lines are not a wasted effort. Couldn't agree more You’re right in saying that there isn’t that much we could do that you can’t – but we are interested in doing an official version of MDX10 and we’re currently researching our options. What we’re looking to do is have parity with the native APIs as ...Show All

  • Mike Fulkerson Correct usage of Game.GameServices.GetService(<T>) method

    Hi there, This is my first post on these boards so I'd like to say hello in the first place. Few days ago I started to look into XNA. I have some expierence with MDX1.1. Now I started working on a Tetris clone. To get a grasp of how the XNA teams considers that we develop games, I decided to split the game into 2 projects. The game itself and a Framework kind of Project. The framework includes classes for GameState, GameStateManagement, InputHandler etc... The Tetris Blocks in the game are currently GameComponents. My BaseGameState class inherits XNA.Game. Every GameState currently has its own collection of GameComponents which gets Drawn in the currently active GameState's Draw function. Also, my Entry point for the game in ...Show All

  • DaBadger XNA Games OUT OF THE BOX??

    I cant make them work on a PC with just .NET 2.0 DirectX and the XNA Framework, it still needs the GSE and VC# Express, otherwise I get an error that the framework dll should have been installed into the Global Assembly Cache. My apologies for double posting, I had that "alert me" button checked and led me to an annoying subscription page, I didnt realize it had posted once. actually, the latest is now feburary 2007 :) Rafael Mores wrote: Just all of that and nothing. The Directx runtime installer says I already have a newer or equal version and wont install any files. Then its likely that yu have everything you need. Can you post the ex ...Show All

  • sai ravi XNA and physics?

    Hi, I'm curious about the XNA Framework, but at this point it seems like there is very little written about what exactly is included in the framework. Will XNA ship with a physics module How about the content pipeline Collada 1.4 Is XNA more than a c# wrapper for DirectX Regards Johan Found some video already, Paul Mooney blog has links to it, its just a wrapup of the keynote, and a interview that Major Nelson did. Wow Space Wars looks better than it sounded on the podcast of the keynote. I have direct links on my blog too cant update on the main  site , till after work did not bring the code (maybe thats a good thing I will get some work done) I'm working on a ...Show All

  • yjtsai DEVICE_OMSETRENDERTARGETS_HAZARD & DEVICE_PSSETSHADERRESOURCES_HAZARD

    Hi, I receive the following warnings: D3D10: WARNING: ID3D10Device::OMSetRenderTargets: Resource being set to OM RenderTarget slot 0 is still bound on input! [ STATE_SETTING WARNING #9: DEVICE_OMSETRENDERTARGETS_HAZARD ] D3D10: WARNING: ID3D10Device::OMSetRenderTargets: Forcing PS shader resource slot 0 to NULL. [ STATE_SETTING WARNING #7: DEVICE_PSSETSHADERRESOURCES_HAZARD ] I have a rough idea what this tells me, but I would appreciate some explanation here. - Wolf This seems to work ID3D10ShaderResourceView * const pSRV[1] = {NULL}; pDevice->PSSetShaderResources(0, 1, pSRV); I get the same warnings and understand the problem, but can't s ...Show All

  • jstawski Shader to Mimic BasicEffect Textures

    Just in case I am overlooking the obvious, is there an easy way of getting the textures that are linked to a mesh   BasicEffect somehow knows which textures are for which part of the mesh, is this behaviour easy to mimic in a user definded shader   I have per pixel lighting with specular/diffuse working great, I just need this last peice of the jigsaw. Any help is much appreciated. thanks again. In my shader I have the following, is this correct for the scenerio you describe - sampler2D Base; This would equate to "effect.Parameters["Base"].SetValue(myTexture);" Where myTexture is of type Texture2D, is this right FYI - I have tried this and it throws a "method c ...Show All

  • anisk Error building spacewar: The FPU is set to the wrong precision. The FBX SDK requires double precision to function properly.

    I've posted this in one other forum here dealing with the XNA framework - I think this is the better place for it. Please forgive the transgression - I'm new to XNA and these forums and wasn't sure what the best place was for it. Hey there, I just installed the game studio for XNA and tried to build spacewar, but get this error about the FPU. Any quick tips Thanks. Error 1 Building content threw InvalidOperationException: The FPU is set to the wrong precision. The FBX SDK requires double precision to function properly. at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.ValidateFpuState() at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.Import(String filename, ContentImporterContext context) at Microsoft ...Show All

  • wutwjd Mixed-mode with XNA on PC?

