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Software Development Network >> Game Technologies

Game Technologies

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Sprite scaling and blending
Looking for suggestions on protecting game assets
Deployment / strange Network Problem
Skinned Animation Tutorial
How to get the data that is finally showed in Direct3D?
Sprites drawing problem
Device inside a content processor?
how to get input from various keyboards with directinput
Skinning in BasicEffect
When will the next beta of GSE be released?

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Answer Questions

  • StarsFire C# Marble Blast Ultra Source?

    I noticed in one of the XNA blog posts, that GarageGames had ported their Torque shader engine and Marble Blast Ultra to managed code/C#. Is this source likely to ship with XNA Studio Express (or possibly people with the "creators club" membership), or did they just do it to show off It'd make a pretty cool starting app for people to look at and see how it should be done!(and they have done it with MechCommander2). Does not look like it, the Toque stuff will be a seperate release directly from GarageGames Don't forget that Torque X won't just be a port from TSE to XNA. It's a totally new development. They're putting the best stuff from Torque Game Builder and Torque Shader Engine ...Show All

  • Phonics3k Problems with MDX 2.0

    I have been programming in Managed DirectX for some time now and my programming has been coming along nicely. Recently, however, I am having considerable trouble with the new Managed DirectX 2.0. The most infuriating thing is that i have no idea what the problem is, my code compiles fine and there are no runtime errors and the device will present. My problem is that it wont render any verticies. Here is my source code: PresentParameters pp = new PresentParameters(); pp.IsWindowed = true; pp.SwapEffect = SwapEffect.Discard; _device = new Device(0,DeviceType.Hardware,this.Handle,CreateFlags.HardwareVertexProcessing,pp); this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true); _buf = VertexBuffe ...Show All

  • Daigu Reading the buttons of Joystick Saitek x52

    Hi all, Did anybody come across a C# sample that relates to Saitek X52 I have found some generic Joystick samples which help me read the buttons EXCEPT the Mode button. The GetButtons() function returns the codes of the pressed buttons, but I cannot get the status of the Mode button out. I just spoke to Saitek support - No .NET samples whatsoever. Any tips will be appreciated. Best Moni. Never mind. It turned that the C++ samples have also the EXE's. I ran the OCTOBER EXE and I got a slightly different result. Now I get "-1" in front of the code of the pressed button. Tonight I will re-install the Saitek drivers and tomorrow I will retest - this time with the FE ...Show All

  • Chimme DrawuserPrimitives doesn't paint correctly

    Hi: I'm trying to render a triangle with diferent colors (red, green and blue) and the triangles is painted orange. The code is the next: [code] // This variables are globals private PositionColored[] MyTriangleVertex = null; private GraphicsBuffer<PositionColored> DrawBuffer = new GraphicsBuffer<PositionColored>(3); private getVertex() { MyTriangleVertex[0] = new PositionColored(0, 0, 0, Color.Red.ToArgb()); MyTriangleVertex[2] = new PositionColored(10, 0, 10, Color.Green.ToArgb()); MyTriangleVertex[1] = new PositionColored(-10, 0, 10, Color.Blue.ToArgb()); DrawBuffer.Write(MyTriangleVertex); } public void Render(Device device) { // This code is to render a heightmap wi ...Show All

  • LAE2 Is there a way to get the color of the pixel under the mouse pointer?

    Hello! Is there a way to get the color of the pixel under the mouse pointer I’m new with C#. This looks like it will be a nice platform to work with. I like to make 2D board games (Like RISK). I have worked in VB6. I need to be able to click on a land mass and identify it. And with the land masses I work with, they have very rough edges. Here is one way to do it: Create a copy of your map texture where each country is a solid, different color.  Load this into a seperate texture than what you are using for the map (it is probably best not to use a texture at all since CPU access to them is slow, but in this example here I'm only reading a single pixel from ...Show All

  • ron nash Is XNA a Game Engine or Middleware ?

    Hello I'm sorry about this thread but I did not found any concrete informations on what's exactly XNA Game Studio Express is... I know it's a framework like XNA about game making which support Xbox360 etc. but : 0) Is XNA GSE is a Game engine 1) Is there features like : collisions, physics, tilemaps, particles, scripts, network libraries 2) In what way concretly XNA GSE will help me to achieve games better than others middlewares like BlitzMax, Torque Game Builder, Haaf Game Engine, ... 3) I'm intend to write 2D games and have some experiences with those Middlewares but often fall into engines limitations, it is why i seek C# 2D full featured Game Engine without any result at this time :( Thanks for your help :) ...Show All

  • Paul Nystrom How can I install XNA Game Studio Express over Visual Studio Std or TS?

