Answer Questions
Chris Aus Unified Input
It's my biggest gripe about XNA and directx, there's no unified input... I don't have a 360 controller hooked to my pc, not even sure if that is possible... is it Anyhow, since i took the whole unified input idea from Lynn T Harrison's book, i'll share it here in hopes that people can email me suggestions and feedback. The enum translations aren't finished yet and the InputManager is a singleton (i'm on a singleton kick lately don't know why), and obviously the gamepad implementation isn't finished. Hopefully you can sortof see where i was headed with the 360 implementation... wel here it is, i guess email me at jhered at yahoo com if you have suggestions. I did something like t ...Show All
MeAndYou Installation with Visual C # 2005
Hello all I tried to install the XNA Express but it asked me to have Visual C # 2005 Express. The problem is that I have the Visual Studio .NET 2005 installed in my PC. Is there a problem with that how i can Install it to Try It Can someone please add the fact that the Express editions and Standard/Pro editions of Visual Studio can run side-by-side to the FAQ. you will have to remove the C# part of visual study, then you can install the visual C# express edition, and then you can install XNA. This is what i had to do. VernonH - MSFT wrote: Battlekiller wrote: you will have to remove the C# part of visual study, then you can install the visual C# express edition, and then you can install XNA. This is ...Show All
JSR2005 VC# starts always again to compile
Hi, I have one question to Visual Studio C#! In Visual Studio Express I build my XNA game project with the Build/Build Solution Button and then I want to run it and start my program with Start Without Debugging . After pressing the button VC# starts again to compile...but I haven't changed something! Is it normal Or is it only in the Express Version like this because it always takes up a lot of time. thx Stefan PS: Sorry, I didn't want to make a own thread with this...mixed up the button :) RivieraKid wrote: ive used vs pro and it behaves the way you would like it to (deosn't recompile if no changes). I think you can configure it but I cant remember how. I just tried this out, yeah, like ...Show All
Santhosh Kumar How create device without window?
When I set this parameter as null, is throwing exception "Error in the application". Why In MSDN - renderWindowHandle System.IntPtr Handle to a Form, Panel, or any other Control derived class. This parameter indicates the surface to bind to the device. For full-screen mode, the window specified must be a top-level window. For windowed mode, this parameter can be null. If null is specified, a non-null handle must be specified when calling Device.Present. This can be done either by setting the PresentParameters.DeviceWindow property, or by using the optional param_Control_overrideWindow parameter of the Device.Present method. I must create 3D image in the web ser ...Show All
slimjen1 Where do I buy the whole devkit for XBOX 360
I am working as a leturer in a University, and my department would like to developing game for XBOX 360 ,it's all for teachings only. So I am asking what do we need to develop a XBOX 360 game, and how much will it cost Is there any beta devkit including the devBox Any clues Thanks a lot. George Clingerman wrote: If you are just looking to develop games for the XBox360, you can do that at no cost if you use Microsoft's new XNA framework. The XNA framework is free and you develop with it using Microsoft's Visual C# Express Edition, which is also free. Using the XNA framework, you can create games for both the PC and the XBox 360 all at no cost. I also know that they are working with universities in conjunction with ...Show All
K.S.RamakrishnaPrasanna Direct X10 and Vista - Compatibility
Simple question, will Direct X10 only be compatible with Vista The Vista desktop itself runs under DX9 - MS themselves have said so in several interviews/articles. The reason is Vista and DX10 were developed concurrently, so the Vista group couldn't build the desktop with an unfinished 3D API. So the Vista desktop probably isn't going to work with the new driver model. That being the case, DX9 will certainly run under Vista. DX10 will operate on XP in a "fallback" mode, similar to how DX9 operates on older DX8 cards. You won't get all the new features. And if the game developer didn't make allowances for this scenario, their game probably WON'T run under XP. Game developers are notoriously conservative about moving ...Show All
pshaw kW X-port for 3ds Max 9 (X file exporter with XNA support)
I have made a preliminary version of the kW X-port plug-in available for Max 9. The full Max 9 download from Autodesk is almost 3 GB and is still going, so I haven't been able to test it yet -- it's just re-compiled with their new SDK. I give it a good 90% chance of working fine, though :-) The version for Max 8 has been tested, of course, and is still available. It might work as far back as Max 6, because they are apparently version compatible from 6 through 8, but I have only tested on 8. kW has some features that might help with XNA usage, such as support for the Max Direct3D9 material with shader parameters; support for mirroring along Z and mirroring the V coordinate ; support for properly exported skinned meshes even if ...Show All
bessermt Copying between textures
Hi, I am currently working on a tile map engine and need the ability to build a texture (map) from my tile set which is a texture with all my tiles contained within it. I have been able to create a new texture but cannot see how I can copy sections of my tile set into this texture. If someone could give me some pointers, it would be much appreciated. TIA, Andy George, Thank you for your reply. I understand using SpriteBatch but that only renders a portion of the texture to the back buffer, I would like to render it to another texture. What I am trying to do is create a texture from the visible portion of the whole tile map so that I simply draw this texture rather than rendering each indiv ...Show All
Mirai Unable to purchase XNA Creators Club
I am having a problem with subscribing to XNA Creators Club and I would like to know if anyone else has had this problem and gotten around it. I go to XNA Creators Club in the Xbox Live Marketplace. I then go to Memberships and then I select the XNA Creators Club 4-mo Membership and I get a error when Confirming my purchase. The error is: --------------------------------------------------------------------- Can't retrieve information from Xbox Live. Please try again later. Status code: 80154003 --------------------------------------------------------------------- I have called 1-800-4MY-XBOX because thats where I would go to cancle it and thats where you would go for customer support. They did not even know what XNA was and I talk to 3 peo ...Show All
Mike Batton drawing Curves, Lines, in DX?