    If applications written with XNA are not intended to run on the XB360 , will they be allowed to utilize unmanged libs in conjunction with XNA It seems this question is usually answered in the XB360 context. Oh. Well, the FAQ stuff isn't what was confusing me. I've read that. But familiarity with the AppWizard and whatnot seemed to imply access to it. In either case, we only have a couple of weeks so it doesn't really matter. I just felt like I was missing something. Thanks! Ok, thanks. Out of curiosity, how have some of you guys already had an opportunity to play with XNA GS Is that the thing that was handed out a GDC Or is there some other place that I have missed s ...Show All

  • Puncr0c XNA Color.FromArgb equivalent??

    I'm just starting with XNA and I wanted to randomize color - but it seems that the XNA Color doesn't have the FromArgb method like System.Drawing does. Any help on how can I specify a RGB value for a Color using XNA Much thanks from the n00b. That would be Color color = new Color(100, 150, 200); // that is R, G, B ...Show All

  • Mark B . How to apply the up vector to model rotation

    Hi all I’m trying to calculate the inclination of a bounding box over a primitive. The objective is to make a vehicle’s displacement more realistic. I take the normals of the primitives in terrain, and I calculate the average of these. When I have the average normal, I need to use it to replace the up vector of the current model rotation. I have tried it in two ways: First, with a matrix, getting three vectors (up, forward and right) and doing this: Matrix.Up = up; Matrix.Forward = fw; Matrix.Right = right; The result rotation matrix is very realistic, but the model primitives are drawn with inverse normals. I don’t know why, but I’m quite sure that is d ...Show All

  • Andy Ho Games

    Can I create games using Visual Basic 2005 I have ben reading up on everything and i can not find out how to make games in c++,c# or vb i dont know even where to start but im trying to make a chess game i dont know if i need to make the board and pieces in paint and put that in the code or anything like could someone plz help me i need serious help with this. There is a nice example of a game that can be compiled with VB 2005 Express It's open source, and under developement. You can just download the latest Compiled to check it out, or Build it. Based on Masters of Orion http://www.freeorion.org/index.php/Main_Page almost forgot i was wondering if ...Show All

  • UmairKhan Anyone need a musician for their games?

    Being a noob when it comes to game programming, I will be spending most of my time learning the ropes when it comes to XNA game dev. Besides that, I am also a guitarist who dabbles around in game music. If anyone needs some custom music for their game and would like to bring me on their team, shoot me an email or reply. Here is a sample I created for a Neverwinter Nights Mod for a friend.. http://147.31.202.21/_temp_jenkins/blackdawn.mp3 I could use some cool electronic music for a game features robots. ...Show All

  • dams will directx work well with python for 2d games?

    will directx work well with python for 2d games better then pygame DirectX will work for 2D games, but it mainly for C+ & .Net language, so to use it with python you have to use python warrper around DirectX, I know there is pyOgre which is warrper for Ogre3D graphic engine which use DirectX. People are actually starting to use IronPython with XNA to create some games. Personally, I would LOVE to see more people creating some interesting Python-based XNA games! ...Show All

  • DongMT F14 XNA Game with Full Source

    Well here it is. I finally got my first game into a releasable state. Screenshot, video, and full source available after the jump. http://aroganworld.blogspot.com/2006/09/f14-xna-game.html I couldn't have done it without the great help from this forum (and all those xna sites). Let me know what you think. That looks awesome. I loved the YouTube video! Thanks for providing the source, that's a great service you've done for the community!   arogan wrote: Thanks. Oh and if anybody is interested in hosting the file let me know.  I really don't have a good place to host it.  It's around 4.4MB.   http://www.sourceforge.net is another good place for hosting open sour ...Show All

  • rfsmason How to Using an Input Method Editor in a XNA's Game

    How to Using an Input Method Editor in a XNA's Game http://msdn.microsoft.com/library/default.asp url=/library/en-us/directx9_c/Using_an_Input_Method_Editor_in_a_Game.asp this is about directx,but how use in the XNA THX~ why do not people tell me why because thie beta 1 for xna cant do it ...Show All

121314151617181920212223242526272829

©2008 Software Development Network

powered by phorum