    I understand the support for VS Express to use XNA Game Studio Express, but as a professional developer, but a hobbyist game developer I don't want to have to install VS Express. Any plans or hacks to get it to install over VS instead of VS Express You can't even install it unless c# express is present. They live side by side quite happily. There may be a future product that support other VS Skus but not this one. Please search the forum before posting this question has been discussed MANY times today. VS Express coexists just fine with VS Pro. I have both installed here - no need for multiple partitions or anything awkward like that. Sounds like it's time to create another partition on the hard drive so I don ...Show All

  • ricochett Garage Games?

    i hear a lot of people mentioning XNA GSE and Garage Games in the same breath. What's the connection From my understanding, Garage Games provides an engine called Torque and a game tool system allowing people to easily create their own games. XNA Game Studio Express is also a game tool system. It sounds like Garage Games has some kind of partnership with Microsoft. Why, then, would MS create XNA GSE Can anyone help me sort it out Thanks! - MrSock GarageGames is porting their Torque engine to run under XNA. Clicky Garage games sells an engine/game maker, XNA will help them sell more win for Garage Games. For MS it shows that they have real developers behind XNA ...Show All

  • Stupidav Using windows forms components with XNA?

    Is it possible to use windows forms components with XNA For instance... what if I wanted to add a menu bar to my game I realize that most games have their own interface, but it would still be very useful to have (especially for setting up quick temporary interfaces). Any ideas Ultrahead wrote: Anyway, will it be possible to integrate XAML-based components with XNA in the near future I'm not an expert on this area, so could have got this entirely wrong, but bearing that disclaimer in mind... My understanding is that the Avalon engine used to render XAML components cannot currently coexist with raw Direct3D usage. Since XNA sits on top of Direct3D, this would prevent mixing XNA and ...Show All

  • kast Learning XNA for a newbie

    Hi guys, I'm completely new to the XNA framework as well as the XNA game studio; any ideas on where to start learning XNA framework Or any book titles Also are there any official tutorials provided And actually will the final release of the xna game studio express be available within this year (it just said "release later in the holiday") PS. I've some experience in using C# on window applications development, also very little experience in using the managed Directx 9 API earlier. From Jason (Kusanagihk) Official documentation: http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=683758&SiteID=1 Remember a few things might still change, because the final version ...Show All

  • Kai123 Touch panel in Manged DirectX

    Hi! I almost finished game for our company. It is based on FlatRedBall library and it using now MDX 1.1. Currently I have 2 big problems with this game: 1) Game will use touch panel as for user inputs, but its behavior is strange. Looks like mouse pointer on steroids (100x) more sensible. 2) Graphic card – I described this problem in separate thread. I need help (and ASAP) – if I will not resolve current problems I need to switch to Flash … Kind regards from Poland Mateusz Kierepka You need to be more specific on what your problem with the touch panel is and how exactly you're receiving input from it. If Flash does what you want, than using it instead of the FlatRedBall library may b ...Show All

  • bitskull Collision Detection in 2D Games

    Hi, So far I have figured out how to get object moving on the screen. I have also figured out how to detect colissions at the edges of the screen. However, I am having trouble figuring out how to detect the collision between two objects. Say for example, two bouncing balls in a 2D game. How can I detect the collision of this two objects I imagine it has something to do with sine and cosine Thanks, Oblivion. When you have a lot of 2d objects in your scene then a more generic approach becomes worth-while. If you want to read up on it check "sweep and prune" collision detection algorithms. These work with bounding boxes in a first step when they basically determine which objects might col ...Show All

  • buladbanaw Assemblies Not Referenced

    After installing XNA Game Studio Express 1.0, I get the following error in my Beta 2 project: Error 1 The type 'Microsoft.Xna.Framework.Graphics.SpriteBlendMode' is defined in an assembly that is not referenced. You must add a reference to assembly 'Microsoft.Xna.Framework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=f48fa5f25d27e8ff'. But it is referenced, and I'm pretty sure it's the right version too. I even tried to copy the code and content files into a new project, but it still gave the error. If anyone can help me I would appreciate it. Thanks. Mark Anderson - DVU wrote: It sounds like you may have just tried to open a Beta 2 project in the final version of GSE. Your program may be looking for the older ...Show All

  • Paul Gerald DrawModel Memory Problem

    Hey all, i have used the code from the MSDN documentation which draws a model but i have run into a problem. private void DrawModel(Model m) { Matrix[] transforms = new Matrix[m.Bones.Count]; float aspectRatio = 640.0f / 480.0f; m.CopyAbsoluteBoneTransformsTo(transforms); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); Matrix view = Matrix.CreateLookAt(new Vector3(100.0f, 150.0f, -150.0f), Vector3.Zero, Vector3.Up); foreach (ModelMesh mesh in m.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.View = view; effect.Projection = projection; ...Show All

  • Benin Dec06 fxc.exe broken

    Where do I send DX SDK bug reports The Dec06 fxc.exe seems broken, passing the same command line that worked in Oct06 to Dec06 fxc fails to compile or even read the .fx file, it spews the command-line argument help as if you've made an argument-passing mistake (without telling you what it is!), but according to the help file all the arguments are valid! Also, the Dec06 added a bunch of new cmdline arguments with no real explanation in the documentation: /Gdp disable effect performance mode /Ges enable strict mode /Gec enable backwards compatibility mode /Gis force IEEE strictness /Gch compile as a child effect for fx_4_0 targets Can someone provide more details on these The new /LD ...Show All

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