Software Development Network Logo
  • Visual Studio
  • IE Development
  • SQL Server
  • Visual C++
  • Audio and Video
  • Visual Basic
  • Visual FoxPro
  • .NET Development
  • Game Technologies
  • Smart Devicet
  • VS Team System
  • SharePoint Products
  • Microsoft ISV
  • Windows Vista
  • Windows Forms

Software Development Network >> Game Technologies

Game Technologies

New Question

Activator.CreateInstance on .Net compact
frame buffer and render to texture
the project file '...csproj' cannot be opened
Vista allows What versions of DirectX?
Lauching another DX program in a window
Dream Build Play today?
How do I position the ball to the center of the screen?
Numeric performance on 360
Having a little trouble with XNA Spot tutorial...
Adjusting the Gamma Ramp

Top Answerers

vtortola
Mike240
localhost81
Neotick
Sunil Virmani
Giancarlo T.
RBChallenger
NoEgo
CharissaJB123
Bigmo
sitemap
Only Title

Answer Questions

  • Scott Allison Applying shaders to DX7 scene -- any way?

    Is there any way to render shaders onto Direct3d 7 objects I realize shaders weren't introduced until DX8. However, I'm stuck with a proprietary DX7 game engine and I cannot access the source. One possible hack would be to render the DX7 scene to a bitmap, apply that bitmap to a DX9 object, apply a shader to it, then bring that bitmap back into the DX7 scene. But I've the feeling that won't achieve the desired shader effect. Is this a viable option, or are there any other options for applying shaders on DX7 objects Thanks for the answer. I kind of figured that it would be unbearably slow that way, but also wouldn't achieve quite the desired affect. Is there any other way The only fast way is to do all your effects using DX ...Show All

  • Chris Lovett Direction to head after tutorials

    I'm just looking for some help in a direction that I should head to become better at what I have been doing. I have finished the pong XNA tutorial (and can remake it by memory, and understand what it is I'm doing, why I'm moving pieces, how to check screen boundary's, etcetera). I have finished a basic breakout tutorial (and understand the looping through the array to create blocks, ball paddle - ball brick collision, game state, winning conditions). I have finished all 10 of the tutorials at xnatutorial.com (awesome tutorials, even though they are a bit more c# eccentric at the moment). I understand tinting on images for different colors, and I'm just a bit fuzzy on the crazy dot, magnitude and other math, which I'm sure I'll get in time) ...Show All

  • axl Microsoft.Xna.Framework.Rectangle vs. System.Drawing.Rectangle

    I noticed that the XNA framework Rectangle does not have a Contains method like the System.Drawing.Rectangle. http://msdn2.microsoft.com/en-us/library/system.drawing.rectangle.contains.aspx I found this function handy for handling mouse clicks on my 2D tile map. Is this by design, a bug, or yet to be implemented Thanks, Trey Union and Intersection at least would be nice. The other ones... no big loss. Greetings, I posted a suggestion for the Contains function on Connection before finding this post. Sorry XNA team. Here is what I am doing to solve the Rectangle.Contains overload for a X and Y mouse point. I am using it in a Button class so the butt ...Show All

  • Mike2007 XNA tutorial!!! PLEASE!

    Hi. Can someone write me a little tutorial that teach me how use XNA Game Studio Express (beta1) I've downloaded it but I don't know how use it. I'm good in C# programming but i've never used Visual C# 2005 Express. How can I use the Spacewar Example with Visual C# Please Help Me!!! thx. this works ;) i bet, that thousands of freaks are testing and playing with the XNA... So someone have some idea Thanks Zman but it don't explain in which way and which are the line that i have to modify for play with my keyboard... See http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=682463 for keyboard with spacewar. Did you create a project using the SpaceWar Starte ...Show All

  • lagu2653 Big Help and FAQ Post, also contains code to render 2D and 3D lines

    Hi everyone. I read through many posts here in the board and I collected quite a bit of resources about the XNA Framework and collected everything in one big monster post on my blog. It contains tips how to get XNA working on 64 bit, how to get it working with VS 2005, many blogs and articles and a lot of personal questions and answers about XNA (fonts, sounds, music, mouse cursor, keyboard text, drawing lines in 2d and 3d, Shaders and debugging and many more issuses). Link to the full article on my blog abi.exdream.com . I hope this helps :) Sorry, I kind of forgot about this. I didn't think I phrased what I said too well. (That'll teach me to post early in the morning. I'm not properly awake till noon.) What I meant was that ...Show All

  • Bill Henning Correct version of the XACT

    While trying to build the project with simple sound as described in XNA Help the error XACT could not load the data provided. Make sure you are using the correct version of the XACT tool appeared. I have October SDK installed and no attempt to build sound files with August SDK taken. Have seen some posts with similar problem here but no real solution. Is there any kind of restriction meaning the size or other sound properties I used standard Windows file "chord.wav" for my experiment. Do you have *any* idea how hard it it to coordinate bi-monthly releases, with the dev and test passes that involves even on a normal release cycle. Adding support for a beta product into the mix would ...Show All

  • wirol .X and multi uvs and texture layers.

