Software Development Network Logo
  • Visual C#
  • Windows Vista
  • Visual Basic
  • IE Development
  • Smart Devicet
  • SQL Server
  • Visual C++
  • Windows Forms
  • SharePoint Products
  • .NET Development
  • Visual FoxPro
  • Visual Studio
  • Audio and Video
  • VS Team System
  • Microsoft ISV

Software Development Network >> Game Technologies

Game Technologies

New Question

Retro game doesn't work, does it require a controller?
Two things: Shadows and Animated Meshes
TCR compliant multiplayer network stack
GSE with VisualStudio.Net2005?
Newb question: different textures for different resolutions?
strange behavior with CreateEffectFromFile
Is there a way to define default values for properties in a GameComponent?
Problem with the default Windows Game in XNA
Using additive blender on the fly in a SpriteBatch (possible bug)
XACTENGINE_E_FAIL on XACT3DApply() call

Top Answerers

JerryCic
Autofreak
John Cogan
fbnts
Jassim Rahma
Gnarlito
JohnGBunch
Shannon Broskie
Learning VB
WhiteAndNerdy
sitemap
Only Title

Answer Questions

  • Dylan Morley Game Development Course

    Hello, Two days ago I started a new course on Game Development (College-level) and I just finished my induction. I have yet to go to class due to whole setup of students around the place, but I would really like to give a good impression and also some much needed advice on how to get ahead before I even start. On the 'preview' timetable I saw on the noticeboard for my course, I saw a couple of C++ lectures and teachings, so I think I had better stick with that language. If someone could whip-up a nice post on how to gain good grades and what to do to impress the teachers and stuff just to get me a head start on things. Just to say, this is my last chance because I flunked out of Art College and this is what I need so desperatly. I wi ...Show All

  • mabxsi GDI+ question

    If this is the wrong forum for a GDI+ question, please move it where it should be, thanks! I am leaning to use GDI+ in a simple C++/CLI windows application, and I can draw lines and boxes to my hearts content in a window, but as soon as I move the window off the sceen/minimize it, etc, the picture that I have drawn disappears. I have a feeling there is a simple reason for this involving binding the image appropriately to the window, but I can't figure it out. All I do is make a button that runs the code below when it is clicked: Graphics^ FormGraphic; FormGraphic=this->CreateGraphics(); for (int i=100;i<=280;i+=20) { for (int j=100; j<=280;j+=20) { if (((i/20)-4+(j/20)-4)%2==0) DrawingBrush = gcnew Solid ...Show All

  • Tomas Galvez FileNotFoundException

    Running the game get's me: System.IO.FileNotFoundException was unhandled Message="The specified module could not be found. (Exception from HRESULT: 0x8007007E)" Source="MySpacewar1" StackTrace: at Spacewar.Program.Main(String[] args) at System.AppDomain.nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.Threa ...Show All

  • ckrepps DirectX EULA for DirectSetup Requirements

    Hello All, I am having trouble pin pointing when it is required to display the DirectX End User EULA when using the DirectSetup library to install the directx 9.0c dlls. I will be requiring 9.0c to be previously installed and will be only installing the required dlls for my application. I cannot seem to find the truth behind whether or not I have to display the EULA for this process. The DirectX DXInstall example does not show a EULA. This page: http://msdn2.microsoft.com/en-us/library/bb174600.aspx which describes the process of using DirectSetup to install DirectX components does not explicitly state that you must show a EULA. It says follow the license agreements for redistributable code which only states t ...Show All

  • George2 Got a feature suggestion for the next version XNA Game Studio Express?

    Cross posted from: http://blogs.msdn.com/xna/archive/2006/12/03/got-a-feature-suggestion-for-the-next-version-of-xna-game-studio-express.aspx We're putting the final touches on our first release of XNA Game Studio Express and our launch on December 11 th is less than three weeks away! Many of the team’s members have started to think about features that could be implemented in versions of XNA Game Studio Express down the road. While the team has ideas about things we’d like to do, we rely on you to tell us about the things you’re interested in or that you’d like us to change in future releases of the Product. The best way to share this information with us is by using Microsoft Connect . If you’re unfamiliar with Microsoft Connect, plea ...Show All

  • AndrewBadera Spacewar failed to build... Different processor target

    I'm getting this warning and the project won't build Warning 2 Referenced assembly '..\..\..\..\..\..\..\Program Files\Microsoft XNA\XNA Game Studio Express\v1.0\References\Windows\x86\Microsoft.Xna.Framework.dll' targets a different processor than the application. MySpacewar1 I'm using a Dell XPS M1710 with a Core Duo 2Ghz processor. Any help please. I'm getting the same thing for "my first game". Warning 1 Referenced assembly 'C:\Program Files\Microsoft XNA\XNA Game Studio Express\v1.0\References\Windows\x86\Microsoft.Xna.Framework.dll' targets a different processor than the application. pj1 when i try to publish the game, it installs (don't nkow what's going on there. i ...Show All

  • Duckocide TorqueXNA

    I had a look at the XNA version of the Torque 2d engine and noticed that it converted 4mb worth of png files into over 60mb of xna files; Is this a Torque issue or xna as its a massive increase and would make releasing any games online a virtual impossibility. The DXT texture processor will give you files that are either 1/4 or 1/8 the size of 32 bit format (depending on whether the texture contains an alpha channel or not). This is obviously still not as good as the compression ratios you can get from non-hardware-oriented formats, but it is the smallest format directly supported by 3D graphics cards. There is nothing inherent in converting PNG to .xnb format that will make the files larger: it all depends what out ...Show All

