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Joel McCormick Building Mechs for Mechcommander 2
Hello, I'm new around here so it this post is in the wrong place point me in the right direction. I'm a big fan of MechCommander 2. I have seen on another site where some one has built mechs for the game as addons. I like to try to build a few. What programs would I need to do this Thanks for any help offered. Donald I think most of the custom Mechs that are made or modifications of the originals (and their stats) and not entirely new geometry (the 3D models are still the same). Though I could be wrong on this. You can look at the Mechs for MechCommander 2 in the Data\TGL folder (They are .ase files) these .ase files are ASCII exports from 3D Studio MAX you could try and rebuild something in the s ...Show All
Derek Nedelman Having a problem rendering a quad with a texture
Hello- i can't seem to get the quad on the screen. I can render a .x file, but not a textured quad. here is some code: void cBillboard::CreateBillboard() { HRESULT r; VOID* pVertices; v = new CUSTOM_VERTEX[ 4 ]; //create the vertical info. //thisprobably cold only happen once if the billboard isn't changing, but it works for now v[ 0 ].x = 0.0f ; v[ 0 ].y = 0.0f ; v[ 0 ].z = 0.0f ; v[ 0 ].color = myColor; v[ 0 ].u = 0.0f ; v[ 0 ].v = 1.0f ; v[ 1 ].x = myWidth; v[ 1 ].y = 0.0f ; v[ 1 ].z = 0.0f ; v[ 1 ].color = myColor; v[ 1 ].u = 1.0f ; v[ 1 ].v = 1.0f ; v[ 2 ].x = myWidth; v[ 2 ].y = myHeight; v[ 2 ].z = 0.0f ; v[ 2 ].color = myColor; ...Show All
ZopoStyle Will there be a clear XNA to XBLA path?
Ok, A direct question that I am expecting will receive a 'wait and see' response from you guys at MS, but I'll ask anyhow... Given that many indies looking at XNA/GSE right now might be aspiring to get something published on the Live Arcade, and possibly making a decision between C++/DirectX and XNA, do you have a clear path planned to get XNA content available on XBLA And if so, would the user be required to have a HDD (yes, I have read the FAQ) Andy. Cheers Mitch, I'm glad to hear it's on the radar ... do you think you might be able to avoid the HDD requirement I'm not sure what the HDD take up is with 360 owners, but I worry that the requirement might hit the bottom line, and make C++ a better o ...Show All
barkingdog Sprite Rotation using Left Thumbstick?
Help ! Ok, so I am a noob when it comes to game dev and C# programming. But, Im wrapping my head around things pretty steadily. Problem Ive run into is that I want to rotate a sprite (the main player character) based on the circular motion of the Left Thumbstick. Basically, Im trying my "learning experience" type game to be a clone of Geometry Wars (seems like a pretty simple concept for a game, so why not try starting with that). Ive got things going pretty well, and am now to the point of adding "better" features. One of which is the most obvious, making the player sprite rotate and "point" in the direction that it is flying. Ive come up with a bit of a hack to get it working, but it only supports ...Show All
MrSkoby A Managed DirectX9 UserControl on a web application
Hello, i've been searching the internet for a while, but cannot find proof that it is possible to user Managed DirectX functionality (embedded in a UserControl) in a C# Web applet. Has anyone come across some code or references that proof that it either can or cannot be done I guess that given the proper permissions it should even from whitin an embedded UserControl be possible to render 3D images, but before i spend hours and hours trying the impossible, i was wondering if someone else has already tried this... Please give a yell and thanks in advance, Peter Vrenken Yup, it's really too bad. I was hoping to try my hand at creating a single C# game, then just create a different build for the "demo" version that could ...Show All
fgarzonhz Visual C# Download Error?