    I have been using the Microsoft .X exporter for 3d Max and notice that it still doesnt support multiple uvs or multiple texture layers. This is very irritating for me and countless others. There are .X exporters made by third parties which support multiple uv sets, but not multiple texture layers per mesh. I have read that this is all because of X file limitations. My question is when will the Direct X 3d format support these two basic features and when will they be implimented in the Microsoft Direct X exporters Thanks for any information. As the man said, the X file format is extensible, but I agree with you in that this feature (layered textures using different UV ...Show All

  • Keith Chapman Primary Buffer Capture

    Hi, I', currently working on a VoIP conferencing application that captures audio by the default capture device (in this case the microphone), and sends the audio via rtp to all other conference members. Similarly each member recieves rtp streams from all the other participants, which are assigned to secondary buffers, ready for playback. I can record each stream to a WAV file, prior to delivering the audio to the secondary buffer, but I really need to capture and record the output of the primary buffer (to record exactly what the participant hears, the mix of all streams), as it seems you can only select one recording device at a time and it has to be the microphone. I don't want to lose the secondary buffers which modifying the device to ...Show All

  • cbpd86 xbox 360 shader support

    Any one know what the maximum version of shaders the xbox 360 supports. XBox 360 will support Shader Model 2.0 and the specific 3.0 model (XVS 3.0/XPS 3.0) Thank you for the info. Hope the 360 docs come out soon. ...Show All

  • masternav Game completed and posted online. Have a look...

    I recently developed a 3D game using XNA and have posted the binary and source on www.threesixbox.com . The game's name is Snake and it can be found at http://www.threesixbox.com/project/ id=f580fc1536 I've been developing games since the early 80's but just downloaded XNA last week. During the course of the project I went through several iterations of optimizations and learned quite a bit about XNA.  I know that whenever I'm learning a new development language or library, working examples are very helpful to me.  If nothing else, this project can be used as another source of information for anyone interested in XNA development. Let me know what you think...   Gave it a qu ...Show All

  • icemart525 DX SDK october 2006?

    Is / will there be a october release of DX9 we are used to have an update every 2 months, but i dont see the october release yet on msdn :( Its there now... http://www.microsoft.com/downloads/details.aspx FamilyID=d625324c-59b4-4951-849e-640b508dc442&DisplayLang=en Hopefully it will be up soon. Check http://msdn.com/directx/sdk for an updated page later today. The ZMan knows all :-) Thanks, how did u know its allready on the downloads The directx page itself has not been updated yet, do u search the downloads every day to see if its there or something ...Show All

  • HinDRAncE Where do I get the Framework?

    Everyone seems to be using it. Where do I grab this stuff Yes there was a Beta 1 and no, you don't need it to run Beta 2. If you install XNA Game Studio Express, you will just launch that to have access to the XNA Framework. It's basicall the C# Express IDE with the XNA tie ins. Clicky Have you installed Game Studio Express If not, clicky . If you have, there should be an item off your Start | All Programs. That will launch the IDE. Click the Help | Contents menu item, go to the XNA | Getting Started section, and check out the Your First Game page. Soo...that would be what exactly Sorry, kinda forgot a lot about how XNA works. The first step it to do ...Show All

  • JRQ Where do I start?

    Hi Guys! I have been coding in C# for 3 years now. But I only wrote Windows and Console Applications. Where do I learn DirectX game development ~Matt Be aware that Game Studio Express is targeted mainly for XNA users instead of DirectX. XNA does not have all the features/API libraries of DirectX at the momment. So, if you are only interested in DirectX, install GSE, and ignore the GSE specific Starter Kits. XNA is managed, so it's pretty easy to use and get into. You might want to play around and see which direction you want to go. I'd have to recommend installing Game Studio Express and going through the many tutorials the community has put out as well as all the tutorials that come with it ...Show All

  • swg Absolute and relative mouse movement

    Usually when dealing with mouse input you want the data from the mouse in two forms, one is absolute that you might use to draw a cursor or know which part of the window/screen a user has clicked on, and the other is relative where you are only interested in how much the mouse has moved. Currently, the MouseState only seems to report the mouse movement in the absolute form. This means anyone using the mouse to control, for example, a first person camera would find their movement limited by the size of their window/screen. I have tried playing around with the Mouse.IsCaptured property but it doesn't seem to make much difference, quite possibly because I don't know how to use it. Am I correct in thinking that getting relative mouse input dat ...Show All

  • litewoheat FileNotFoundException

    Running the game get's me: System.IO.FileNotFoundException was unhandled Message="The specified module could not be found. (Exception from HRESULT: 0x8007007E)" Source="MySpacewar1" StackTrace: at Spacewar.Program.Main(String[] args) at System.AppDomain.nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.Threa ...Show All

8910111213141516171819202122232425

©2008 Software Development Network

powered by phorum