Hello, I'm doing a drawing program using GDI, but it has a lot of screen tearing so I'm porting it to DirectX. The problem is that in GDI I had a lot of useful functions like DrawBeziers, DrawClosedCurve, DrawLines, etc.... How can I do the same using Direct3D Thanks in advance. You can use the D3DXDrawLine function but it's a strip of line that are square at the vertex not smooth But for most application you will create a VertexBuffer and use DrawPrimitive using the flag for LINELIST or LINESTRIP Basicly you create one vertex for each pts of your line set the FVF and the Steam to use the VertexBuffer It's faster without the Lighting system on The color is in the ver ...Show All
Jan Byvaly Speech / Voice API?
I'm sorry, I don't have the documentation in front of me at the moment, but if I recall correctly, XNA does not have any speech recognition capabilities at the moment. Will that be something that might be made available Since there is already a managed version of SAPI5 it seems like it could be done fairly easily. DaveSmith wrote: XNA is one big "wrapper" over native code (in essense). SAPI will run on the XB360 if it is incorporated into the framework. Not necessarily. The speech API may easily be dependent on windows libraries that may not be available on the XBOX 360. Timothy Tripp wrote: The link isn't working but I wholeheartedly agree t ...Show All
Anthony Romano Collision detection - Howto
Hi all, I'm trying to make two objects collide in GSE, actually in a Pong game - between the bat and the ball. I have motion for both, but no collision, the ball just leaves the stage so to speak. Any help would be appreciated. I have looked in the Help, but to no avail. Okay, I've been trying out Bounding Box collision, and I got it to work for one of the bats, but not the other. Here's my situation: | <- bat1 - the ball goes right through this one. no problem with bat2 ->| I have bat1 and bat2 as separate objects, separate bounding boxes, same texture, different X,Y values. I mean, What am I doing wrong. I don't know what else to tell you so if you have questions ask! Thank yo ...Show All
JoeHand Graphic Card Questions
I am wanting to start messing around with the XNA Game Studio Express to try and learn how to make Xbox 360 games. I am getting a Dell from my sister that is a couple of years old to use for this. It has an Intel 82865G graphics chip so I figure I will need to get a video card for it but I really don't keep very up-to-date when it comes to PC hardware. The system is a Dell Dimension 3000 P4 2.8GHz which doesn't have PCIe or AGP so I will need a plain-jane PCI graphics card. I don't plan to join the Creators Club until I have something worth deploying to the Xbox 360 so the PC will be the main thing I will be running any games on for the time being. I know it would be better to get a system with PCIe (or even AGP) but I basically want to i ...Show All
Jim Bender XNA - Microsoft lack of vision
Its real sad that Microsoft, once again, shows this lack of vision for a games development tool: 1: Get visual: Don't force users to write such a lot of code to do just very little. It reminds the Charles Petzold's "Hello Window" hell of code days. 2: Provide visual tools: Let users choose the components, change their properties and write just the required code for the events. 3: Quick development means quick prototype and minimum learning curve. XNA has a lot of things to learn. Definetively it is NOT for students and hobbists. We will have to wait until someone encapsulates XNA framework into a group of visual components, that can be easily drag & dropped, inspected and tested very easily without having to learn lots of n ...Show All
iscbaltazar Microsoft's future policy for redistributing Xbox 360 games?
Before I commit serious time and effort to the XNA framework, I'm wondering if anyone knows Microsoft plans for allowing us to redistribute our games for Xbox360. I'm an academic. Let's say I want to make some educational/simulation games that my students can use on the Xbox 360. Will I be able to provide them with a CD or download link in XBox live As far as I can tell so far, the only games I can write are for myself. Yeah, alot of us do this because we love games dev and we are masochists. But you have to admit that showing off and watching your friends enjoying your creation is a huge motivation. I think right now alot of people are relying on MS's promises that they will "do the right thin ...Show All