I have a Windows XP Home Edition SP2 and everything else I need for this to work. I don't have DirectX though so that might be the problem, but I can't download it. I go to the install screen and everything is fine, it finishes downloading and installing, but at the very end a pop-up comes up and states: Microsoft Visual C# 2005 Express Edition - ENU has encountered a problem during setup. Setup did not complete correctly. EventType : visualstudio8setup P1 : 10861 P2 : 8.0.50727.42_rtm_x86_ixp P3 : pr P4 : inst P5 : f P6 : microsoft windows installer 3.1 P7 : baseret_failure P8 : - P9 : 1603 P10 : - The following files will be included in this error report: Temp\WLFC64.tmp Temp\SDBC65.tmp ...Show All
AAG GameFest information
Hi I attended the XNA talks at GameFest. I was wondering... How much of the information provided about XNA can be talked about here thanks! Just a quick update to let you know these may be available as soon as the end of this week. Just thought you might like to know! I have noticed that on at least one of the slide shows, the one about HDR (High Dynamic Range) Rendering in the Graphics track. There seem to be some missing images inside the slide show. For instance on slide 3 of the HDR show the bloom and glare effects box appears to be pointing to an example but the example is not shown. This appears to continue throughout the presentation. Is it possible that these were purposefully not ...Show All
Hardrock302 [c#] Mesh.ComputeTangentFrame throws InvalidDataException
Hi there! the subject is my great problem... i doublechecked everything, but cant seem to find any solution... i consulted samples and tutorials, no luck. what is wrong here what am i missing the code : velements = new VertexElement[] { new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Position, 0), new VertexElement(0, 12, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Normal, 0), new VertexElement(0, 24, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Tangent, 0), new VertexElement(0, 36, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.BiNormal, 0), new VertexElement(0, 48, Declarat ...Show All
R Raghu Problem using .FBX file
I have a model that I downloaded off of TurboSquid. I pulled it into 3DS MAX 9, and exported it as an FBX file. I added it to my project, and when I try to compile I get the following error: BasicMaterial has a texture, but geometry does not contain texture coordinates. Is this a problem with 3DS or GSE Any ideas on how to fix it Eli, I was using 2006.08, so I upgraded the plug-in and tried again, unfortunately I got the same error. So I then exported it as ASCII and did a search for LayerElementUV; here is what was there: LayerElementUV: 0 { Version: 101 Name: "UVChannel_DIFFUSE0" MappingInformationType: "ByPolygonVertex" ReferenceInformationTyp ...Show All
A.F.B VC# starts always again to compile
Hi, I have one question to Visual Studio C#! In Visual Studio Express I build my XNA game project with the Build/Build Solution Button and then I want to run it and start my program with Start Without Debugging . After pressing the button VC# starts again to compile...but I haven't changed something! Is it normal Or is it only in the Express Version like this because it always takes up a lot of time. thx Stefan PS: Sorry, I didn't want to make a own thread with this...mixed up the button :) ive used vs pro and it behaves the way you would like it to (deosn't recompile if no changes). I think you can configure it but I cant remember how. Rick is right but I'll add a l ...Show All
Jon Braganza XBox 360 Wireless Controller on a PC
I've downloaded the drivers for the XBox 360 controller from the MS hardware website, yet when I connect my wireless controller via the USB cable, the "Found New Hardware" wizard fails to recognize it (and continues to prompt for the drivers). What am I missing here Thanks, -dn DarthFahza wrote: if we build games to take input from an xbox controller (aka gamepad), will that work for other gamepads (like logitech etc) No for those of us in canada, futureshop has this product listed on the their website, as available Feb 6th/07 http://www.futureshop.ca/catalog/proddetail.asp logon=&langid=EN&sku_id=0665000FS10084538&c ...Show All
AntonyZ Absolute and relative mouse movement
Usually when dealing with mouse input you want the data from the mouse in two forms, one is absolute that you might use to draw a cursor or know which part of the window/screen a user has clicked on, and the other is relative where you are only interested in how much the mouse has moved. Currently, the MouseState only seems to report the mouse movement in the absolute form. This means anyone using the mouse to control, for example, a first person camera would find their movement limited by the size of their window/screen. I have tried playing around with the Mouse.IsCaptured property but it doesn't seem to make much difference, quite possibly because I don't know how to use it. Am I correct in thinking that getting relative mouse input dat ...Show All
Triangle1408 world coordinates 2d tile map
hello all.. i have a little problem.. i usw a 40*40 tile map. visible is a area of 12*15. everything is working very well.. also the scrolling... how can i calculate the world coordinate of the map... i do it this way.... else if (_Spieler.Aktiv.ScreenPos.X < 150) { // Der Panzer wurde weiter nach unten rechts (Drehwinkel im 1. oder 2. Quadranten if ((_Drehwinkel >= ( MathHelper .Pi)) && (_Drehwinkel < ( MathHelper .Pi * 2))) { // Map scrollen _Map.MapScrollen(_Spieler, _Map); } else { _Spieler.UpdateVorwarts(_Spieler, _SpeedVor); } } this makes the player moving or the map scrolling... if the map is scrolling i substract the ne ...Show All
AndersBank Managed C# performance loss.
I caught some people quoting managed performance loss at only 2% (over unmanaged). I am just curious how accurate that assessment is. Last time I was looking into it, DX programmers were quoting 90% of managed performance as a BEST case scenario. (usually much lower) If the margin has grown so low, is there any large scale games developed using C# It all depends on how much work you can offload to the GPU. If you can offload most of the work to the GPU then 90% seems reasonable. If you're doing more CPU-based things then it will be lower. C++ in some manner is also managed code. And answer for you question is yes, you can. You gave not so good game example because you took game which is much ...Show All
phil_m New version of Octtree Game Component
I just uploaded version 0.1.2 on filefront http://hosted.filefront.com/ClydeCoulter in the XNA folder. I'm still working with CodePlex for a project there. (I think they thought it was for the same project since Quad and Oct were the only part of the name difference). I have made several fixes to and add more support for the OcttreeGameComponent class and added a simple example of the same in the TestOcttree1 project. I really would like some feedback on this project and the Quadtree project since there have been lots of downloads. How are you using it Are you using it or just curios Problems Enhancement that you have made....etc.... Post to answer this post or use the Forum at the quadtree project on CodePlex for both proje ...Show All