  • Bibble How do i edit and XNB file

    Please can someone let me know how i can edit an xnb file..... is there a particular program i can use Just edit the source file you imported and it will be recompiled when you build the game. Can I ask why you wanted to edit the XNB file directly .XNB files are binary files of data that has been processed by the build system so are not editable. Is there a particular reason you wanted to edit them directly As I understand it, the only time you would need to edit an xnb file is if you didn't have access to the source code anymore (or ever ). So maybe you are hacking someone elses game Or trying to figure out how to build a tool to crack open xnb files to "mod" games Either of these are questionable ...Show All

  • Elfreda Designer view

    I see some examples and/or videos on the net about using the design view of a game to just drag & drop previously created game components into. When I create a new Windows Game, I do not get a designer in my solution explorer. How are they adding a designer to an xna game Also, are there any links to tutorials on how to create a game component You can get XNA to work with VS2005 though by just adding the references to the DLLs. You don't get templates or content pipeline, etc. but it should work. You're better off just using C# Express. waheyluggage wrote: I get this too. I also have Visual Studio 2005 so thought maybe it was a limitation in the Express Edition - trouble is when I try ...Show All

  • michaelleewebb lost device in multiple device scenario

    i'm using multiple devices to render multiple windows, on loosing a device my d3dDevice->Reset() function fails. i'm releasing all the resources allocated for that window on loosing th device. do i have to release all the other devices and their resources in such case what could be possible reason that the device reset fails The easiest way to understand that sort of issue is to use direct3d debug runtime using the control panel and activate all debug functions you can. It'll certainly display relevant informations in the debug output concerning the problem. Concerning your specific issue, be sure to wait that IDirect3DDevice9::TestCooperativeLevel returns D3DERR_DEVICENOTRESET before y ...Show All

  • Derek Hackbardt Microsoft.DirectX.Direct3D.NotAvailableException was unhandled

    While coding Microsofts/digipen's webcast class: http://www.digipen.edu/main/Webcast/Introduction_to_2-D_Video_Game_Development Session 5 I get the error below. Yet in session 4 the error does not occur. The only difference between the two is adding more sprites, moving them, and mirroring them depending on which side of the shooter they will appear on. I do not know enough about either the code or c# to figure it out. So I hope others have done this tutorial and found the answer. Also regarding this tutorial, all the sprites show a black box even though they are set to be transparent: Picture trooper01 = new Picture ( "trooper01.bmp" , Color .FromArgb(0, 255, 0)); 255 meaning grn will be/is the transparent c ...Show All

  • LeoXue 2005 professional

    i have visual studio 2005 pro and i downloaded the xna game studio express but don't have C# express to even install the game engine is there anyway around this my computer is slow enough with out downloading more so all in all my question is can i get it to work with my professional No, GSE will ony install if you have c# express. Installing another application won't slow down your computer any more. In fact express shares a lot of files with pro so its not even a large download. Please search the forums, this question has been asked and answered many times. ...Show All

  • AlexBB "The project type is not supported by this installation." with Beta 2

    I've installed VC# Express (side-by-side with my VS Std) and then XNA Game Studio Express Beta 2. When I start a new project I can see no XNA templates, though. When I try to open an existing example (built with beta 2) I get the error message "The project type is not supported by this installation." I've not had XGS beta 1 on this machine. I've tried uninstalling both XGS and VCS and reinstalling to no avail. Please help. How can I get XGS to work /Mikael At least two problems seem to have occurred on your machine. First, the project type is not registered at all. That would lead to no errors in the activity log, since the project type is not recognized, so there will be no attempt to l ...Show All

  • Leslie Mason Hmm?

    Wait, now I'm confused... aren't the managed versions of DirectX now Deprecated I heard they were deprecated as of October 2006 in favor of XNA. Is this true, or am I smoking something =) I am not sure what you mean with MDX3. There will be another managed Direct3D Version for Direct3D 10 in the future. The XNA framework itself can used with every version of Visual Studio. Only the DIE enhancments are currently limited to VC# express. Depending on your needs you can build DCC apps with the XNA framework. Moved to general graphics forum.   Ralf Kornmann wrote: I am not sure what you mean with MDX3. There will be another managed Direct3D Version for Direct3D 10 in the future. Thanks, Ralf. Th ...Show All

  • Imad.Ozone Terrain component source code

    The terrain is split into batches, one batch from every texture type. Each batch has a vertex buffer and an index buffer. It uses quad trees to find which tiles should be rendered. Once it has the list of tiles that are visible it populates the batch's index buffer. I'm sorry for the disgraceful lack of comments in the code, but here you go, a tile-based terrain component implementation for XNA. Download the file here: http://files.filefront.com/Terrainzip/;5526129;;/fileinfo.html For more information check out my new/empty blog: http://kukyona.blogspot.com I dont have a website so Im a little at loss on how to share this with you guys... so feel free to send me any questions or comments on a better place to put this. ...Show All

5678910111213141516171819202122

©2008 Software Development Network

powered by phorum